Vadder-Bear

About

Username
Vadder-Bear
Joined
Visits
24
Last Active
Roles
Player
Location
Germany
Posts
26

Comments

  • Quick feedback (as map-builder). Looks like that maps below 50MB with normal light/shadow works better than maps with more details. I reduced my map (lot mesh brick walls and many lights) from 69 to 47MB - by replacing the mesh objects into brush. …
  • Hi H.E.A.T. - thank your for sharing your experience with us. Could you please share as well if you are using a WIN7 or WIN10 client. Could you also share, a server you tested wit success. Good would be if you could share as well if you have changed…
  • Hi - just some more feedback about my testing with the 64bit version. Let's start with the good news first - for me the 64bit version is more stable than the 32bit version. BUT - there are other bits: 1# Less server in the "Server Browser" li…
  • Thank you "V_NillaJ" for comming back to me - and the recommandation with the x64 version. I just did some basic tests - and first one faild (back to main menu). On server side I can see the following messages in the log (message 1)- maybe that h…
  • Hi develloper team - we are still facing the same issues. The officel maps are working more or less fine - but most of the custom maps (that worked before) are facing issues. --> client is running into a loop - back to "Main menue" - cleint crash…
  • Hi - looks like it is not just me how is facing issues since the new AAPG introduction videos are online. My first guess was that's my system - but than I tried two other systems - all high over the recommended specs. What I get is - pleas see pic…
  • Tried to use a very short path without spaces to see if that makes any differences - but still the same. Noticed something else - if I save after the import, I'm getting a message saying: "Couldn't save packages. Check log windows for further de…
  • I tried to compare the information in the UMAP-file itself (of both maps - working and non working) As you can see in the file below, it looks like that parts of the file name has been replaced with "special" characters. If you open the map go…
  • Doing the same on the "real" map - doesn't work. The "real" map is also based on the same default map as the one I tested with. So what is the difference???? Does it just work if the map is nearly empty??? Any help is more than welcome.
  • I did some more tests today on a fresh standard map. I was able to import the files - and to activate them in kismet. Saved the map - closed the editor and re-opened the map. Sound was still working. ????????? The only difference was (I assume)…
  • Ok - will try out and let you know
  • Thank you for your feedback. No it is just the import - without placing anything already on the map. Are you able to reproduce it - so just adding sound (SoundNodeWave and SoundCue) and save - and close it - re-open it and see if it still avai…
  • Ups - forgot to provide an update. The issues has been fixed. Reasons has been to mission information (see picture). After changing all was fine ;-))) THX for your support
  • History is also not showing my own server - but all the other ones I played already.
  • Hi (Beer_me)lobo - looks like I have the same issue. What do you mean by "you need to do 1 map rotation for umm to show in admin panel"? Thank you in advancwe
  • Hi - quick update. I followed the following guide and it looks like more than half f the way is done. (https://steamcommunity.com/sharedfiles/filedetails/?id=656041282) My config file looks as below - so two custom maps has been added. Als…
  • Sorry - I'm not yet that familiar with the AAPG map hosting. The new map (yours) is missing in the following table: The file for your map are already available on the server: What is it I need to do that the custom maps will be also visible i…
  • Hi - I added to IDs - and after a restart of the server, the maps has been downloaded in the mentioned folder. BUT - I still can't see the two new maps in the list of all available maps. So still just the defaults are in. Looks like I need to do s…
  • Thank you - will try out tomorrow ;-)