Opt-in 3: Sound
SSKnecabo
Posts: 2,721Player
Since there is no thread about the sound yet. What I noticed when playing a couple of rounds:
1. The sound in general seems pretty good to me potential-wise but it feels like it is getting suppressed by something if that makes any sense. It sounds really dull mostly when it should be clearer imo.
2. The revive sound is really weird and can be heard way too far compared to the current version.
3. Why is the sound when switching firemode way clearer and louder than every other sound?
1. The sound in general seems pretty good to me potential-wise but it feels like it is getting suppressed by something if that makes any sense. It sounds really dull mostly when it should be clearer imo.
2. The revive sound is really weird and can be heard way too far compared to the current version.
3. Why is the sound when switching firemode way clearer and louder than every other sound?
Comments
I love this community!
Something that is ridiculous loud is the 'click' when switching firemode.
I have too heard a sound I've not heard before, sounded a little like slurping. It's happened a few times.. I aint pinpointed where it originates to see what's what.. or why its happening.. so I'm assuming its enemies bandaging up?
TBH, AAPG is the best FPS i ever played but if you continue in this direction around sound, you will lost me. Me and a lot of other players i talked about the issue. It's not a blackmail, its a fact...
While slightly different it's way too loud though. Don't think that was an intentional change since the volume got lowered in the past.
I love this community!
Do you devs even play the game?
For me and lot of other players the game is perfect as it is. I understand you have to go further with it, to be up to date with graphic and make it more appealing to people that are playing games only cause of that... But why fix something that ain't broken? Update graphic, update maps, make new ones, but leave sound as it is and we are all happy
Can't agree with your second paragraph though, the sound is terrible in the current version, you only hear general directions and often can't tell if footsteps are above or below you.
I love this community!
But maybe it would be too easy if you are sure you're hearing steps on your floor or above or beneath you. Problem that i have is that in new version considering steps is that you cant be sure if they are close, or far, in front of you or behind... And if you think current sound is terrible, what name would you give to the OPT sound?!
Btw, compressed, suppressed... We understand each other...
I love this community!
I'm keeping my fingers crossed for devs to sort this out 'cause if they don't, I'm searching for new way to spend my game time...
- Play opt-in with old sound system + old sounds.
or
- Play opt-in with new sound system + old sounds.
This would make it much clearer to focus on the other aspects of the opt-in. At this moment I have trouble telling I'm experiencing new recoil or a placebo effect due to the new sound. Also, I'm not sure if the new sound system or the new sounds are giving me problems to adjust. Using the old + new combination would make it easier to pin that down.
EDIT:
Also, sound of navigating servers/ options from a dropdown menu should have a fixed time after how many ms it can be replayed (because when you navigate really fast it sounds really bad).
For example, in my UMM I have set up 'cave' sounding reverb volumes around areas where there's a tunnel, where you would expect a weapon discharge to sound like its firing in an enclosed space with an echo, but I couldn’t tell you how that would work out in WWISE.. I don't even understand how the reverbs work right now and am using the pre-sets and tweaking the numerical values for pitch, volume etc.. until it sounds OK
Proper feedback on a professional level is only going to come from those adequately educated enough to be confident in the correctness of their feedback. Until then common things such as "it sounds like crap" will have to suffice, then the devs will have to go in and try and find what sounds crap.
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people have been complaining about the samples. I could care less about them tbh but just make them sound impressive and appease people?
With samples you mean the effects itself, as in 'the shooting sound'?
Because that's what dissaspoints me the most right now. The sound is so unnatural for me. At the same time I can hear the perks of the new sound system kicking in when shooting and walking from in and out and vice versa. But the sounds.... Only the sniper sounds o.k. in my opinion.