DELTATHUND3R
About
- Username
- DELTATHUND3R
- Joined
- Visits
- 25
- Last Active
- Roles
- Player, Moderator, Beta Tester
- Points
- 6
- Location
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Australia
- Posts
- 126
Comments
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Hi Ner0. Once you spawn press the console key"Tilde key" and type ghost. then you can go down into sewers and use the c4 charges and open the map up.
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Thanks fellas, I appreciate the compliments.
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Razer Cortex Booster is fine for win 7 low end systems. But generally not useful for mid or high end but good reference for those on budget specs.
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Well it seems it is a issue taking a map from Basic AAPGME to Advanced AAPGME. I haven't pinpointed what the cause is..could be those packages are not connected to the new searing process or something really simple. like forgotten code. Advanced …
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Hey Daniel that maps size is fine. I currently just finished a new version of Maximaz VIP and it sits at 640 plus. Once seard "flipped over after 2minutes and salted" your map file compresses down and stores the shaders in the published versio…
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lol #justsomeguy
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Hey fellas did you get this issue resolved?
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Muzza that looks great well done
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Awesome stuff Daniel
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Yep agree with Wolvy....
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Looks really good.. So much awesome work I am seeing from AAPG mappers..well done..
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=IK=Doba= wrote: » Nice job Lobo.. but don't cut yourself short.. I watched a video on UDK where over time the rain actually builds up on the ground/ objects which ads another level of detail .. now get to it. Firstly Lobo. Looks awesome...Rea…
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GSE "GameStageEvents" should do it my bro.. If your glass is a triggered event the GSE should reset all events.
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Hey Whippy, GSE brother..Now I wanna see the fishy's..
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http://deltathund3r.weebly.com/tutorials.html Or you could use a CDV"cull dist volume"..
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Looks great EJ. And Welcome to AAPG forums..
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So looking forward to seeing what our creative community and new forums members that want to get creative come up with....Good luck everyone giving this a go..
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Great Job Wolvy..
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Trebuchet ohh what fun Yep easy as scrambled eggs. 1 Use Trigger_Trebuchet_mover arm_trigger swings arm_Arm Hits peak of movement_Triggers_unhide rock 0.01Delay_activates movement track_ flys to target_Hits RI or trigVol _frac mesh_collapes_team g…
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....Nice Lobo.... Are these interactive meshes within a playable area? Or just static mesh rubble assets? You could make a basic wall using brushes to create areas and then add holes using the subtract brush and in those add well placed staticmes…