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You come off as being clueless. You realize the whole point of a forum is to discuss things, right?
K.
You're probably right, even major changes wont make this game successful, cause people for the mose part just dont come back, but you know what, we'll continue to point out the issues that killed the game so that maybe they dont make the same mistakes.. if thats ok with you
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
I hope you're trolling and not really this stupid.
There are things that are simply facts. No amount of discussion will change a fact. What can be discussed is why people think a change should or shouldn't be made.
Totally. If suppression and aim punch is THE topic for you - go on. You still should be able to accept a different opinion. Suppression IMHO is something you can learn to handle.
It still comes down to luck, which is the problem.
I played at the highest level this game has to offer, I think I can learn to handle it, the facts still remain, its annoying and you cant counter it with skill only random spray. Not to mention I get a headache from all the screen shake 5 min into the game.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
And you weren't reloading when you started the revive?
Come on Applepie, we both know learning to handle it has nothing to do with it. Suppression is luck based, not skill.. Aimpunch well, you can recover fast from it, but together with suppression its broken. Then you put these two systems next to the RNG weapon recoil.. Then it's not a skill based game anymore, you would have more success crafting gear in archeage then this game allows you to kill.
The clip can clearly still be in the weapon but you'll still have only one round in the magazine. Therefore, I think this is clearly a glitch/bug.
Also, I feel there needs to be away to cancel a reload. I can only recall so many times where an enemy escaped or got to an objective because I was in the middle of a reload.
It's as I said then. You end up with 1, or 0, bullets on an interrupted reload. Reloading is so quick in this game and can even be accomplished while sprinting. Should the bullet count remain until the animation actually removes the magazine? Maybe. Is it something worth the effort to implement? I don't think so.
As far as enemies escaping or getting to an objective because you're reloading, that's on you for reloading when you did. Swap to your pistol or secondary weapon.
Pistol? Those things are completely useless you're just 2 feet away. Keep in mind I typically engage folks at mid to long range. My M1911 seems to take over half its clip just to kill a person from choking range.
I didn't say it would win you the round, but if you're caught mid-reload, it's better than just watching them run in.