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Comments
Agreed.
We keep picking on suppression and flashes because they're among the easiest targets to support the overall message: raise the skill ceiling.
^ Hooah
PC is dead. Why is PC dead? Blame lies solely at the feet of poor management, either directly or indirectly over the years. Brand recognition is cancer among the PC community.
If Console is where the US Army will signup all its poor little darlings for cannon fodder then I say crack on and keep developing console.
But don't ever make a console port. Its not worth it.
Not to mention the easiest to make changes to, along with player movement speed so it doesnt feel so sluggish and then I and many other could start playing again.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
I will say that PC still has a big community waiting to come back. Go on the America's Army Game Facebook page. Almost every time there's a post there are people asking for AA2 to come back. For years I've been seeing this. Make a modern successor of AA2 and you'll see a huge amount of PC players coming back.
Also, Army Devs, in the next game you must include training. You may think it's insignificant (or at least you did when you created AAPG), but people expect it. I see people talk about it so much and I even hear people talk about it when playing in servers (I heard about it yesterday too while playing). Training is a must, don't skimp, just make it interesting and engaging. You can make a way for people to just jump into the game without it, but make it so you can only get the most basic load out so that people can at least try the game before committing to the training. I'd even say that you make it so that players just get some generic soldier if they go this route and that in order to create your own soldier you have to do the training.
And I'll say this is Total B.S. or not.
tl;dr: All of your opinion is bad, this is simulation, not csgo,
Just my opinion, I want:
C O L D A R R A, _ B O R E A N _ T U N D R A
AA3 had the faster/slower movement stuff. The original didn't. I'm not against different movement speeds based on your load out, but that doesn't mean you can't make overall player movement faster and more responsive.
The original AA had no visual effects for suppression, no aim punch (maybe there was some aim punch? I can't remember). If you were shot at your CEM dropped which meant your breathing sway increased and possibly your recoil increased and your accuracy decreased (I can't remember).
Larger maps? No thanks. The most popular America's Army maps have always been small to medium sized. All of the larger maps never gained much of a following.
Customization? Sure, no one is saying that customization is a bad thing.
Yes absolutely, never heard of it till just now. I'll go look.
Suicide by words
Grabbing my popcorn.
I'm not against suppression, I think having heavy visual effects like blurred screen, shaking, and double vision is just ridiculous. If this guy wants to start throwing out real life arguments then what kind of highly trained soldier is going to start shaking and seeing double vision because he's getting shot at? Apparently we're have REEEEEEing soyboys as soldiers in this game. If you want to increase my sway (although with the randomized sway in this game it just makes things more random -> More reason to bring back the AAO style sway), increase my recoil, and increase my hip fire cone, then go ahead. It makes it more difficult for me to fight back, but I can still compensate for it. Visual effects that make it difficult to see and the game moving my crosshair wildly? Awful.
Make AA Great Again!
Small like the BDX maps? No. When I think of small I think of McKenna, Weapons Cache, Urban Assault, Insurgent Camp, stuff like that.
I just wanted to talk about AA:V in realistic way, and as someone said this is an recruitment tool by the Army, so this game should be realistic as the other AA series.
And, you know, I don't want AAV: CSGO. I don't like copying other game's features, and yeah, This game is enough to be a simulation game. (No one except army recorded the M84/M67's explosion/pin sound) Just keep going.
Recoil is just fine in this state. everyone can't compensate recoil perfect Because of:
Basically, every gun except M24 have a high recoil, even if you use a pistol(Randomness recoil when aiming)
Making the M249 laser is impossible in most of situation unless you're at full health + Supported Position + Tactical Mode.
Etc.
And yeah, Uf the AA developers ENHANCES the suppression system, then it would be fine
You just threw a nice idea, thanks
C O L D A R R A, _ B O R E A N _ T U N D R A
C O L D A R R A, _ B O R E A N _ T U N D R A
I'll direct this to you Doba...
Make AA Great Again!
I probably just play it too often and too long. I actually just shoot.... And win most of the times but I don't think at all about sway or cone. Blur and the recoil of horror below 25%HP annoys me, too. But somehow I can stand it. I think the lack of good updates, maps, comp support is the reason for the low player base.
Make AA Great Again!
Here's some things to consider.
1) The AA version of sway is unique
2) The AA version of sway is predictable and can be learned
3) The AA version of sway can be increased/decreased based on factors such as proximity to teammates or being suppressed and the only thing that changes is the intensity of the sway. Players can adjust their aiming based on this change. When being suppressed, the player would have to fight the increased sway, but they would still have that stop at the top and bottom of the breathing cycle.
4) Looking at the competition. The top two competition FPS games (and non-BR FPS games in general) right now are Counter-Strike and Rainbow 6 Siege. Counter-Strike is not an ADS game. The few weapons that are scoped have no sway. Rainbow 6: Siege is an ADS game. All weapons have no sway. There are currently no high level competitive FPS games which have randomized sway. The AA version of sway is a way that you can include sway in your ADS game which can work in a competitive environment because it is not random!
Did you see his proposed list of features lol.. I think I'll waste my time elsewhere, This game failed becuase it catered to newbs with similar type of suggestions. Lets do that again.. Im all for!
Again, lowering scren shake, suppresssion, aim punch doesnt make the game into CSGO, neither is making the game move quicker so it doesnt feel like quick sand.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw