ddra-

Our Discord channel: https://discord.gg/Rb6qyp8 www.facebook.com/invadersaa

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Username
ddra-
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  • Hey all - just checking in to see if there’s been any development to a new game. Looks like nothing to see so far. Hope everyone is doing well. See you all on the next one, if it ever comes. -DZADragon.iNv
  • Welcome Hollywood, I’d take survey opinions with a grain of salt. I think everyone can agree there’s two schools of thought that prevail these forums, and typically the old timers with AA2 pipedreams have the loudest voice on here. Trust your …
  • doogle! wrote: » Elite pro level only. Everyone move along DANG!
  • Hey Zerx I saw you've joined our Discord. There's a few that pop in to play AAPG some evenings, including myself. You won't really find many AAPG Discords to begin with, less so for mainly competitive. Stick around and i'm sure you'll run into a few…
  • Impact and Ranch were my favorites in AA3. However Ranch worked well because the team captain could set different squad to different objectives via the battle planner. A feature that was not implemented in this version.
  • Play on official servers, or make a new account. But then you'll get banned for "why do you need so many accounts?" This isn't a new issue, as long as people can host servers in any game, people will get unfairly banned. t's just more apparent with …
  • SSG-J.Rizzo[3rdID] wrote: » We play all maps , were not just designated to one. The reason why I still occasionally play on your servers. Plus I don't immediately get spectated and kicked when performing well. I got complimented on my play the …
  • This reads like PEBKAC issue.
  • I should also say that everyone may speak as they please, no censorship here. Also, there' no ego involved in this, all small and large teams welcome. Just message me and we'll get channels set up. We already have a decent user base, so no need to b…
    in AAPG Discord Comment by ddra- April 2018
  • Nice map. Will we be getting the BDX version of it, aka Shadowstep? Played a few games, certainly has a different flow to it. The North side of the middle/central building is much more open now to fire from spawn area and the rooftop restauran…
  • xXSytherXx wrote: » I would like to know too. I have 408 hours played 1.71 win rate 3.10 kill/death rate. I make videos for youtube and live stream on twitch. YouTube channel xXSytherXx Gaming twitch channel xXSytherXxGaming look me up. In my eyes…
  • Didn't I suggest the use of Trello for a roadmap some months ago? Great to see some transparency. Although, wouldn't a push for Unreal Engine 4 make most sense at this point?
  • Great map. Springstreet should get one of these makeovers.
  • Your Inner Pipeline map was great for bdx. I wish the devs would have implemented it to the game. I don't see it in the workshop anymore :-/
  • Nice job, will definitely check out the new maps. There's a map by mclobster named Inner Pipeline, that we tested long ago with the team, and thought it would make a good fit for this game. Maybe something to think about. This is the roadmap the …
  • -vR.cialone!- wrote: » Well that's a tag I've not seen in a while! Good to see you're still out there man.
  • TheTots wrote: » The game is player v player vehicle based combat. We may be adding in more, like ground troops, but that is not certain. We are using Unreal Engine 4 and working closely with multiple groups within the Army to make a realistic ta…
  • Demonronin wrote: » AA was inspired by the vain games like Socom, Rainbow Six, ext. Its a tact game thru and thru. Never mind how it ended up. Aye, think I don't see you Proving grounds? lol When I hear lads compare it to counter strike I see why…
  • On PC, America's Army attempts to fill that niche of "tactical shooter" where it's not as faced paced as the COD or BF games, yet not as slow as Arma. However, it's got heavy competition now days with games such as Insurgency, Squad, Black Squad, an…
  • A few additional thoughts that occurred to me throughout the day. I was happy to see supported position removed from the PS4 version. Getting into a game was quick and painless, I really enjoyed the map rotation and how everyone got to experience…