Greetings!
If you would like to take part in the discussions, sign in below!
Categories
Latest Discussions
- Kill messages in the middle
- Lost Rank
- New Forum
- Full Servers and Clarification on Shutdown Details
- a desire
- Common Problems and Fixes for the New Account Registration Process
- Lost My Ranks
- How to run the server on Linux?
- Looking For People Who Were/Are Enlisted In The Military For A YouTube Video
- Spawning at 2,500 meters above the map
Comments
Nothing is realistic about the saw being the easiest to control. Every other weapon in the game has more kick and recoil.
-
you can see m4/m16 has deviation to the recoil. your weapon kicks up and to the right, but deviates several degrees. sometimes it kicks up and right 10 degrees. sometimes it kicks 50 degrees... there's deviation... this promotes burst and single shot, especially long range, especially without any zoom optics available...
-
the aapg m249 is not deviating. it simply kicks the weapon up to the right about 10 degrees consistently. hence very easy, reliable, predictable to spray and drag the mouse for laser accuracy. and with the elcan it is sad in the hands of a competent player... much like the acog on the m4 earlier in the beta... as i said, i don't understand this logic of allowing the elcan.
-
i don't think "increasing recoil" for m249 is the answer. i think you need to give the recoil "more deviation" so it is less predictable and reliable and straight.
My Youtube Chanel I AAPG Profile I AA2 Tracker August KILL COMPILATION
August KILL COMPILATION II
surprisingly suppression is not the issue. A majority of the time i find that people die before any noticeable suppression effect even has a chance to occur. What shfifty said is good. Plus it should take longer to come to sights as well as recover from running.
-
Time and time again i see competent players get the first shot at a better angle with sights up and still die because their sub-par opponent yolo hip fired with the SAW and didint have any issue controlling their gun.
2016 FraggedNation Season 4 Champion
2015 FraggedNation Season 2 Main Champion
2015 ESL Test Cup Second place
2014 FraggedNation UMM Tournament Champion
2014 FraggedNation Old School map Tournament Champion
2014 TWL Season 1 Second Place
2013 TWL 7v7 Beta Tournament Champion
2013 TWL 5v5 Beta Tournament Second Place
-
i think the m249 balance "should" come into play when the gunman has to reload. that time to reload should take longer. as a result, it is the same drawback in cqb for when a shotgun or m24 misses a shot in cqb. they incur a reload time that will get them killed in cqb, as it should be. a longer reload would force the role to play further back from the front lines... make him play more cautiously and let his teammates lead. basically he should need teammates in front of him to cover him while he reloads. if you can force the m249 gunman to reload, then you have him at a distinct disadvantage. but for that to happen you need to make his recoil deviate imo so his weapon takes more effort to be effective.
-
2. to help enforce that design, you could even make it so if you carry a SAW/RPK, then you can't carry a 2nd primary weapon...
-
3. still not understanding the logic behind the access to elcan... just like was done with the m4 acog, the devs should remove the elcan from the AR role, and add the m249 to the DMR role with elcan, and let DMR slotted players choose between m249, m16, m14...
-
4. and i think the m249 and m14 should both have the blinding suppression strength nerfed severely. they tend to blind people who are well behind cover as if some kind of near miss when in fact they are nowhere near a corner of visibility. you could classify that as "broken".
-
5. unrelated, the m14 needs to go back to 10 round magazine. right now it's most useful as an auto shotgun. the mag needs to be nerfed back to the original size.
LETS GO PENS
I agree with everything you said except the reload. With a saw when used properly you rarely have to reload for the entire round. The round times and the 100 clip unless your spraying and praying aimlessly does not require them to reload so this will not be an accurate disadvantage for the saw needs more.
-
but i understand that won't change the effectiveness of the weapon before you have to reload. that's where the recoil deviation comes in.. and removal of the elcan scope...
-
but if a SAW gunman knew from the start that he had no backup weapon, and had a long reload time, he would likely not go risking running into enemy territory all by himself.
-
you could even make it so the SAW gunman role couldn't get rid of his weapon for a new one unless he was completely depleted of ammo... because it would be uncharacteristic for a person of that role to abandon his weapon...
As for the game,it falls under a weapon class limited to only 2 person on each team and the aimpoint accuracy is even better than Elcan.Reload times take up to 3x of the m4 and m16.Controlling the recoil is just as hard on it as on the m4 in my opinion specially in spray mode.
It's a rock paper scissors situation,there should not be a clear winner and one rules them all weapon in any game,if you implement some of the changes people suggest in this topic the game will end up with an m4 dominance that is available for everyone on the teams thus making other weapons and limited number weapon classes useless.
My Youtube Chanel I AAPG Profile I AA2 Tracker August KILL COMPILATION
August KILL COMPILATION II
It's now banned after the
latest update.
My Youtube Chanel I AAPG Profile I AA2 Tracker August KILL COMPILATION
August KILL COMPILATION II