-=DA=-Tw!$t3d
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- -=DA=-Tw!$t3d
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United States
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http://da-squad.com Feel free to check out DISCIPLINED AGGRESSION
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http://da-squad.com Feel free to check out DISCIPLINED AGGRESSION
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This project has moved, anyone who wants to update their sig, or get one, please visit the new project site. www.da-squad.us/sigs
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I'd first like to point out that AAPG isn't the only thing on the dev team's plate. And before they open something up thats super prone to have server load issues they want to be sure they have the personnel and resources to deal with it. Keep i…
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Sigs are back online now. Sorry I was out of town for work, and didn't see the email come in for the hosting invoice. Its Paid and back online!
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t[F]s.SuperMan wrote: » i honestly dont care if a guy does 70-0 and has a 6.66 or whatever kdr as long as his gameplay is legit. Lol, he really used "70-0" and "legit" in the same statement.....what an oxymoron
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Pretty neat man!
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Any accounts flagged with Bugged stats will be forwarded to the dev team, as well as the player being informed. I believe right now the stats are being reset for those player effected, if that player asks for it. =============================…
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={GIS}=Nesquick wrote: » -=DA=-Tw!$t3d wrote: » Fixed. Headshot percentage is now caculated by taking the (Total Headshots / (EnemyNutralized - Grenade Kills) * 100) Good Catch, Good Recheck. Thanks for your contribution. Same thing f…
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.sauce wrote: » Glad to help. Super cool of you to do all of this in the first place. Lets Go Pens!! (I live just south of da burgh!) Are you a fellow Yinzer?
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Well that means it was unable to query the game server, i thought that may be an issue with a lan game, but had no way to test it I don't know what else to do for you from here, Sorry Guy!
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@Saccho Thanks again for your post, I've read into what you've posted and i feel like this is very promising to determine legitimacy, However its going to take a bit to recreate for AAPG, and even more time to test fully. But I am moving forward …
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Fixed. Headshot percentage is now caculated by taking the (Total Headshots / (EnemyNutralized - Grenade Kills) * 100) Good Catch, Good Recheck. Thanks for your contribution.
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Ah crap, your right....well this is embarrassing.
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Saccho wrote: » I'd still say the right way to do this is with comparison to expected values. Here are some of my stats from one analysis site for another game. For each weapon and each property, a comparison is made against how other players d…
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-colts.iog- wrote: » -=DA=-Tw!$t3d wrote: » @-colts.iog- This ranking isn't to determine a players skill per-say. Its to determine if the players stats are honest. A Dishonest player would most likely have a significantly higher Head Shot…
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Keebler750 wrote: » I live 6 miles outside of the most populous corridor in all of Canada - along Lake Ontario. It's like I'm 400 miles north in the Arctic!!! I have two choices...cellular dongle 3G/4G or....dialup! I'm moving to a place in the…
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@.sauce Upon further review, head-shots are counted on a per weapon basis, grenades are not included in this count. Snipit: private function CaculateHeadShots() { $this->FlatProfile['HeadShots'] = 0; foreach ($this->…
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@.sauce You are correct Sir, i will rectify that immediately. Somehow that never occurred to me. Thank you! @-colts.iog- This ranking isn't to determine a players skill per-say. Its to determine if the players stats are honest. A Dishonest …
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Your KDR is 2.51