iNv|revert-

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iNv|revert-
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  • =IK=Doba= wrote: » Many can't take you serious when players caught just last yr are cleared to play. its okay to say its only been 7 months since the ban in question, last year makes it sound like it was so long ago :P but I agree, their are m…
  • I never had this issue until whatever update it downloaded yesterday...
  • RG.Ando wrote: » Yeah, like I said, I would rent a server if I can build a team. I currently have comp experience back in 2015 with Dexterity. But it would be nice to find some more experience comp players. We will continue searching. Thank…
  • -SD-DELTON wrote: » I just cannot believe so many so called great players didn't know about this glitch. Or did they and that's why we have these 12 pages You can ask anyone in the comp community, I probably used quick peek the most, yet i'v…
  • Every since aimpunch was added I've seen a 100% increase of the spray and pray tactic.. but hey realism !
  • -SD-DELTON wrote: » iNv|revert- wrote: » -SD-DELTON wrote: » I can recall many times this happening that's why I am glad they slowed it down. Probably due to high pingers playing in your server.. Also, Sorry Delton, Might have to pay you a…
  • -pR|Arkeiro wrote: » Well I had this issue quite a few times actually. That's why this new lean update is actually a good implement. I just would love the increase of smoothness/flow of the game as well (like beta times maybe). Notice how I sai…
  • -SD-DELTON wrote: » I can recall many times this happening that's why I am glad they slowed it down. Probably due to high pingers playing in your server.. Also, Sorry Delton, Might have to pay you a visit
  • TheTots wrote: » It's on a no latency set up, using a local loopback. You couldn't have more optimal server connections, and it exists (and replicates] even in that environment. Of course you couldn't notice it if the server was never sending you…
  • TheTots wrote: » Kartigan is super busy today, but I have a short answer from him: "The short answer is, by the time you received status from the server, that they were leaning, it is already sending you a 0 lean value. i.e. you never saw them …
  • TheTots wrote: » It didn't really have anything to do with that thread. It had to do with one of our programmers noticing the issue in code and taking steps to fix it. I'll see if Kartigan has time later to make a more detailed post about it. …
  • So one guy makes a thread saying something is a glitch and provides zero proof or evidence of quick leaning actually being a glitch.. and seems to be the only one having this issue.. it gets changed.. but countless people complaining about supporte…
  • TheTots wrote: » TheTots wrote: » Part of the issue is that it was so quick it could create situations where you could peek, shoot, kill, and go back in cover before the server could even update that your head was out at all to the other playe…
  • Pvt.Phushi wrote: » The devs talked about that in their podcast long ago on why aim punch was required. They are on official youtube channel I think. what was the reason it was "required" ?
  • Pvt.Phushi wrote: » Slow lean is very good. No more easy macros. Before update : "Duh this is call of duty noob look at the fast lean". Now : "What I never asked for it how can you make the game slightly hard". The game isn't any harder.. If yo…
  • Keebler750 wrote: » Ahhhhhhhh, Revert. Stay classy, eh. The old 'you can't possibly know what you're talking about because....Stats' argument. You know......like bugged match high scores, and stuff. :rolleyes: As I said, good players in any …
  • Keebler750 wrote: » fast lean accuracy is as close to an exploit as you can get. . Keebler750 wrote: » Back when I was competing in REAL sports that could get you hurt if you made a mistake, "good players" adapted better than everyone else no…