[NoL]W_a_t_c_h

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[NoL]W_a_t_c_h
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  • Congrats to the makers who are in the top ten. If you have decided a top 10, and basically taken everyone else out of the running, why did I get an email from Tots earlier asking for a summary and image for my entries? Oh and a big thank yo…
  • TheTots wrote: » [*] Weapon and smoke grenade pickups may be found scattered across some VIP maps Have you brought back smoke, or do you mean fog?
  • Is it the 4 Z objectives that are visible (one of which is active), and W, X, Y are invisible, but one of each is active (interactable); OR are the 4 Zs visible and all are active, and aal the W, X, Ys are invisible and inactive?
  • OK, I see, never used notes. I guess you followed Altan's tutorial here? If you did, I don't know if the devs changed anything since hew made that which has stopped notes working the same? When I do random objectives, I find it easier to just plac…
  • I think the problem may be with the initialiser in your kismet. I have never tried using Match Start, and I know some functions don't work with some initialisers. This is my kismet for Med Centre with random sets of objectives T&H, and I use …
  • I have done random objectives a couple of times and got them to work, but it will depend on the type of objective, your objective arrangement and the kismet to control randomness. The basics to get it to work are to set objective editor using the &…
  • A ladder is not just a mesh. It requires a ladder volume surrounding the ladder to determine when your player pawn is close to the ladder. This volume also has the direction options to say which way you face when climbing (so you don't climb the bac…
  • I'll try and join if I can (7pm-10pm CET), but it seems this competition has become for map makers to make maps, for the same map makers to then test the maps, so that the map makers can adjust the maps, so that everyone will continue to play Inner …
  • That can also be a good ploy if you want things that have custom setups/functions like ladders or breakable glass. Just don't try it with things that have kismet linked to it. The way the devs build their kismet is better optimised, but hellish to …
  • I think things like that get removed because they find bugs in the asset which due to a change in the game code, crash the game or break certain functions. Alternatively, they may replace it with an improved asset, which happens to require a slightl…
  • =IK=Doba= wrote: » Sounds cool.. but for a newb like me Im gonna need like step by step.. And I rather not place blocking volumes along the rails.. if a player decides to jump in and die.. thats his decision I have a damage volume on my map…
  • [Gen]Adzic wrote: » I think some of the "no collision model" assets are just stuff that's been added for decoration for the most part, things that are not meant to be accessible to the player in the official maps, scenery and stuff out in the dist…
  • There is no real secret to the publish process, it is all down to your internet upload speed. If you try to upload a 50MB map with a 30Mb/s, it probably gonna take a few seconds to complete. If you upload a 200MB map with a dial up connection, you w…
  • Are you looking for a grass texture to place on the terrain, or actual grass assets that rise out of the ground like bushes/trees?
  • Steam Name: el_watcher (W_a_t_c_h) Map Name: The Landing Strip (Extract) Steam Workshop: BDX http://steamcommunity.com/sharedfiles/filedetails/?id=683597935
  • drive:\\"Steam folder"\steamapps\common\America's Army\AAPG\Binaries\Win32 and run AALauncher32.exe It will give a message about running Steam first, so if not running close the launcher, run steam and then run the launcher again. Once the lau…
    in . Comment by [NoL]W_a_t_c_h May 2016
  • So there is no way to create a desktop shortcut to open it? If I try to run the executable from the binaries folder, I get a command line error, and it tells me to run it from the launcher, which now doesn't exist Is there a specific command l…