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Over 2k Golden Hawkeyes.
I can also compile some numbers from just the matches that we have history for to compare with, but that will take a bit longer.
I dug a bit into the stats for this player and what we are reporting on the site matches the raw data we are getting from the stats engine:
[name] => EnemyKilledM249
[value] => 116864
[name] => ShotsFiredM249
[value] => 199745
[name] => ShotsHitM249
[value] => 549328
[name] => ShotsHitM249Head
[value] => 49459
[name] => ShotsHitM249LowerTorso
[value] => 100700
[name] => ShotsHitM249UpperTorso
[value] => 395020(edited)
Besides the shots fired/shots hit weirdness, I noticed the Shots Hit stats did not tally correctly either, so I checked the next 2 players on the leaderboard:
ayman_mzeri
[name] => EnemyKilledM249
[value] => 9347
[name] => ShotsFiredM249
[value] => 494598
[name] => ShotsHitM249
[value] => 51301
[name] => ShotsHitM249Head
[value] => 3969
[name] => ShotsHitM249LowerTorso
[value] => 15072
[name] => ShotsHitM249UpperTorso
[value] => 32260
PSNSoldier4571031
[name] => EnemyKilledM249
[value] => 565
[name] => ShotsFiredM249
[value] => 36699
[name] => ShotsHitM249
[value] => 2925
[name] => ShotsHitM249Head
[value] => 270
[name] => ShotsHitM249LowerTorso
[value] => 624
[name] => ShotsHitM249UpperTorso
[value] => 2031
These stats tally correctly.
I think what we are seeing here is just some bugged stats, or perhaps a test account that they just dumped some raw numbers into.
I know when Hollywood was here he had a channel to the stats DB team and got them to reset the stats for a few accounts that were at the top of the shoot house scoreboards.
Just out of curiosity I'm going to run a query over the matches for this player and isolate his M249 stats to see if the numbers for his matches are consistently off.
Well it was a good idea while it lasted…
Unfortunately going through the match data I discovered much to my extreme unhappiness that ShotsFiredxxx are not kept per match. And the only ShotsHit stat that is kept is ShotsHitxxxHead for some reason.
Obviously without ShotsFired and a full ShotsHit stats set by match there is no way to run any kind of percentages over time other than using checkpoints and calculating a delta, which is only helpful if the player is still active. :thumbsdown:
As far as official updates (not bug fixes) to AAPG go, I'm pretty sure they're done adding new features and are focusing on AA5.
• Previous day
• Previous 7 days
• Previous 30 days
The list can be sorted by any of the stats columns (Kills, K/D Ratio, Exp Points, Matches Won, Win Pct, and Hours). When the list is sorted by K/D Ratio or Win Pct, only players who meet a minimum number of matches played are included depending on which time period is chosen (1 day - 1 match, 7 days - 5 matches, 30 days - 15 matches).
Previous day stats are rolled over between 0100-0200 CT (UTC −06:00) depending on the availability of the stats engine.
For instance, view the number of times I've died whilst having the M4A1 equipped (in hand/active) and the number of kills I've gotten with the M4A1 (or any other weapon), displayed as a ratio.
I think it would be very cool, as it would give players a more in depth idea of how they perform with various weapons, and maybe even some bragging rights.
Thoughts?
We have consolidated the Official and Unofficial sections of the leaderboards into one Other Leaderboards section, and removed many leaderboards that were made redundant by the Top Players List. The remaining leaderboards now reflect the time period selected for the Top Players List and the active time period is shown with the Other Leaderboards section header:
Detailed notes on the individual leaderboards:
The recalculated high match scores are based on a combination of the official highest match score list, individual player stats, and match data. Players who were on the official highest match score list were taken into account even if match data was not available and their player stats record no longer contained their highest match score.
We also refactored the Match High Score in the Player History charts. Viewing the Match High Score player history will show the player's Match High Score for the time period, rather than bouncing up and down as it did previously:
Going forward, the player Match High Score and all-time Highest Match Scores leaderboard will be derived from match data rather than taken from the player information in the stats engine.
We have also removed the Highest Round Score from the player stats page because it contains inaccurate values which cannot be re-tabulated since the scores for individual rounds are not available in the stats engine.
Which players have been helping their teams complete the mission? Find out with the new Objectives leaderboard at AAStats.com:
For the All-time leaderboard, there is a popup menu to break out the leaderboard by objective type (Activated/Captured/Extracted):
For the 1/7/30-day leaderboards, detailed objective stats are not available through the match data so currently those are limited to total objectives:
We are working on a solution to get objective break out data for the 1/7/30-day leaderboards Coming Soon™.
You can use the updated Clan/Team Statistics page to review your team's skills when preparing for your next scrimmage or tournament match, or do opposition research for your upcoming matches.
To show team statistics, click the More Options disclosure triangle in the Player Stats Search section to reveal the additional search fields, enter the Toornament.com URL for the team in the Clan/Team Roster URL field, then click Search:
The Team Players List is a version of the Top Players List limited to players who are members of the Toornament.com team roster:
Displayed player statistics are all-time statistics and not limited to any specific tournament.
How to Find a Team's Toornament.com URL
How Toornament.com Team Players are Linked to Their Stats
- Fields containing the terms 'soldier' or 'name' (PC/PS4) will be used to search for the player by name. Examples: "Soldier Name with tag", "In-Game Name"
- Fields containing the terms 'guid' or 'steam" (PC) will be used as the player GUID (17 or 32 characters). Examples: "Steam ID", "GUID"
- Fields containing the term 'psn' (PS4) will be used to search for the player by name. Example: "PSN ID"
- As a last resort, the player name from the team roster will be used to search for the player.
Players on the team roster who could not be found in the stats system will be listed with a rank of N/A:PS4 players with missing stats should do the one-time setup on americasarmy.com to link their PSN profile to their AAPG account. For PC players with missing stats who are linked by GUID or Steam ID, the player should play some rounds in an ACI streaming server to become known to our player GUID/stats cross-reference system.
If you don't see the expected results when displaying team statistics (missing players or no players with stats), make sure that you have the correct Platform selected in the Player Stats Search section.
Thanks to the team at Toornament.com for partnering with AAStats.com to make this feature possible!
The Player Statistics Summary is available for all time periods (All-time and 1/7/30 days). In order to be included in the summary table, players have to meet a minimum number of matchers played for the time period being shown:
1 day: 1 match
7 days: 5 matches
30 days: 15 matches
All-time: 50 matches
Histogram breakout charts are not available for the Player Statistics Summary due to the large number of players included in the table.
Thanks to Fredswar1 on the AA Discord for suggesting this new feature!