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You can turn off revives as a server setting, there are no revives in comp.
I think insurgency simulates "army" better than AA
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
I used to use the M4 exclusively, and got really good at using the red dot for even long distance head shots. It does help to know more about game mechanics due to my testing. I recently transitioned to the M249 with the 3x scope and I use that thing for long distance sniping and up close. I can get just one shot out of it at will. I found it had some advantages such as not giving away your location with a reload and time-to-kill firepower. Plus, I have never gotten along with the M16 three round burst, so like the full auto when needed. Since I use a large mouse pad I find the recoil is manageable especially if you just blip it.
The M249 with the magnified scope is the do-everything 556 utility weapon now, as far as I'm concerned.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
C O L D A R R A, _ B O R E A N _ T U N D R A
The old whiteboard marker on the screen trick makes a comeback.
And pretty cool
A few questions for further discussion: How could you avoid "Laser Spam?" How could you track which player fired the laser so you know which one to look at?
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Nice Weapon Skin btw... A lot of people including myself use the Skin on our M4s on PS4. Wish I had a cool Weapon Skin for my M14 though.
http://www.insighttechnology.com/l3-products/an-psq-23
An interesting fact: LASER stands for..
Light Amplification by Stimulated Emission of Radiation
C O L D A R R A, _ B O R E A N _ T U N D R A
The kill feed should remain,really hate not knowing if I killed or not.
I agree on keeping the kill feed.
I generally agree on revives as well. When I ran a server, I always did it with no revives or at least no revives on headshots. I also made sure the round length was appropriate (2.5-3 minutes for BDX, 3.5-4 minutes for FLO) so people weren't waiting around excessively.
I just want to point out that revives don't generally let you be TOO reckless. If you're on assault on Inner Hospital and you go rushing through dark and push lobby, you're not likely to be revived. There are some rounds you won't get a revive even if you die IN dark room. Then there's the whole issue of not being able to refuse a revive (short of withdrawing from the round altogether, which takes longer than the revive process to do).
I've heard the arguments against, and agree with some of it, but in the balance, I'd say revives add to the game's complexity. Quite a bit of it is a numbers game. There are reasons we immediately zip (or pick up) known good players!
I kinda think we should kill the kill feed though. THAT is arcadish. (Though I admit I use that feature all the time even though it's lame....)
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I still think an active medical system is way more important than a knocked out medical system. Greatly slow bleed damage and let teammates stop each other's bleeding. Self bandaging with high bleed rate is just a bad gameplay mechanic.