Comp Mode (we need your input again)
We started with Hardcore mode, then we recently tried to revise it into a "Classic Mode".
We've decided to go with a full "Comp Mode" instead. We used rules from the ESL ruleset, and server settings.
We are also adding in a few admin commands like the ability to throw out a round, pause match, and turn off auto-balance / set teams. (This list subject to change / shrink / expand)
Now is the time to give us your final input on this mode before it gets locked in for release.
Here are the settings we have now:
16 Rounds
180 seconds round timer
Full friendly fire
No ROE
No Revive
No Spot
In regards to weapons/roles:
Only 2 fogs allowed (smokes have been fully removed)
Riflemen : 5
AR: 1
DM: 1
Sniper: 1
***** DM / SNIPER only able to be selected on the maps that support them
We've decided to go with a full "Comp Mode" instead. We used rules from the ESL ruleset, and server settings.
We are also adding in a few admin commands like the ability to throw out a round, pause match, and turn off auto-balance / set teams. (This list subject to change / shrink / expand)
Now is the time to give us your final input on this mode before it gets locked in for release.
Here are the settings we have now:
16 Rounds
180 seconds round timer
Full friendly fire
No ROE
No Revive
No Spot
In regards to weapons/roles:
Only 2 fogs allowed (smokes have been fully removed)
Riflemen : 5
AR: 1
DM: 1
Sniper: 1
***** DM / SNIPER only able to be selected on the maps that support them
Hey.I.Have.A.Gun wrote: »The game wasn't made exactly to my specifications, so I feel it's broken.
Comments
Otherwise looks good to me, ESL rules are solid.
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Also please call it competitive/competition mode in the full release, it will make players realize we have competitive leagues and increase the population (which is rapidly declining).
Per person, at least that's how we suggested it (stolen from ESL rules obviously).
I love this community!
Is it worth disabling global VOIP while alive or will that be a server option?
Everything looks good to me. I would like seeing the dead player VOIP restriction lifted and disabling global VOIP during live rounds. Encourage players to shift to purely in-game comms.
Rgr on disabled dead voip and disabled global voip.
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- we still need fog limits per side, not per player. 2 per player is too much.
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- we still need to classify "ANY zoom optic to be considered a DMR/sniper". combined, each team should only get 1 per 6 players. so choose between a DMR, or Elcan, or m24, not all 3. team gets just 1 per 6 with the remaining 5/6 are non-zoom optics... or 2 per 12.
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- we need to get rid of the red dot in the mini map that shows enemy shooters...
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- we need to get rid of friendly 3d icons through walls and instead make a larger mini map (SAI) to replace that necessity/crutch.
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- we apparently need to get modded versions of the vanilla maps, (minus the supported position and bushes), unless it is going to get properly fixed.
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- assuming FF causes negative exp/score (why would it still not?)... instead of "ROE off", you need to make it so ROE is on (loss of score) but rather, simply do not suicide player for violating ROE, and increase or turn off threshold for how much ROE equals a server kick.
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- if you're going to turn revives completely off, then we need some sort of medic role, else why are we playing this game? maybe let (any) teammate heal you back up to 25 health if you manage to find yourself in a situation where you survived and are under 25 health (one-time use only per patient)
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- why is it so hard to make a player fall off when attempting to stand on a railing??
Tweaks, not mechanic changes / map remakes are what we are talking about currently.
We're building off of ESL and what the vast majority of comp players have told us is the standard.
I hope you mean enable dead voip.
In "comp mode" if I die I should still be able to talk to my team mates. In real matches we're all on TS/Vent/Mumble anyways so disabling that does about nothing. In public "comp mode" servers I can't guarantee the randoms will be on my tTS/Vent/Mumble so it would be nice to be able to call out like normal comps.
In real matches though, it should be an option you can disable so we can laugh at the guy stuck in a 1v4 clutch without him hearing us.
I would say you are correct, this is the realistic approach; however that's not what were going for here. 99.99% of online competitions have some sort of chat between the dead players and their alive teammates. It's only reasonable that if we want to replicate a competition mode we allow that.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
Team SuperSicK in ESL
Global can work for players in spectate to spectate or even spectator to dead player, not spectator to alive player... global works between dead to dead.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
If you guys feel 6v6 is better for our comp mode, so be it. Just let me know either way.
I love this community!
Normal mode -- 12 vs 12 and 8 vs 8