Kismet

Hi,
Run into a bit of a problem with trying to get the team of someone who activates a trigger
My Kismet knowledge is limited, getting better day by day as this map progresses.
So essentially i have a damage volume which i want activated only if someone from assault touches it, it should not affect the defence.
i have it working perfectly apart from identifying the team.
So as per the diagram i have seen two ways to try
1. After triggering the volume - use the get team number - get the team number and compare it to a team variable. However on this i am not sure on the target - do i leave it at all players, or take it off all players and have player 0 there. If that works i presume it would pass the team number to a int variable i would need to define and attach to Team Number, then in the compare int i would compare that with the team variable i set up earlier. Would this work or am i missing something, as on server it works whoever triggers it
2. Essentially the same except using Same Team - What do i put in on the Players connection, can i set a spawn point as one of the players to get the team number?
Run into a bit of a problem with trying to get the team of someone who activates a trigger
My Kismet knowledge is limited, getting better day by day as this map progresses.
So essentially i have a damage volume which i want activated only if someone from assault touches it, it should not affect the defence.
i have it working perfectly apart from identifying the team.
So as per the diagram i have seen two ways to try
1. After triggering the volume - use the get team number - get the team number and compare it to a team variable. However on this i am not sure on the target - do i leave it at all players, or take it off all players and have player 0 there. If that works i presume it would pass the team number to a int variable i would need to define and attach to Team Number, then in the compare int i would compare that with the team variable i set up earlier. Would this work or am i missing something, as on server it works whoever triggers it
2. Essentially the same except using Same Team - What do i put in on the Players connection, can i set a spawn point as one of the players to get the team number?
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