Questions regarding Grenades and the M24

^AWA^Tesku^AWA^Tesku Posts: 21Player
edited June 2015 in General Discussion
I haven't opted in since the 1st opt-in. I am also too lazy to read the patch notes. :*
Did they reduce the radius of explosion for the grenade in any way?
They changed anything for the M24?

Comments

  • Yato^Yato^ Posts: 103Player
    Frag grenades are near useless, you're better off with 2 extra flashbangs and the m24 is on the shelf next to the shotgun.
  • ddra-ddra- Posts: 455Player
    Frag grenades are even better now. Since you really need to place it next to the enemy, it makes you use them wisely. In turn, most well thought out throws result in kills.
    image
    Fragmovie 6 | iNv Discord
    FGNL Season 1 Champions
    FN Season 2 & 4 Champions
  • ^AWA^Tesku^AWA^Tesku Posts: 21Player
    Phew! Great news!
  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    edited June 2015
    frags are still lethal if you throw them in lethal range. frags no longer take away 90% health of everyone in its non-lethal radius.
    -
    seems what i see with the m24 is (i could be wrong. i didn't spend much time with it) it got its sway increased when the player has low stamina (is out of breath from sprinting around or spamming actions) or strafing ADS. good change imo. i know those stuck on m24 who've grown to expect to top frag with m24 in open with ease are hating it because it means they can't dance to 1-shot victory..
    -
    it rightly makes them ask "why is only the m24 being given these penalties to such noticeable degree?" ...good point! i wouldn't mind all weapons get such a noticeable penalty for lack of "stamina" from sprinting and spamming actions, and strafing while aiming.... to nerf the super aggressive CoD zerg pace a bit. especially considering we have such a problem getting footstep sounds to register properly to inform us of these fast-moving, super-accurate soldiers fast approaching your location.
    -
    (CS/AA) crouch fire and non-strafe stationary fire are still taking a huge backseat in this game to super effective CoD strafe ADS fire: note how even CSGO promotes these far more than this game made by US Army. strafe ADS fire in this game makes it feel super arcade TDM style like CoD. honestly, i would not mind seeing all weapon handling get more of a penalty for while strafing and firing standing or on the move..
    -
    right now there's basically no reason to pause your strafe or crouch or go prone. just sprint til you see enemy, then slide/vault/leap, and/or zigzag strafe ADS fire. and even if you miss from low stamina, you still suppress them!? :(


  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited June 2015
    Frag grenades are near useless, you're better off with 2 extra flashbangs and the m24 is on the shelf next to the shotgun.
    Really? A player like you that thinks so highly of yourself judging by most of your posts about what to change and what not too in certain topics. Thinks grenades are near useless? You mean you actually have to land the grenade somewhat close to a player to get the kill? Your missing those huge miss easy nades that got you kills? If this is just you simply throwing spam nades and not getting the kill your were obviously missing them by a fair amount to begin with because guess what? the kill radius was reduce like 1.5 feet or a little bit more. I believe grenade kill radius is 4metres now that is 12 feet compared to the old 4.5 or 5 which was 13.5 feet or 15 feet...Not a huge difference at all....I can't believe I am the first person to dislike your post. Prolly barely anyone on these forums lately.

    Pie charts + Graphs= Very Bad.



  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    oh, i'll go ahead and dislike it. when i read it i was just so SMH i didn't bother to respond to him.


  • Yato^Yato^ Posts: 103Player
    edited June 2015
    Frag grenades are near useless, you're better off with 2 extra flashbangs and the m24 is on the shelf next to the shotgun.
    Really? A player like you that thinks so highly of yourself judging by most of your posts about what to change and what not too in certain topics. Thinks grenades are near useless? You mean you actually have to land the grenade somewhat close to a player to get the kill? Your missing those huge miss easy nades that got you kills? If this is just you simply throwing spam nades and not getting the kill your were obviously missing them by a fair amount to begin with because guess what? the kill radius was reduce like 1.5 feet or a little bit more. I believe grenade kill radius is 4metres now that is 12 feet compared to the old 4.5 or 5 which was 13.5 feet or 15 feet...Not a huge difference at all....I can't believe I am the first person to dislike your post. Prolly barely anyone on these forums lately.

    Thats a wall of texts full of nothing but assumptions you made up on the spot. I'll clarify a few things for you. I don't really think highly of myself, I just dont think highly of people like you, mainly because of the kind of posts you make. This one is no exception. Now to explain what a grenade is, it's essentially a bomb with a very short fuse which cant be defused and as you know, bombs explode. The explosive causes severe damage to a wide area and no, it doesnt let you survive, not even in a 10x10 room. This is mainly because these frag grenades were designed to do just that, kill or injure them beyond fighting capability. I do however understand your point of view, as you lack game sense it's hard for you to tell when you're about to be naded. Not even your mediocre reflexes can save you when all you need to do is move 1/2 step to get behind that nade proof chair.

    The value of 2 flashbangs is inherently higher than 1 frag grenade as it is in the opt in, keep in mind this only applies to people who knows how to use them and not your common pleb just throwing them for the sake of throwing them. It also has no value to the likes of you which don't know how to take ground and control the map. Go ahead and run your 1 mediocre nade but don't come crying when you 48 flashbangs blind you for the entire duration of the round. I know it's a stretch to think that all 12 people on one team is more competent than you but it's far more likely than you aquiring and sort of common sense.

    But sure, if you want to nerf everything that you can't wrap your head around, sure. It won't make you any better. You'll still be as bad. See how fun it is to make assumptions based on nothing? Ignorance truly is bliss. Praise Jesus
  • omg.. boring.. i always see the same people in a controversy

  • IO_i_OIIO_i_OI Posts: 1,107Player
    Frag grenades are near useless, you're better off with 2 extra flashbangs and the m24 is on the shelf next to the shotgun.

    Wow! M24 shelved? Best news I've heard in a long time. It completely ruined the game. The EBR is enough.
    googley avatar aapg


Sign In or Register to comment.