FLO_RedAlert_C4

Here's another map I've been working on. It's a mixture of outdoor and indoor environments. A decent amount bigger than the prior map. I'm a bit worried about the timing between bomb sites (I'm considering making it a 45 second bomb rather than the standard 40), but I'd like to see how it plays.
https://steamcommunity.com/sharedfiles/filedetails/?id=1529530663

https://steamcommunity.com/sharedfiles/filedetails/?id=1529530663

You joined the world's greatest army to become a graphic artist? Outstanding!
Comments
haha, if only!
Boom. I have no idea how to make them electrified though. Would be funny if I could make it so that if you leave the map the tesla coil shoots you.
That's a great idea!
Yeah, although my knowledge of kismet is almost 0 and I couldn't even find an electrical particle in the editor. Also, I'm not quite sure how I'd be able to tie the shooting of the coil to the world boundary volume in the it would shoot the exact location of the player.
Right now they're placed at inaccessible places. I just wanted a funny effect where it would kill you if you go to the wrong place.
Radar Tower
Kane will be proud of you heroic efforts.
Most notably I changed around the barracks. Instead of being able to go in through the basement and out the other side, the basement now extends under the bar/arcade room through to where the conference room is and the stairs to go up to the 2nd floor. Also, now the 2nd floor looks out over the first floor with the roof having shootable glass that guys can rain down fire on. I wanted to make the middle building be more important for map control, so I hope this will help. Additionally, I moved the entry from the underground objective into the barracks, so a straight sprint from objective to objective can now be accomplished in under 20 seconds (which I previously found to be one of the biggest problems in the map).
Not that anyone's played the map to know the difference anyway