Looks pretty nice, although I've never been much of a Bridge fan.
Bridge is tough, though. I think part of the success of the original was due to the lack of scopes (I think there were only 1 or 2 snipers on a large server), the lack of mobility of snipers, and iron sights on all of the regular rifles (no aim points, etc). I'd definitely try to limit the amount of snipers/marksman slots.
You joined the world's greatest army to become a graphic artist? Outstanding!
Found this on a YouTube video from AA 2.5. There was 1 m24 and 1 m82. I believe the M24 wasn't available until there were 6 players on the team and the M82 until there were 8 players on a team.
You joined the world's greatest army to become a graphic artist? Outstanding!
This is not a copy of original bridge so weapons will be my choice to start . See how it plays and adjust accordingly. But plenty rpg to pick up and distract snipers hahaha.
Found this on a YouTube video from AA 2.5. There was 1 m24 and 1 m82. I believe the M24 wasn't available until there were 6 players on the team and the M82 until there were 8 players on a team.
Meant it that way, 2 of both on the whole map. 1 each per team. Slots stayed closed till enough people joined but you could change it in the ini.
Was thinking that but a dash up the middle avoids snipers in tower as so many steels in the sight line. We see as it plays out but have that in mind m8.
And cheers man.
a friend sent me this pic from ingame . seems to be the rails that i attatched to 2 splineloft actors to warp the end of the rails like they had been blown out .
as far as i know it doesn,t block anything but is lit up by an rpg tearing past or detonating near it .
here is the ingame pic and one from my editor . has anyone seen or heard of this before .
Found this on a YouTube video from AA 2.5. There was 1 m24 and 1 m82. I believe the M24 wasn't available until there were 6 players on the team and the M82 until there were 8 players on a team.
Oh god, back when AA games actually made perfect sense and had more to it then just pickup a weapon and shoot the guy in red camo.
Comments
Bridge is tough, though. I think part of the success of the original was due to the lack of scopes (I think there were only 1 or 2 snipers on a large server), the lack of mobility of snipers, and iron sights on all of the regular rifles (no aim points, etc). I'd definitely try to limit the amount of snipers/marksman slots.
Meant it that way, 2 of both on the whole map. 1 each per team. Slots stayed closed till enough people joined but you could change it in the ini.
https://steamcommunity.com/sharedfiles/filedetails/?id=1542159957
I think the long sniper sightlines are borderline, and maybe the map could use Fog to limit visibility, like Bridge?
This has been a test of the emergency flame-fest system. Please do not adjust your set.
And cheers man.
as far as i know it doesn,t block anything but is lit up by an rpg tearing past or detonating near it .
here is the ingame pic and one from my editor . has anyone seen or heard of this before .
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Oh god, back when AA games actually made perfect sense and had more to it then just pickup a weapon and shoot the guy in red camo.
Whatever you do, you cannot outrun the devil.
Steam
Whatever you do, you cannot outrun the devil.
Steam