Workshop UMM Won't Download (UGC) to my Server
I have been having trouble getting several maps I made this week to download to my Gameservers.com hosted AAPG server.
What am I doing wrong?
I get errors in the server log for flo_MaxTeaser (fileid=1745626893):
This is my AASteamUGCManager.ini
The other maps in the UGC file (the ones I didn't make) load and run fine on the server.
What am I doing wrong?
- I made a very simple test map with the Mission Editor
- Built it
- Published it to the Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1745626893
- Made the map Public in the Steam Workshop
- Added the file id to my AASteamUGCManager.ini
- Restarted the server
- Waited a bit
- Restarted the server again
I get errors in the server log for flo_MaxTeaser (fileid=1745626893):
... 2019.05.19-02.36.32 [0009.97] SteamUGCManager: Getting file information for: 1745626893 2019.05.19-02.36.32 [0009.97] SteamUGCManager: USteamUGCManager::GetUGCItemState for 1745626893 is 8 2019.05.19-02.36.32 [0009.97] SteamUGCManager: USteamUGCManager::GetUGCItemInstallInfo for 1745626893 ... 2019.05.19-02.36.33 [0010.73] SteamUGCManager: 1745626893 - flo_MaxTeaser ... 2019.05.19-02.36.33 [0011.06] SteamUGCManager: USteamUGCManager::OnDownloadItemResult Result Generic Failure. Id: 1745626893 2019.05.19-02.36.33 [0011.06] SteamUGCManager: There was an error downloading map no. 1745626893 General Failure ...
This is my AASteamUGCManager.ini
[SteamUGCManager.SteamUGCManager] ; flo_MaxTeaser ServerSubscribedItems=(IdString=1745626893) ; vacant night FLO_vacant night$76561198096796482_c4 ServerSubscribedItems=(IdString=1414513155) ; Toujane FLO_Toujane$76561198066643153_ex ServerSubscribedItems=(IdString=1459527371) ; Villa FLO_Villa$76561198013840783_Ex ServerSubscribedItems=(IdString=1460959910) ; Tangent FLO_Tangent$76561198013840783_EX ServerSubscribedItems=(IdString=1286065779) ; nuke town FLO_nuke town$76561198031959356_th ServerSubscribedItems=(IdString=930999776) ; OGC4 FLO_OGC4$76561197995560943_cu ServerSubscribedItems=(IdString=810381700) ; UrbanAssault_Night FLO_UrbanAssault_Night$76561198013840783_TH ServerSubscribedItems=(IdString=1458155066) [AALauncher.ClientSettings] Connection=true [AALauncher.ServerSettings] IPAddress=dhcp SteamPort=80-200,42 GamePort=200-250,300-350,9 QueryPort=400-402,408-900,456456456 GameVersion=1.0.0.0 [AALauncher.LogSuppressionDefaults] SuppressedLogEntry=SteamUGCManager SuppressedLogEntry=TriggerSteamUGCMapsUpdate [IniVersion] 0=1525710230.000000
The other maps in the UGC file (the ones I didn't make) load and run fine on the server.
Comments
If this is not correct in world info for your map it will not load or show in the server. And possibly not download either.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
If not is there a checklist for setting up the world properties etc. ?
I remember this being really easy :-)
if it is from the small editor some templates do not save correctly .
It looks like the Publish to Steam Workshop changes the map filename from the name you initially got from the Mission Editor when you created the map.
For example ... I created a new BDX map named Tester based on the Small map template using an Extraction (ex) mission type and the ME created a filename of bdx_Tester.umap ... when the Publish to Steam process was finished the resulting file is named bdx_Tester$00000000000000000_ex.umap (where the zeros are the author's steam-ID)
The values of several items in the World Properties have the filename of the umap embedded in them ... is this what I need to fix up?
Anything else?
Make sure all are named correctly .
Also when you scroll though the world info make sure you curser is not over any drop down sub menus . This is easily done and you coild inadvertantly change a setting without realising it .
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Remember to delete the one from steam first if its there.
You can find the map to upload here
C:\Program Files (x86)\Steam\steamapps\workshop\content\203290
First, let me reiterate that I am not very experienced with UE/UDK stuff but I can find my way around with a little help :-)
So the problem is that I can subscribe to my newly made (in the last month) UMMs on the Workshop and the maps download and run fine from the Training menu in my AAPG client (on my PC) but I get this general error when UGC tries to download the same maps to my Gameservers.com hosted server.
So far I have tried:
On vacation atm . If still prob . When get back will check here.
eg
C:\Users\lobo\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\bog
i have seen sometimes in the ugc folder maps upload into the wrong folders so worth checking
F:\SteamLibrary\steamapps\workshop\content\203290
also double check your id string in the ugc
what is your map called ?,i will give it a quick look