Viking[IMAGE]

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Viking[IMAGE]
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  • LeMaestro wrote: » Tatsfield wrote: » Original bridge had a peripheral route to the right of the bridge to avoid the bridge and you could use it directly or by going under the bridge from the left. It made the game less of a one way street kil…
  • Visibility and hitbox size are really the issue. In other games where hitbox size matched character model size, you definitely see players choosing a smaller character model to make themselves harder to hit. I could definitely see that being a probl…
  • And I blame the white russian next to me for starting two consecutive sentences with "my point." Sry.
  • AliGator.. wrote: » 3. I'm really not sure how a small map can have a longer timer. Can you give an example? Dusk is a fairly small map overall, but with complicated routes so plenty of places to hide/move tactically. SF Sandstorm was small-mid s…
  • @Beer Me - I play on youir server almost every time I play. Same people day in and day out. Just as you say Colts doesn't speak for the whole community, that finger has to point at you guys too. I love the maps you run, but there's nobody here who …
  • AliGator.. wrote: » 1- The devs do not prioritize comp players 2- Lower round times are proven to be more effective as it can be seen in so many other popular games 3- It is possible to make a big map with only a 4 time round 4- a 4 kDR is tota…
  • .shhfiftyfive- wrote: » wolverine, don't stop making maps man. personally, when i say i like an aa2 map, i mostly mean the objective type in said aa2 map. look at pipeline or insurgent camp. both had doors, pipeline had multiple win conditions. …
  • IO_i_OI wrote: » I think we are talking about way more severe than that. I'd like to see an example, then, because it sounds like you're talking about something I've never seen. That video shows normal leaning and shooting. OP said something …
  • Does Mountain Pass count? Would love to play that one again
  • That's fair. I"m not sure I agree, but that's an idea worth discussing. But my point was that it's not a glitch or an exploit. Glitches/exploits are like how you used to be able to get on a roof in the corner of Urban Assault that the devs didn't…
  • Elementis wrote: » Well glitch is a nice word for it. I consider it an exploit. And when this happens to me, the enemy is not leaning around a corner, window or door. They are usually squared up with me face to face. That's like saying that pre…
  • It's not a glitch unless they're doing something that creates an unintended result. You want them to add a feature/limitation, but nobody's abusing anything. Lean, shoot, lean back. And yeah, if I knew exactly where to aim, it's not unbelievable …