Questions regarding Grenades and the M24
^AWA^Tesku
Posts: 21Player
I haven't opted in since the 1st opt-in. I am also too lazy to read the patch notes. :*
Did they reduce the radius of explosion for the grenade in any way?
They changed anything for the M24?
Did they reduce the radius of explosion for the grenade in any way?
They changed anything for the M24?
Comments
Fragmovie 6 | iNv Discord
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seems what i see with the m24 is (i could be wrong. i didn't spend much time with it) it got its sway increased when the player has low stamina (is out of breath from sprinting around or spamming actions) or strafing ADS. good change imo. i know those stuck on m24 who've grown to expect to top frag with m24 in open with ease are hating it because it means they can't dance to 1-shot victory..
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it rightly makes them ask "why is only the m24 being given these penalties to such noticeable degree?" ...good point! i wouldn't mind all weapons get such a noticeable penalty for lack of "stamina" from sprinting and spamming actions, and strafing while aiming.... to nerf the super aggressive CoD zerg pace a bit. especially considering we have such a problem getting footstep sounds to register properly to inform us of these fast-moving, super-accurate soldiers fast approaching your location.
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(CS/AA) crouch fire and non-strafe stationary fire are still taking a huge backseat in this game to super effective CoD strafe ADS fire: note how even CSGO promotes these far more than this game made by US Army. strafe ADS fire in this game makes it feel super arcade TDM style like CoD. honestly, i would not mind seeing all weapon handling get more of a penalty for while strafing and firing standing or on the move..
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right now there's basically no reason to pause your strafe or crouch or go prone. just sprint til you see enemy, then slide/vault/leap, and/or zigzag strafe ADS fire. and even if you miss from low stamina, you still suppress them!?
Thats a wall of texts full of nothing but assumptions you made up on the spot. I'll clarify a few things for you. I don't really think highly of myself, I just dont think highly of people like you, mainly because of the kind of posts you make. This one is no exception. Now to explain what a grenade is, it's essentially a bomb with a very short fuse which cant be defused and as you know, bombs explode. The explosive causes severe damage to a wide area and no, it doesnt let you survive, not even in a 10x10 room. This is mainly because these frag grenades were designed to do just that, kill or injure them beyond fighting capability. I do however understand your point of view, as you lack game sense it's hard for you to tell when you're about to be naded. Not even your mediocre reflexes can save you when all you need to do is move 1/2 step to get behind that nade proof chair.
The value of 2 flashbangs is inherently higher than 1 frag grenade as it is in the opt in, keep in mind this only applies to people who knows how to use them and not your common pleb just throwing them for the sake of throwing them. It also has no value to the likes of you which don't know how to take ground and control the map. Go ahead and run your 1 mediocre nade but don't come crying when you 48 flashbangs blind you for the entire duration of the round. I know it's a stretch to think that all 12 people on one team is more competent than you but it's far more likely than you aquiring and sort of common sense.
But sure, if you want to nerf everything that you can't wrap your head around, sure. It won't make you any better. You'll still be as bad. See how fun it is to make assumptions based on nothing? Ignorance truly is bliss. Praise Jesus
Wow! M24 shelved? Best news I've heard in a long time. It completely ruined the game. The EBR is enough.