super6-1

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super6-1
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United States
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100

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  • First off, it's not free. Don't make that mistake; it's your tax dollars at work. As far as map design, this only my personal opinion: I feel like the focus has actually been less on aesthetics and more on pathing and architecture. This is why I th…
  • Honestly we don't even know if we'll get a vip. If I remember correctly, there was content released (on the YT channel???) showcasing future updates for AA3... things like a secondary weapon, more MOS stuff, and more. I forget all the details, but I…
  • FunPolice wrote: » Maybe eventually, but there are lots of other things that have priority currently. Like weapon inspect and kewl skinz, quality maps? I haven't played in 6 months, but I'd be willing to bet there still isn't a real smoke grena…
  • " Nobody wants to keep re-learning how to play a game, especially if you've invested so many hours in playing a certain way" That's what I thought when PG first came out back in closed beta. I thought, this doesn't deserve to have the AA name; I …
  • BC/Sacho posted a video from the same channel on the infamous 203 thread. Haven't read through this thread, but I found this video interesting:
  • I agree. Don't want to discourage the dev team, cause i like the map quite a bit, but it does look a little unfinished as a map though.
  • Lol, leave it to Colts to throw in a nod to the 'inexperienced player crying on the forums'. Again, nothing against you brother, but Wolvie has a point. I will agree however, a roadmap is needed very much. My creds, on the other hand, couldn't hold …
  • That arcade is groovy!
  • =IK=Doba= wrote: » super6-1 wrote: » talking to a friend earlier tonight, he said the only fun he ever had in PG was playing the AA2 servers lol maps I think are, and will be the issue for a while, but it's okay UMMs are fully supported now! …
  • talking to a friend earlier tonight, he said the only fun he ever had in PG was playing the AA2 servers lol maps I think are, and will be the issue for a while, but it's okay UMMs are fully supported now!
  • Lol, any forum post, EVER, will ultimately boil down to a debate over the supported position... Just give it time, it'll happen...
  • Roach had a good point about fun. And SSKnecabo had a good response. Honestly that's the case. There are other games I've played well beyond that 100 hour mark and come back to and played, without friends, cause the game itself is pure fun. Friends …
  • I just want my sharks with laser beams.... are we there yet?
  • Great post, Dictator. I think you hit the nail on the head. Aim punch, recoil, and accuracy cone especially. Since square one I was never a fan of the weapon mechanics, and I think you did a great job articulating some of those concerns. Suppression…
  • As far as maps go, just thought i'd throw this in for the record, I just showed some AA3 maps to a friend who got his AA introduction with proving grounds. He's played a bit of AA4, but after showing him some AA3 maps offline he said "wow, yeah i c…
  • I wouldn't mine some line-of-sight explosives launcher like a LAW or something... That way you can still maintain the minimum arming range, and you can't be dropping explosive rounds anywhere you want, over any barriers. Admittedly that was part of …
  • I Saccho wrote: » super6-1 wrote: » I wish there were a way to bind to scope up. The game privileges scoping up and firing. No other actions may be bound to the same key as those two in-game. IMO, they should be one in the same.. You automa…
  • I wish there were a way to bind to scope up.
  • Honestly they should all have bindable keys... for weapon slots 1,2,&3
  • weapon selection would be nice if you could bind keys to the first 3 slots. I know we can bind primary and secondary, but call me clumsy, I still mess it up pretty regularly when trying to cycle between 3 weapons. I liked context menus as well from …