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What if AAV implemented a match making service that followed Microsoft's trueskill? Seems like it covers a lot of ground on this topic already.
https://www.microsoft.com/en-us/research/uploads/prod/2018/03/trueskill2.pdf
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For instance
If you are in the top 1% - 5% of the game.
How often are you going to play with people at the same level as you. You aren't. Most of the time you will be playing with less skilled players, which is only going to increase your KDR.
Even if you have players as skilled as you in the server. Depending on the game play, you will still pick off all the usual players until you have to face off the same skilled player as yourself.
It seems to me the only time skill is actually tested is against tough opponents, ergo the KDR starts to stray AWAY from a skill assessment metric, since low skill players virtually walk right into your crosshairs (compared to a tougher opponent.)
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Over 2k Golden Hawkeyes.
Yes, it definitely can. I'd still say though, that those folks on that KDR top list are still really good players, regardless of who they're playing against. The community is so kick/ban heavy, you can't possibly go 25-5 in servers for too long w/o getting banned in private servers.
But one thing i've found...especially in a FLO server..for every high skilled player, there are 8 other low skilled players to be killed. Definitely could still pull a 1.5+ in a FLO w/ good players. But BDX on the other hand, the odds of running into that high skilled player increase
Im just saying like Arkeiro said. If you are at the top of the food chain then your k/d is only going up. Doesnt matter how many other skilled players are in the server. You will pick off the easy ones until you have to engage with someone as skilled as you and then if you die, your k/d isnt going to change much. You've already killed all the bottom fraggers.
Some type of metric of KDR and damage would be where I would start for a toplist.
Yeah we are. There are a number of these services that natively integrate with UE4 that we would have to code by hand in UE3, and trueskill is one of them. Others, like Gamelift to manage server numbers and player backfill, will also be part of AAV.
Hopefully that's in a completely different game mode...dare I say, a competitive/ranked game mode. The queue times may be very long unless the playerbase is much larger than it is now.
Most certainly! As K/D ratio is a statistical representation used to measure how good you are ,the KDR or ADR (average Damage per Round as in csgo) also FPR (avg. Frags per round) is used to represent how useful you are for the team.
If you're interested in establishing skill rankings, you're gonna have to have some mathematical equation involving more than just one variable like KD.. the more complicated the more accurate.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
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Whatever you do, you cannot outrun the devil.
Steam
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Where is BCPULL when you need him
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Still planned for the Top Players List is a search field so you can find specific players on the list.
We have also made some changes in the Player Stats page. The General Statistics section has been rearranged somewhat, and some new stats for Experience Points, Matches Lost, Match Win Percentage, Kills per Match, Points per Match, Points per Round, and Favorite Map have been added:
Since we received some negative feed back about the readability of the blue background and table cell borders we are trying out some alternative looks on the Player Stats page.
Are you able to get information on how much average damage someone does per round
The Toplist - Not the direction I would have gone but it is an option. For me I would think the Toplist would have some type of K/D and Damage ratio metric.
Top Kills - I would remove the unoffical leaderboard if you keep with the current format of Toplist because you can now sort
Remove takedowns as I dont think it is of importance
Remove Dev Kills - I dont see any value in parsing that info
Highest round score - I look at those numbers and I'm confused as to if that is match score or if it is really per round score.
Secures - I dont see the value in parsing that info
Favorite map - I dont know if I would say "favorite map", I would probably change that to "most Played map"
On a side note:
The player with a 5.71 K/D is either cheating or found a way to manipulate the info being parsed. The guy is averaging 16 kills a minute