AA Veteran review Spot on

24

Comments

  • KodenKoden Posts: 284Player
    Teamwork takes a backseat to run and gun

    Derob6.jpg
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    someone point this noob to Arma please
  • `xinoN`xinoN Posts: 359Player
    edited May 2015
    What do you guys class as teamwork?

    That's a good question to ask Merrel (his tw concept in a game). He says there's no teamwork on this game but.. ultimately that's not really up to the game.. it's up to the players. Sure a game can force a few things but you can play a game however you like.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    He says there's no teamwork when his very first action was reviving a teammate.. nice one buddy
  • .!.dgodfather.!.dgodfather Posts: 461Player
    edited May 2015
    There is a lot to it, but IMO it all starts with the damage model I address in another thread. If you are allowed to run at 100% speed at all times, there is nothing that persuades that you should fall back and work as a team. The people who can get away with rushing because they are a decent shot will do so. You have rounds that you play where you end up playing as though you know your teammates aren't going to be able to contribute and you have to run and gun and if your decent, you are probably pretty successful at it.

    Most of the focus that this community and the devs have worked at is how the weapons should handle and very little about where and how to make team work count.

    The only place you will see teamwork in AAPG is competition and that's because most are a decent shot and rushing isn't nearly as effective as in pubs.

    Doba, I know from playing against IK and you can't tell me that in AA3 you were rushing when you badly wounded. Maybe only if you know you and the other guy are in the same state. You've lost some understanding of how a game that requires teamwork plays out. I get it, you have to adapt to a game that plays differently, but you need to think further back. Fragweizer was the best in AA3 fore a few reasons, but mainly because because we nailed down teamwork and situational awareness.
    Fragweiser Website
    Make AA Great Again!
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Why do we care about an opinion of some random guy playing this game for a few hours anyway. Him being a veteran is great but looking at that guy I doubt he's a video game specialist and analyst who can build an objective opinion about a game that fast.
  • .!.dgodfather.!.dgodfather Posts: 461Player
    How many people do you know who are willing to put in hours for a game they don't get a good vibe from initially?
    Fragweiser Website
    Make AA Great Again!
  • SSKnecaboSSKnecabo Posts: 2,721Player
    I could start with me. I disliked aa3 at first and only played it because a friend liked it. After some weeks (yes, a few hours mean nothing) I began to understand the game, got better and enjoyed it. That was when I didn't have too much experience with other fps games just like that guy in the video.
  • .!.dgodfather.!.dgodfather Posts: 461Player
    http://forum.americasarmy.com/discussion/416/new-player-experience-changes-on-full-release/p1

    Post #1 covers this topic pretty well. There are very few who put that time into a game. I'm not a fan of AAPG, but I still put time into it because of it's history.
    Fragweiser Website
    Make AA Great Again!
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited May 2015
    The only thing missing in terms of penalty is movement speed, because shooting penalties are already there.

    Would the player speed change my game play..maybe a little ... but not much cause in a pub it means nothing..I want to have fun and I rush ..always have always will..

    Adjustments can be made no matter what game... they say don't rush in Insurgency either...pff I barely play that game and most of the time I'm near top with kills because I adjust, have good awareness and a good shot.
  • FlatlanderFlatlander Posts: 630Player


    There is a lot to it, but IMO it all starts with the damage model I address in another thread. If you are allowed to run at 100% speed at all times, there is nothing that persuades that you should fall back and work as a team. The people who can get away with rushing because they are a decent shot will do so. You have rounds that you play where you end up playing as though you know your teammates aren't going to be able to contribute and you have to run and gun and if your decent, you are probably pretty successful at it.

    Most of the focus that this community and the devs have worked at is how the weapons should handle and very little about where and how to make team work count.

    The only place you will see teamwork in AAPG is competition and that's because most are a decent shot and rushing isn't nearly as effective as in pubs.

    Doba, I know from playing against IK and you can't tell me that in AA3 you were rushing when you badly wounded. Maybe only if you know you and the other guy are in the same state. You've lost some understanding of how a game that requires teamwork plays out. I get it, you have to adapt to a game that plays differently, but you need to think further back. Fragweizer was the best in AA3 fore a few reasons, but mainly because because we nailed down teamwork and situational awareness.

    The "teamwork" in AAPG is the same as in AA3 or even AA2.From version to version the only difference is the speed.Speaking about public,its the same in every version.You have/had 2-3 people owning the server and everyone is doing his thing.

    About competition,AA2 was the closest to what you call teamwork or tactical.

    AA3 competition played the same as AAPG.My team ruled europe 1,5 years in AA3 and when we asked ourselfs why we do so good,it was because we runned and gunned.Seriously,except pipeline there was no tactics involved :) Our opponents still played AA2 slow style and got overrunned in every league and tournament.

    Sure,there were some different mechanics and it felt not so fluid and fast as AAPG but the way you play now and move over the map isnt so different from AA3.
  • .!.dgodfather.!.dgodfather Posts: 461Player
    My apologies for not acknowledging the EU side. If you had any sort of competition at all in that ladder/league (maybe you were that good?), I can't imagine rushing being as successful as you claim. It doesn't support rushing by nature of design.
    Fragweiser Website
    Make AA Great Again!
  • SSKnecaboSSKnecabo Posts: 2,721Player
    EU vs. NA now pls.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    cK^KILL@ wrote: »
    EU vs. NA now pls.

    You can get plenty of that international action, on the public official servers :)
  • SSKnecaboSSKnecabo Posts: 2,721Player
    cK^KILL@ wrote: »
    EU vs. NA now pls.

    You can get plenty of that international action, on the public official servers :)

    But we need the trashtalk, actually playing each other would be too easy.
  • FlatlanderFlatlander Posts: 630Player
    My apologies for not acknowledging the EU side. If you had any sort of competition at all in that ladder/league (maybe you were that good?)

    My twl/esl/desbl statistics from that time at least says we knew what we are doing in this game ;)
    However,running around like a wild hog with a gun worked pretty well in AA3.Even with penalitys for being wounded.
    If i know nothing else but thats a fact.

    Im not sure how "good" you were but i guess you can still remember the impact rushfest f.e !? Maybe you played the game different over there but here it was like : hurry or someone else get the kill that i need for my hawkeye.

    Same as PG.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Rushing if done right was always a valid and strong tactic. In the end it's still about map control.
  • .!.dgodfather.!.dgodfather Posts: 461Player
    Rushing was never a match winner in NA. We hardly did it and hardly had it tried on us. I can appreciate a different perspective, but I remember the NA scene quite well.
    Fragweiser Website
    Make AA Great Again!
  • FlatlanderFlatlander Posts: 630Player
    So Doba camped all of his hundreds of hawkeyes. :D
    Finally a eyewitness showed up .Dobanub - I knew it.....

    Jokes aside, people like him (and back then even me) won the matches.And surely not slow paced.

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