[FOX]Kamjam21xx

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[FOX]Kamjam21xx
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  • Hopefully this turns into a cliff, not sure if it will. Never tried making one from scratch before.
  • Nah its just from running so many programs at once, and i havent put in any LOD models yet. but i want to be really conservative with my LOD models. so people arent shooting from edges while invisible to other players. Photoshop cs6 Chrome with …
  • Window Time. manually placing every one. Fun. Every model will be re-imported with smoothing groups in the final. For some reason FBX exports from cinema 4d doesnt like to carry along my phong angles and phong breaks. or even anything to do with an…
  • Does anybody do 3D modeling, audio engineering, uv unwrapping, texturing, photogrammetry, c++, flash, or anything else useful to map making, and have the softwares and or licenses to maya, 3ds max. c4d, blender, photoshop, fireworks, light room, aud…
  • Well.... this isnt fun, but i said i might do it. So i guess i will. Didnt accomplish much today. but i think thats better. Some normals need to be reversed, the model doesnt have smoothing groups at the moment. still working on it. …
  • i plan on having a cargo area with a door in the back, vents to crawl through from the landing gear, hatches between the two passenger areas to go up or maybe only down in, 2 main storys for passengers, a truck that drives up to the plan for the att…
  • Ugly collision. im disgusted with my collisions, but im use to rendering things with full per-poly collision with friction and bounce and everything and just letting it run all night. not instant gaming stuff. i know they cant be complex for the …
  • Probably doesnt look like much, most of what ive been doing is adding collision. The main model is split up into like 30 pieces so i cant show collision all at once. as always, everything will still look different when its done.
  • Well its about time i got use to these udk3 materials, i found fresnal. Fresnals are one of my favorite tools. What the heck do i use to make my own color grades? i found how to use the ones you guys made, is there like a stock texture that i gra…
  • Recovering from my crash, gettin there. Door open previews are on, great visual aids on the devs part. I was getting like 45-50fps for a while, so i lowered the poly counts on some stuff, but i guess i shouldnt have. because once i closed like 50 ta…
  • Mine only had trouble booting up, but once i changed the launchers permissions i havent had a single issue until then.
  • i'm use to every other software crashing every 2minutes - 5hours. but the AAPG Advanced editor has been EXTREMELY stable for me.
  • Never mind, can a mod delete this? i found an autosave from yesterday, which still sucks. but thats life. I really only lost like 4 hours of work.
  • at least its easier than learning to use synth eyes, and PF track with all the other compositing and 3D softwares. that took me years. Still im starting from scratch in this.
  • Adding doors now, probably shouldnt be guessing where the floor is, but hey im not getting paid to do this. The floor is a seperate model, dont feel like grabbin it.
  • Does the game allow you to add your own HUD elements via kismet with flash and Gfx or by anchoring a camera to the player that hovers over a minimap elsewhere? i havent spent too much time on it, and im new to all this so its probably just me. I …
  • This is a little better. i feel the compromise.
  • Oh i know, i could have made my last map in 3 weeks, but being a remake of a map from a game that was slaughtered for the "gambling" industry in japan, with a huge fallout between devs and dirt tricks to get people to quit the company.... the refere…
  • I know this is really ugly, but i just started to actually get to work on it tonight. I dont know much about jumbo jets, so it requires a little research, im filling in some blanks. Side note: when you dont use a selection tag to mark the inside…
  • I could use help, should i be able to win in the editor? and what should the "Default Game Type" be set to?