ProceduralPolyMath

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Username
ProceduralPolyMath
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Location
Portugal
Posts
96

Comments

  • No need. The butt-stock hit could be a charge attack, double tap, you name it. or even the other way around. press once for strike animation, keep it pressed for choke.
  • So not really, but we played only once and you know my game play and how bad it is, ahahahah. 6v6? Sorry no... bad maps, bad game play. Not even AA to me. Have fun. You guys are more biased than an elephant and a donkey
  • I've seen Doba in a server, like... once. I'm sure there are nice tales about my gameplay... Oh you boys trying to make it personal with fake bs.
  • =IMS=Levente wrote: » Yes, a more silent way to break glass would be nice. I'm not so sure about player vs player combat... I love the current choke mechanic, for me it is the most satisfying melee system. If we ever see any sort of frontal melee,…
  • I like it and mentioned it before. Probably very open to bugs though. Dunno
  • cK^KILL@ wrote: » What about the option to allow melee only to break windows? Btw, shooting windows also works with your primary weapon in case you didn't know. No, I didn't know... Such content, much wisdom... Pretty obvious I prefer to expend p…
  • We played very few times and most of them you were on the other team. Unless you're taking second accounts in consideration. So, I'm taking that "Every time" with a mining truck of salt. Apparently I played with coN[Vortex] too, can't remember, lol…
  • Another thing this feature could be extended to is to when you are revived. Sotimes you get killed in very open spots and think no one will ever revive you but it does happen. So it's a general notification to when you are able to play again. Che…
  • =IK=Doba= wrote: » cause who cares about pubs.. Most of AA players. Though comp players care more about the forums than the others while claiming to defend popular points :P Dang. I wasted the moment of you agreeing with me for a change x)
  • `[The_Blaz3R]_ wrote: » In terms of the least cost implementation, I would recommend the introduction of "new player" servers. I often see a ton of new players join a server, get destroyed, then leave the server. I wonder what fraction of these pl…
  • I fail to see the difference between such maps because I can't play 6v6 maps with a straight face. I would have to google the names of such maps. Here we are in 2015. The players even run faster than in 2005, but now the maps are smaller and plot tw…
  • Music yes, sound cues I didn't notice. I usually turn the music down because of the videos. Anyways, would be cleaner to have the option to not hear the game at all, but be notified or a new round. Otherwise that will conflict with any YT skit you …
  • `xinoN wrote: » I wouldn't mind seeing a few outdoor, starting outside+indoor maps however I have to say that most of the best (obviously it's my opinion) maps out there are corridor based. Two examples (and this time it's not cod or cs): …
  • Are you done picking SonFour's trash? Liking CS:GO? Good for you. I'm sure you don't need second and third accounts there to play in peace. The game needs better small maps and more diversity. Corridors only is not great. But all in all maps are…
  • I think I made my point clear in the first post SOPMOD...
  • Oh killa enough of your slyness. I wasn't proven wrong on team stacking or anything and that same match (which ended 8-7 unlike the others) was the match I decided to join your team and you guys got all nervous and started to spam team scrambles, li…
  • TheTots wrote: » All weapons will be available to all players and not behind a level / training wall. This was a design decision made early on in the game. We want an even playing field in terms of gear. Hey Tots, I hate the RPG/FPS mix of t…
  • cK^KILL@ wrote: » Cooked grenades is the best example imo, belongs in the game for public, doesn't belong in any comp game. Thanks for giving me an example. Cooked grenades those nasty things... (because the maps are great...) On the other hand…
  • Fair enough BCPull, not all requests are like that and not all comp players think alike. And performance is something that should be there for everyone. Question is, if the performance is not there even for pubs you think the game will last? I said…
  • cK^KILL@ wrote: » Stop making up things and I wouldn't need to comment, easy as that. Oh, also comp will not follow if the game is good, comp will follow if the game grows big enough for someone to make a pro mod. Comp with grenade cooking, bushes…