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doogle is right. A lot of people were banned for being critical of the game and its direction. My guess would be an abuse of this rule: "You may not post for the sole purpose of causing unrest on the forums."
I've had posts removed that violated no rules but were critical of the game and its direction or highlighted hit reg issues that Tots was insistent on denying despite my posting dozens of videos proving otherwise.
An example I'd point out was shhfiftyfive. He's a vet and was as passionate about the game as anybody. He posted a ton of lengthy posts offering his views on the game. I didn't agree with all of his views, but he was very passionate and articulate about them. He ended up being banned without warning or any official notification.
I don't doubt Tots gave the job his all and don't know him personally, but the way the forums were run when he was here and the dev team's relationship with the comp player base were atrocious.
The public voice never gets heard, instead its censored by agenda driven moderation or drowned out by Beta Testers who have the direct ear of Developers.
AA has made its bed, now you can lay in it.
Saying "I don't think feature x.y.z. is useful because it causes A.B.C. to happen, and here's why I think it could be better..."
...is a LOT different than saying, "Stupid. Accuse. Incompetent. Uncaring. Speculate. Don't Listen. Crap. Garbage. Lazy. Worthless. Useless. Blind. Stupid. Incompetent. Uncaring. Don't Listen. Crap. Garbage. Lazy. Worthless. Speculate. Useless. Blind. Stupid. Incompetent. Uncaring. Accuse. Don't Listen. Crap. Garbage. Lazy. Worthless. Useless. Blind. I hate this game."
REAL people work for the Army on this game. How many people IRL do you walk up to and start talking like above and get anyone to cooperate with you?
These forums need constructive criticism and feedback, not toxic abuse. It's a [TOS Violation] good thing I'm not a moderator here because I'd give you all ONE chance to state your case in a useful way to help make improvements...heck....I'd even coach you on how to say it to get the best chance of results if you want....and on the second whiny entitled rant would see you the heck out of here so more useful criticism can happen.
I am old enough to accept "No." Is anyone else?
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Could not have said it better.. Some post were removed last week, to protect one of their own for making a big mistake. If Tots was still here I'll probably had a instant ban on the forum for it.
Speculate much?
Personal attacks will always be dealt with as such. (I'm not the one that hid it, but you were both wrong.)
Discuss the game, flaws and benefits, not each other.
I don't need to speculate, I've made my screenshots of it. And if you think that I made it personal then its your opinion, all I did was calling that person out on what he said because it wasn't smart to post that.
And you right on something though, its about discussing the game, flaws and benefits. However, that also includes the way things are being tested. And if that's unacceptable on this forum then I fear that all discussion made on this forum are being pushed into the "We don't care bucket".
IMO, ANY time a mod or Dev have to edit or delete a post, or issue an official warning, that person should be receiving something in their inbox. Personal attacks are one of the areas that should be heavily moderated...other than that, the board should be fairly liberal. Sometimes the folks with the special colors would be better off watching from a distance rather than inserting their opinions, especially when their tone is as equally condescending as the resistance they're trying to quell. It's as if sometimes we need some policing of the mods/betas posts and attitude in game as well. It's counterproductive from a community relations standpoint...even if they don't "work" for Army Game.
FWIW, I also received a permaban from the Almighty. I simply call it how I see it, even if that doesn't sit well with the people with green/blue/yellow names.
SCAR looks good. Can't wait to kill people and get banned from more servers.
I think one of the most important features, aside from gameplay, for AA5 is: https://forum.americasarmy.com/discussion/7486/plans-for-robust-server-setup
People should NOT HAVE TO OPEN INI's TO EDIT THEIR GAME OR SERVER FILES. This isn't 1998.
I remember when the dev team tried bringing in a comp group into the beta program. It led into issues where some of the beta team felt slighted by the comp players being brought into the private club and trying to throw their weight around. It just created in fighting and some of the comp players stepped over the line of civility causing the entire thing to be dismantled.
I do think that something of that nature should be implemented again with the next game, however, separate the teams 100%. Never let them even come in contact with each other. High level players should see the alpha builds. Let them help with the direction of the game before the product even gets to beta. Let the beta players then test it to kill bugs and such before it goes live.
My personal opinion is that the beta team, being as they are, should have the job solely of testing the product prior to release. Get another team to give ideas. Players who have high level experience in FPS games in a competitive setting. They understand these games to a level that the average person, even the developers don't always understand.
That's a great post. I'm not on the inside, but I think a mix of both low and high skill level players need to have input/opinions. 99.99% of the Betas I've ever met in the wild are super friendly, but then you kill them a few times jumping around and the script is flipped. And it's fair to say the same about "comp" players. Elitists in their own right who do not value the opinion of their counterparts.
Betas test. Devs code.
I'd propose a rotating panel of individuals for ideas/think-tank. Set a minimum amount of play time, find your high K/D and low K/D players that can articulate their thoughts and opinions. Make them do real research, write up pro's con's.... Make them provide a finished (templated) product (like a report) that could then be viewed by Hunstville and tossed, implemented, or placed on hold until a decision is made.
I agree but work side by side with the Beta Testers to report the bugs we find or we will have 10000 post on bugs
You can't agree and then tell me to work with Beta Testers, the point was to remove them and let the public shape the game to what they want it to be and find issues that needs to be fixed
It's better to have 10000 posts on bugs then 0 posts because they are to afraid to respond and say they have done a terrible job in testing the builds before going live. Lets remove that fear.
Sometimes it takes a full server and many hours for some bugs to be found so yes they miss some but they get the majority before a update goes out.
I've to disagree on that, sure they find stuff and I never would say they don't but it's just not good enough. It happens again and again that they told us that something was fixed while it wasn't. For example 12 APR patch they posted "Fix for an issue where the front iron sights can get out of place", so after updating my game I join a server and start spamming right mouse button. Guess what, It was still there and not fixed, a patch later it was fixed and they didn't tell us.
Now you can say, they might have missed it. No!, if a test build is presented to the Beta Testers with a known issue and the Devs receive a feedback that it's oke, its fixed but in reality it wasn't. Then I start saying, there is a giant problem and stuff is not being tested.
Keep in mind, all you had to do to see if it was fixed was spamming right mouse button.
That's why I recommanded to remove the Beta Testing team, and make a public test build which they can switch to in steam like ArmA 3 does and have it tested large scale where experienced players do what they do best and try to break the game to find issues.
It would work like this:
1) Internal alpha -> 2) Closed Beta -> 3) Public Beta -> 4) Closed Beta -> Adjust & repeat other steps as necessary -> Public Release
Meh, unfortunately our userbase right now is so small, this would be negative for the game.
Well that could be fixed by sponsoring their new game to major youtuber that do tactical shooters a lot and sponsoring a video or two for the new game. It will pull in a good amount of players to at least try the game.
Ultimately they choose (or are told to) to do whatever they want to choose and when to do it. AAPG devs had access to thousands of pages of beta feedback, comp feedback, average joe feedback and here we are