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Comments
Is the question on AAPG one of whether the game was released in too early of a state or whether the direction of the game was poor from day 1 and destined to fail? Most of the early reviews on the game attacked its core (lack of Army feeling, run and gun gameplay, revive system, trying too hard to be like CoD, cardboard maps with no imagination, etc.) not that the game was incomplete or missing features. Also, when I mean public betas, it has more to do with it being on a patch-to-patch basis, not prior to the initial release.
That's actually not a terrible idea and could be helpful. Believe it or not there is not a huge team working on AAPG. A lot of my time is spent horse-trading for resources to get your reported bugs fixed and the features most loudly requested in.
But that's how I do the job. I'm not your boss, I'm your champion and your voice to the dev team. I don't like all the walls that's been this thread recently.
We agree and we plan to, I'm sure you've seen my posts on the topic. Getting artist resources to make the streamer kits (etc.), the marketing money to sponsor some, finding and sharing the ones I've found already, setting up Play With The Devs streams, etc. I'm working it all! Let's go!
Running out of ammo is hardly a danger because you could reload so fast. Go back to the original AA and see how long it took to reload. Your only choices were to take out your secondary (if you had one) or run away. Sure it led to reload dances in those days, but I think having all soldiers carrying a pistol completely removes that issue. It also makes the secondaries more viable as an emergency weapon. It made firefights more interesting because it allowed players to charge after an enemy who ran out of ammunition and finish them off before they had a chance to finish reloading. Same went for switching to grenades. In this game the action is so fast that throwing a grenade at an enemy who's in the next room and is aware of you being there isn't as high risk of a move.
All of these things would help slow the game down a bit. People would have to be more deliberate in their actions. I prefer a faster movement speed and overall movement agility to be fast and responsive. However, when you slow down things like reload speed, weapon switch, among actions it makes players have to make decisions and creates a more interesting meta and actually creates a slower paced game. I'm sure the action speeds in this game were recorded with someone who was in a perfect environment with no stress and probably not even moving and attached to players who are supposed to be in a battle and likely on the move.
Another way to slow down the game is make shooting more difficult. I like the old AA sway system, but if you are still committed to using the modern gaming sway then make it harder. Snipers shouldn't be able to be as agile as they are. In the original America's Army it was almost impossible to be a sniper on the move. Most guys were forced to prone and deploy the bipod. Very few guys were good enough at countering the sway without using their bipod. Harsher sway also makes putting a 4x scope on every rifle in a map that has mixed ranges less desirable since you'll have to fight the sway. In AAPG everyone was using 4x scopes until it had to be restricted because the game became America's Army of M4 + ACOGs.
It's not like these people are giving entire essays on what they want and why it should be added. So long as what they post is productive to the discussion I say let em be
- I've to disagree on that, sure they find stuff and I never would say they don't but it's just not good enough.
Edited because the player did not liked what i said
Not good enough? They work hours and hours to get the game as good as possible. Please read into how development and testing works before you are going to post this kind of comments.
And not everyone from the public-gamers are suited for the job as a tester, you need some basic knowledge about the game, engine and processes as an example.
Careful, you're walking a tin line there and moderators do not like that.
I don't need to read into anything, normally I will not say this because personally I think it has no value in my eyes. But I've been playing games for more then 25 years, mainly shooters and competitive and also the fact that I've been playing the AA series since AA2 and have witnessed the destruction they brought on themselves over the years. I can easily say the things I've said in this thread.
And it's not just me that is saying it, there are many people saying or thinking it. But there are not many willingly posting those thoughts here like me because they fear the outcome of retaliation against them which we have seen with the amount of forum bans in the past. Thanks to aaHollywood those bans have been removed, and rightfully so.
So if you really think that I'm a joke (made me giggle so hard) and that I'm wrong, then why is there no Developer disagreeing with my statements, why are there no veteran gamers from this community disagreeing with my statements. I don't have to tell you this, but the stats speak for themselves.
We at AAStats got access, but the problem is the data for AAPG. It's all messed up and mixed with a different game. So the statistics could not be relied upon to be accurate...
The only remedy is to reset stats in a Seasonal-like way (think Destiny seasons).
I tried talking them into doing this during the open beta of AAPG. Nobody thought it was worth the time. Meanwhile nearly every other game in the market was doing it. Hopefully it happens this time.
Reading into the subject you are discussing about has some value, maybe not in your eyes but the way you are answering says enough.
And good that you play 25 years, want a medal for that? And yes alot of AAPG players have play AA2 so that is not so special. and yes i did to.
Developers, Beta-testers, veterans and others from the community spending alot of hours into this game to get it right for us. without them you could not play this game! you can disagree what you want but in my eyes they are doing a fantastic job. Note for them: Keep up the good work!
Keep in mind this is a free to play game....
I don't know how to do it but I've gotten it approved already lol
True, players do not have to spend money upfront to play the game; however, it's not as if the Army isn't financially supporting the game. Not to mention that the community -- regardless of what monetary contributions they've maid to the AA franchise -- has played a huge part in AAs success. If not for their constant support over the decade (spritually?) the AA series probably would've been discontinued a long time ago.
Honestly I couldn't care less that you said it, made me laugh actually. But then again if you were active in this community like us then you would have known you broke the forum rules by saying it, that's why I warned you to be careful and that you were walking a tin line and the moderators do not like that.
I appreciate that you change that line, so I'll do the same..
You are completely right, as I'm part of, as you said it "others from the community " we do indeed spend a lot of hours into this game. Me personally I spend close to 30 to 40 hours a week into the game if I have the time for it and when I find issues I'll report it. I've been in contact with Tear and aaHollywood reporting back to them with the lagg spike issues hoping they find something useful so they try find a fix for it.
But let's be honest with each other here, you literally made your forum profile today to take a shot at me because someone we both know that is also a Beta Tester got upset and talked about it with you guys. And I get it, my personal opinion was to remove Beta testers for AAV and have the entire community test the build before it go's live and that Beta Testers reported back that something was fixed while it wasn't and the Devs added that in the patch note. It made some people upset including the person we both know and you feel like you need to defend his honor. I salute you for that. But lets not forget that this topic is about what we want to have, what we should have and what we can do better in AAV, and that includes having a test build open to the public so that more bugs, more glitches and more issues overall can be found and fixed before it go's live.
Partly agree however I think there's room for some kind of support. Accuracy cone should be there imo otherwise we're just playing with lasers with no penatly for any kind of action. No random stuff, agree on that.
Well, Supported position could be still in play if they use bipods again. But not like it is now so that we get sucked onto a bench. as `xinoN said we still require the accuracy cone but no random recoil.
The part I most agree on, jump and vault on two diff keys.. The amount of auto-climbing that got me killed in PG is just painful and makes me wanna cry in a corner and never stop.
It would also be good to have less punishment, like when you lost HP that your weapon sways 2x times more is a bit overkill next to the hit punishment. Yesterday some how I got punished by a flash and it dropped my aim down, I hope it's a bug else they silently added that too
And no guns!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Sweet troll!
He's mostly right.
Supported positions, in their current form, need to go. As Z0naGaming_ said, perhaps bipods could make a comeback and people could go supported that way, but the current system is broken.
The suppression effects are WAY over the top. A suppression effect that lets me know "Hey. I'm being shot at and the bullets are close" or "These bullets are going right over the cover I'm behind" is one thing. Being suppressed to near-blindness is quite another and is more cheesy than anything. In most cases it's just rewarding a player for missing. The grenade suppression effect is more understandable, but it still should be toned way down.
I'm a little up-in-the-air on aim punch. Part of me wants to reward the player who lands the first shot, but I don't want that to decide the fight, either.
Having the ability to bind jump and vault to separate keys is obvious. I've also been sucked into a lot of unintended vaults. Of course you could leave them bound to the same keys if you choose to.
As far as removing the accuracy cone, he's wrong. Taking the time to ADS should be rewarded with accuracy. Plus I remember the days of being able to accurate hipfire across the map. It's been quite awhile since I've looked at the accuracy cone. It's possible that it could be adjusted. If I remember correctly, the cone is in effect until the ADS animation is finished. I wouldn't mind seeing the cone being reduced as the ADS animation proceeds.
There's nothing wrong with suggesting that the recoil should be a pattern that can be learned. The real problem, as others have mentioned, is the exponentially-increasing recoil with low HP. In my opinion, the recoil, sway, etc. should remain the same regardless of player health. The penalty for having low HP is having low HP. You have to land your shots faster than the other person because you can only take a hit or two. It shouldn't be made "harder" by adding even more RNG.