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Congratulations to the top 10...nice work guys!
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I usually do the simple things from this guide, remove collision on objects in background, remove lighting from unlit/unseen surfaces...e.t.c. udn.epicgames.com/Three/LevelOptimization.html#Level%20Optimization%20Guide
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-=}WoLvErInE{=- wrote: » I hope what you did does work. I did something similar and had lots of problems with it. It worked ok offline by problems online. There was time you'd spawn as the alien man, and other times no weapon. On and on. Best r…
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Like Wolvy shows in his tutorial, the spawn points with different weapons are random. There's no guarantee that you'll spawn in say, the sniper slot. That's why I set up triggers, with sort of "loadout tables", similar to the training courses. Th…
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Ah that reminds me, the other day I setup kismet, for both teams extract, and the same result, glitched icon. Must be something in the code, devs will have to fix it:)
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If it still crashes after trying Uni's suggestion, go to "C:\Users\yourname\Documents\My Games\America's Army Proving Grounds\AAGame\Logs", and post the contents of the AAEditor log file, then one of us can read through it, and find out what is caus…
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Looks absolutely gorgeous Keebler! Reminds me of some nice hunting grounds....hehe.
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Wolvy's the vertex king...I'm sure he will chime in soon, and let you know if there are any limits, or not. I myself, tend to keep shapes as simple as possible, and use more than one volume, versus one large complicated volume. I've found that t…
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Keebler750 wrote: » Excellent! Thanks, Hawk. I haven't tested the map on my server. Now, after I redo the 4 hours of work I lost due to another issue, I'll be golden! I'm getting there! (I all of a sudden found an invisible object stoppi…
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Did a quick test on my home dedicated server and it didn't seem to show the white outline. It seems like it only shows up in the editor:) Unless I'm starting to go blind...hehe.
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"Beer_Me Server 3 will run Retro maps only" Awesome!
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Nice...will definitely help out new mappers. I remember when I first started messing around with UDK, took hours just to find the simplest of tutorials. P.S., I hate the material editor....gives me a headache, just thinking about it:)
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It's been a while since I've messed with any official maps, but if I remember correctly, this is how I did it with hospital. Each map has its own folder, and in that folder are different parts of the same map...(lights, sounds, e.t.c.). All thes…
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-SD-DELTON wrote: » So how do you take a old aa2/aa3 map and make it work for aapg. Is there a how to somewhere? -=}WoLvErInE{=- I'm sure there are many ways to go about it. But I pretty much make them manually from scratch....although I'v…
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Nice work as usual Lobo!
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You could try changing the material for the ladder in the properties window, "static mesh actor/rendering" click the green plus by material, then choose a wood material in the content browser, and click the green arrow. Depending upon the static me…
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Yup...but hasn't been updated in ages.
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No problem!
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Open the Content Browser, click on Map Browser (top right), and everything should be under the "Mission Info" tab. Forget the Landscape e.t.c. The only thing that needs changed, is your map name bdx_ to flo_, and the stuff in the mission info tab…
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I just tried it on a test map, and it seemed to publish fine, under Flo. The 1st thing you want to do is go to your save folder, and manually rename the map, from bdx_ to flo_. Then open it in the editor, and change all the map info from bdx to fl…