EJtheK
About
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- EJtheK
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Canada
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Comments
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The HUD issue is just that it shows all the objectives even though they were toggled off and hidden by Kismet during the Round Warmup. Currently, the objectives start all enabled but maybe starting with them all disabled and then toggling them on wo…
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Ok, the activate objectives should be working properly now. The only remaining issue is the HUD tags are still messed up a bit, but it shouldn't affect gameplay. It appears that the different objective types respond to kismet in different ways. i…
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While playing the activate objectives cannot be taken. Nothing happens. Works fine in preview and single player.
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May have found a solution... Under View.. World Properties... Game Type... Game Type for PIE ... select "AAGameDevelopment" and it lets you win the objectives (at least it did for activate).
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April fools?
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So I fixed the objectives (I think) but the publishing got screwed up and I had to delete the old workshop item and re-publish a new item. http://steamcommunity.com/sharedfiles/filedetails/?id=656395946 I've edited the OP to reflect this.
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Wolverine... when the inspiration hit me, that's exactly where I looked for how the randomness was introduced. I believe the issue is related to the fact that I have three different types of objectives, and I'm trying to toggle them off and then…
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Ok... with further testing the random objectives doesn't work well. I will be republishing with basic objectives for now.
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Doba, Can you maybe explain for those of us mapmakers who aren't comp/BDX types what you think is desirable in a BDX map? # of routes? cover vs open? objective types? I'm just curious, seeing as from the comments recently, there seems to be a …
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Ditto.
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I voted Stronghold. As a theme for the environment, not for a play style necessarily. Attack/Defend can be frustrating for Assault and boring for Defense if not done properly. We have plenty of Concrete Jungle style maps already. Stormy Weathe…
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Does BDX mean a single objective only?
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Looks cool. Thanks.
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May I suggest an entirely different idea... 1. Realism 2. Originality I enjoy maps that are more realistic in their design and appearance. This introduces a good competitive tension for the mapmaker to try to depict a realistic environment (h…
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The one in Intercept is quite clever.
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Just discovered the easter egg in Checkout too...lol. ... and Overload as well. I'm sensing a theme here.
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Took me a while in the editor... lol.
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Homestead map looks great so far, but is very low FPS on mid-range machines. Most outdoor UMMs have higher FPS, so some optimization would be nice. That said, thank you for the World Boundary Volume! This is what I had been hoping for... it opens…
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I was trying to make working bathroom mirrors. In some previous testing, I found that cameras were not the best for that since they only capture from a single point, so the angles look funny the closer you get to the mirror. The ReflectActors proper…
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Wolverine... yes, it appears that was the issue. Apparently SceneCaptureReflectActors are not supported by AAGame client/server, although they work fine in the UDK Editor. A shame really, as it was providing me some cool effects.