-vortex

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-vortex
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Player
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United States
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188

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  • .dc-colts^ wrote: » FunPolice wrote: » There's really no reason why it has to be 30 seconds, or time based at all. We could re work the system to last the whole round. What would the ideal assist score and notify system be? If it's not too c…
  • Saccho wrote: » A time limit promotes coordinated simultaneous action. Doing damage isn't necessarily the same as assisting. Yeah but I don't get assist points for double flashing someone so that my teammate can choke them. The only way for the…
  • Set "assist timer" to RoundTime+1, reset timer when the enemy you tagged dies. With reset when he dies then gets revived you can get a second assist, as it should be. Easy fix for the way they currently have it coded.
  • iNv|DZADragon wrote: » It is my understanding this tournament has been pushed back to April. Thanks. I've been gone for the last week and a half, trying to catch up.
  • #3, I don't see why you would force or limit teams. Look at csgo really quick, they just leave all the guns open but because of the map [and assuming good economy] you don't always see 5 rifles every round every game. Let roles fall naturally based …
  • =IK=Doba= wrote: » If I were you I'd write a in depth letter to the head Dev describing exactly how you were violated And show me on this doll where he shot you.
  • .dc-colts^ wrote: » This is why it is sometimes harder to hear people in 12v12 and why I have no problems in scrims or matches and rarely have a problem in a 6v6 pub. Because I assume it's a problem to do with the number of concurrent sounds.…
  • "When the number of voices surpasses the playback limit, Wwise looks at the playback priority of each music object to see which one to stop playing. In this case, you would probably set the stinger segment to a lower priority to ensure that the “…
  • I was right on him!
  • At least you live up to your name? Anyways nice video rokis, love the spray transfer @ 2:45
  • .dc-colts^ wrote: » .dc-vortex^ wrote: » could be that too many things are going on at once. Possible its an engine limitation? That's what I was referring too. I don't know enough about the new engine though.
  • Bam4D wrote: » NO worries if you have a good 6. Dream the Team. Ignore the sound issues, get a better team. Got it. Also with the sound engine changing to wwise I lost all my in game sound debugging commands. Wish they left those in, but it…
  • frankof wrote: » .dc-vortex^ wrote: » frankof wrote: » Pvt.Phushi wrote: » geneva wrote: » I have a question!, does this moss ac client capture ini files? Like nos used to use em? Yes it does. aaGame.ini and aaEngine.ini You miss at le…
  • frankof wrote: » Pvt.Phushi wrote: » geneva wrote: » I have a question!, does this moss ac client capture ini files? Like nos used to use em? Yes it does. aaGame.ini and aaEngine.ini You miss at least one, AASystemSettings.ini I know in…
  • omni.Love wrote: » Did you just link MySpace Dragon. I don't know what to say. I cannot determine if I'm hysterical or impressed Impressed. 10/10 songs. Using for my next frag movie.
  • This is great is you got spot enemy on speed dial. Good luck finding anyone behind them bushes. Otherwise the concept is pretty cool.
  • Bump, still not fixed and no response. Thanks.
  • Pressing F1 after the round ends but before you spawn Someone joining/leaving a team