Cannot load Modkit_Stone_Wall
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Hey,
Did anyone know, why if I try to load fully the Modkit_Stone_Wall or I try to load fully the Surface_Stone_Wall, the Full Editor crashed without an error and I also get no crash log.
Thanks for your help.
Did anyone know, why if I try to load fully the Modkit_Stone_Wall or I try to load fully the Surface_Stone_Wall, the Full Editor crashed without an error and I also get no crash log.
Thanks for your help.
Comments
What I normally do.....before I load any of my maps, I load the content editor. Once that's done, I do it one for time after loading the map.
some how memory and shade caching has something to do it, and lightmas.
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Move the map you are working on into the Program files, AA , Map folder..
You rdrive::\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\AAGame\CookedPC\Maps
Next:
Make a desktop shortcut of the 64bit AA Mission Editor found in:
Your drive:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64
Once you do that, right click it and go to properties: Change the target line from:
your drive :\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\AAMissionEditor.exe
TO
Your drive :\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\AAGame.exe" editor -cookededitor -nogadwarning
Note: Make sure you change the "AAMissionEditor.exe" to "AAGame.exe" otherwise you'll load the Basic editor.
This should work. However, you won't be able to publish from it, since it's standalone, you will need to move your map back to the document folder for publishing, It's very important to have the map in the correct directory, otherwise you'll get external packages error,
Let me know if this work, and I'll make another post with this info so other can find it with the correct thread name.
Good luck!
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