OICURMT!

About

Username
OICURMT!
Joined
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65
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Player, Beta Tester
Location
United States
Posts
97

Comments

  • RollingInTheHurt wrote: » AA does not know what it wants to be, Training Sim, FPS, MilSim, Recruitment Tool, Employment Validator, who knows... Instead it's just a weird broken mix of it all. A back to basics approach of game development fundamen…
  • nu.-maRk wrote: » Can we get an AA2 remastered? I think before anyone asks for an AA2 anything you need to read all 55 pages of this thread...
  • I see no issue with shooting from balcony while supported. I confirmed this in the public release and also in the current closed version. Can't show you screenshots, as this would go against my NDA. If you could supply screenshots as to the e…
    in Bug or not? Comment by OICURMT! March 31
  • V_NillaJ wrote: » So, there's a new rule in town regarding that thing you mentioned... I LOL'd ..... hard!
  • TimeLimitOverrideBDX=180 TimeLimitOverrideFLO=240 These are the only two parameters regarding map time limits. OIC!
  • |N-i|Borrelnoot wrote: » Thank you for your help, I just found the setting, see post above you ha ha.. didn't see your post as I went to eat dinner before I hit "Post Comment" All good, glad you found it.
  • ={101st}=Whiplash27 wrote: » A slower pace isn't necessarily a bad thing, but that also doesn't mean that the game should be artificially made slow with movement speeds making your guy feel like he's walking in quick sand. A game can be slowed by …
    in Dead game Comment by OICURMT! March 14
  • You need to clarify what you mean by seeing emeny deaths. After thinking about it, I think what you want is to turn ON the ability to see who is left alive on the other team... if so, then I think you want the following (I could be wrong, it's b…
  • Omnishield wrote: » Hey Devs, Just curious about who hosts the U.S. Army Official GO PDX1 server and why users are not allowed to vote maps on that server. Server owner is the US Army, they set the rules for the server.
  • {OCS}MasterSeal wrote: » So.. every update makes the videos useless. I'd rather stick with the screenshots and spectating 'cause that's just ridiculous and takes up way too much space for a useless feature. I consider this to be very one dimens…
  • pb Webtools do not support AAPG, as the change map command are different to AA2.
  • Actually, it wouldn't. It could be interpreted as AA2.x was the best of the series, nothing more, nothing less.
  • [ENG]Uni-Sol wrote: » Scheduled for after combat knives for sure. I would have thought Indiana Jones Bullwhips...
  • TheSparc19 wrote: » Try playing with the guy, jeez I LOL'd...
    in Fix This!!! Comment by OICURMT! March 5
  • DefaultGame.ini and/or AAGame.ini - Time in seconds. I guess you can set it to 9999 to prevent nades altogether (just a guess though, but logically, it makes sense). [AAGame.AAGameReplicationInfo] ForbidGrenadeTimeFLO=0 ForbidGrenadeTimeBDX=0 …
  • I'll do a comparison from the Physics PoV... give me a day or so.
  • Keebler750 wrote: » No, OIC. He's already had WAN connections to his internal network via IP join, so he's already got most of his ports handing off from the router. What we're trying to figure out is how to make sure it's a WAN broadcasted ser…
  • Keebler750 wrote: » My Host A Server (HAS) tool autopopulates the "Bound Server IP" text box with the appropriate internal IP of my network card when I start up the UI. I don't have to put an IP in. Unless I'm mistaken, If you are behind a N…
  • Keebler750 wrote: » One word: Twelveyearoldgameengine. Fixed
  • oiNkk. wrote: » OICURMT! wrote: » Hey.I.Have.A.Gun wrote: » Keebler750 wrote: » You need the older game version archived somewhere to be able to play that version's Demorecs. This would work if someone has the complete install folder for …