Crashes on startup
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in Game Support
I all.
After update I'm not able to start my game up.
Error file:
Log: Log file open, 10/25/20 12:19:29
Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=8
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 9 2020 10:53:56
Init: Changelist: 1202061
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\
Init: AAGame Build Info OPEN BETA - CL 319295
2020.10.25-12.19.29 [0000.58] Init: Computer: <hidden>
2020.10.25-12.19.29 [0000.59] Init: User: <hidden>
2020.10.25-12.19.29 [0000.59] Init: CPU Page size=4096, Processors=12
2020.10.25-12.19.29 [0000.59] Init: High frequency timer resolution =10.000000 MHz
2020.10.25-12.19.29 [0000.59] Init: Memory total: Physical=31.8GB (31GB approx) Pagefile=36.6GB Virtual=4.0GB
2020.10.25-12.19.29 [0000.59] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
2020.10.25-12.19.29 [0000.59] Init: Object subsystem initialized
2020.10.25-12.19.29 [0000.63] Log: CachePaths() took 0.04 Seconds
2020.10.25-12.19.33 [0004.15] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070 Ti
2020.10.25-12.19.33 [0004.15] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
2020.10.25-12.19.33 [0004.23] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
2020.10.25-12.19.33 [0004.23] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
2020.10.25-12.19.33 [0004.24] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
2020.10.25-12.19.33 [0004.24] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
2020.10.25-12.19.33 [0004.33] Log: Shader platform (RHI): PC-D3D-SM3
2020.10.25-12.19.33 [0004.35] Log: PhysX GPU Support: DISABLED
2020.10.25-12.19.41 [0012.14] Log: 97935 objects as part of root set at end of initial load.
2020.10.25-12.19.41 [0012.14] Log: 0 out of 0 bytes used by permanent object pool.
2020.10.25-12.19.41 [0012.14] Log: Initializing Engine...
2020.10.25-12.19.41 [0012.19] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
2020.10.25-12.19.43 [0013.85] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
2020.10.25-12.19.43 [0013.85] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
2020.10.25-12.19.45 [0016.44] Log: === Critical error: ===
Fatal error!
Address = 0x76669ab2 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x219c26f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x2184f0f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x1f0197f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
After update I'm not able to start my game up.
Error file:
Log: Log file open, 10/25/20 12:19:29
Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=8
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 9 2020 10:53:56
Init: Changelist: 1202061
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\
Init: AAGame Build Info OPEN BETA - CL 319295
2020.10.25-12.19.29 [0000.58] Init: Computer: <hidden>
2020.10.25-12.19.29 [0000.59] Init: User: <hidden>
2020.10.25-12.19.29 [0000.59] Init: CPU Page size=4096, Processors=12
2020.10.25-12.19.29 [0000.59] Init: High frequency timer resolution =10.000000 MHz
2020.10.25-12.19.29 [0000.59] Init: Memory total: Physical=31.8GB (31GB approx) Pagefile=36.6GB Virtual=4.0GB
2020.10.25-12.19.29 [0000.59] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
2020.10.25-12.19.29 [0000.59] Init: Object subsystem initialized
2020.10.25-12.19.29 [0000.63] Log: CachePaths() took 0.04 Seconds
2020.10.25-12.19.33 [0004.15] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070 Ti
2020.10.25-12.19.33 [0004.15] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
2020.10.25-12.19.33 [0004.23] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
2020.10.25-12.19.33 [0004.23] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
2020.10.25-12.19.33 [0004.24] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
2020.10.25-12.19.33 [0004.24] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
2020.10.25-12.19.33 [0004.33] Log: Shader platform (RHI): PC-D3D-SM3
2020.10.25-12.19.33 [0004.35] Log: PhysX GPU Support: DISABLED
2020.10.25-12.19.41 [0012.14] Log: 97935 objects as part of root set at end of initial load.
2020.10.25-12.19.41 [0012.14] Log: 0 out of 0 bytes used by permanent object pool.
2020.10.25-12.19.41 [0012.14] Log: Initializing Engine...
2020.10.25-12.19.41 [0012.19] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
2020.10.25-12.19.43 [0013.85] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
2020.10.25-12.19.43 [0013.85] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
2020.10.25-12.19.45 [0016.44] Log: === Critical error: ===
Fatal error!
Address = 0x76669ab2 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x219c26f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x2184f0f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x1f0197f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Comments
The module "KERNELBASE.dll" was loaded but the entry-point DllRegisterServer was not found.
Make sure that "KERNELBASE" is valid DLL or OCX and try again
The error tells me that the DLL is no longer present, this can happen when incorrectly shutting down or have malware on the pc. Let's try adding it again by doing:
And this question might seem odd, but I had a kernalbase error duo errors with chipsets.
- What CPU chipset do you currently use.
- What RAM chipset do you currently use.
- Which version of Windows do you currently have installed.
CPU Intel Core(TM) i7-8700
Memory: 16GB (2x8GB) DDR4 2666MHz UDIM M Non-ECC (Total 32 gig)
Video: NVIDIA(R) GeForce(R) GTX 1070T i with 8GB GDDR5 Graphics Memory
If this doesn't work, I usually just do a fresh install of Windows.