Greetings!
If you would like to take part in the discussions, sign in below!
Categories
Latest Discussions
- Kill messages in the middle
- Lost Rank
- New Forum
- Full Servers and Clarification on Shutdown Details
- a desire
- Common Problems and Fixes for the New Account Registration Process
- Lost My Ranks
- How to run the server on Linux?
- Looking For People Who Were/Are Enlisted In The Military For A YouTube Video
- Spawning at 2,500 meters above the map
Comments
AA:PG isn't bad. I played from the first AA version to 2.8.5 and because of AA:PG I came back. My hope was that there will be exciting matches again. Esport plays a big role.
A new version needs more options for server admins. Not only "pause". There is a command to restart round, why no button? To difficult? There must be more options to handle a match and many wishes in this topic have already been mentioned. Not only in this thread.
Then a new version needs more monitoring options. If a player can tweak up settings outisde the game (INI) to get an advantage in sound or graphic, it will not be a fair game. I do not even start to talk about cheats, most likely there is not enough mony. It's a pretty hopeless fight. The sale of cheats is at an unprecedented peak. When I read somethink like "PB protection", I could puke there... But perhaps a new version has the option to fight with the communty (like ACI or other ideas of good people who can help) against it.
i think AA:SF (2) was successful because there were not so many free games (shooter) out. The community (german/europe) was stronger because of some private projects like "Goarmy.de", because of some leagues like "ESL" and "TWL". There was a "Tracker". People showed there skills. And so on...
For a new version the army needs some new ideas. But again, make more good connections for the community. Another example, custom maps: Very cool but perhaps too complicated for server admins, players shy away from such maps, ...
So long
nevex
You strike me as someone who perceives significantly more cheaters than there actually are.
Did anyone say it was big? The comp scene again wasn't terrible, for the player base size, we had a decent amount of good games, (As already previously stated), but quickly (as you put it), went to dust, why? Gameplay blame? Maybe, but mainly because there was at the time, little to zero support to the comp scene. Teams moved on to other games that supported competition.
Depending on the setting changes, just maybe. But after many years we didn't see any progression, the scene died, and so did the fun.
I had internet issues a while back and tuned the game on for testing, I couldnt believe the slow sluggish movement this game has and the shaking screen continues. It was a short test let me tell you.
A lot of things to improve going forward, good luck getting it right.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
I agree with you.
Agreed. I fired up AAPG a few weeks ago after playing PUBG. PUBG is actually a somewhat sluggish moving game and AAPG feels worse. Unrealistic or not, the next Army game needs to feel extremely fluid.
I think community involvement is one a huge factor for the next game being popular. America's Army games have traditionally been very secretive and the communities kind of had to build and survive on their own. Even back in the AA2 heydays, the competitive community was kind of its own thing, there wasn't much involvement from the developers. With AAPG I also remember people asking for a while to get third party tracking enabled. I believe the guy who ran the original AA Tracker wanted to make one for AAPG. Never happened.
Community, community, community, it can't be stressed enough.
Thought the guys at AA were gonna allow sites access to stats? (not just scraping whatever tidbits they could)
AA Tracker is closing down I see
I don't think they ever gave them the right amount of access to do it.
Yeah, I noticed a few days ago that battletracker's dead. Very sad.
Yeah I've lit it up again and got it approved. Now we just need to do it.
A project Homey started for fun back in early AA days, in its prime it had about twice the members of the official forums (i was a mod there), it was a big part of the community.
When the "army"(prag or presol or whatever the companies in charge of honor back then where named) tried to do the same they failed miserably and didnt anyone else to have access to the data either(you could buy access for a ridiculous amount of money)
I dont think you can "lit" it up, unless you actually got a hold of Homey
It would be impressive if you could make it happen tho.
I was being more general then. I got "opening up our game stats to third parties and/or developing a stats API for anyone to hook to" approved. Fwiw.
Maybe its just me but whenever I see some sort of Lan competition or a major of some sort its always on PC.. so ??
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
First-person shooters are meant to be played on PC. The only way his suggestion might be true is if the devs give it a lot more attention than they did PC because of the larger player base on PS4.
?
I'm just not sure I see how aiming for those games gives AA much to offer unless it's willing to invest enough to TOPPLE one of those franchises. As it stands, it seems more important to offer something ELSE!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Where is anyone saying that AA needs to become other competitive games? It's fine to take ideas from other games and incorporate them into your own. Pretty much every game in existence takes ideas from other games. In fact, most people are asking for America's Army. A game that's similar to the original America's Army, but in a modern kind of way.
People want competitive support from the developers and easy tools to make that happens within the game. How is that turning AA into those other games? All of us obviously prefer America's Army to games like CS or R6 Siege or whatever other popular competitive game is otherwise we wouldn't be here. We're also not blind to the fact that competition breeds lasting power and popularity in games. It's a rare game that sustains a high player count for years that doesn't have a thriving competitive community. Typically games that have poor competitive communities fizzle out in a short amount of time. It's why the PUBG developers are so desperately trying to convince people that PUBG is an esports game when, IMO, Battle Royale will never be a serious esports genre and also the game is clearly not there. Why? Because they see the popularity of their game waning and without a good competitive community the game will be dead within a short time. It's why games like LoL, Dota, and CS have lasted so long and still enjoy immense popularity.
The developers want as many eyes as they can on AA5, that's the whole point of the game. If they're not shooting for popularity and lasting power, then why bother? Or do we want another game that maxes out at 1000 peak players? Even AAPG was pretty much being supported by the small competitive community that it had. Once the vast majority of comp players left, the game was dead.
Bad reg:
Bad reg:
Nade bug:
Bad reg:
Bad reg:
Maybe bad reg, maybe he had full HP:
Bad reg:
Getting hit three times in .18 seconds while behind cover:
Collision issue?/nade issue:
Desync, shot behind cover:
Bad reg:
Bad reg:
Bad reg:
Bad aimpunch mechanic:
Bad reg:
Nade issue:
Couldn't unscope:
Obviously the hit registration issues are the most frustrating, especially using the M24 as you often only get one chance at an enemy. It's ridiculous how many times I landed the shot and didn't get credit for it. And that's just of the videos that I clipped and uploaded. I didn't analyze every shot.
Nading myself twice because of latency, and possibly a collision issue, was fantastic as well.
EDIT: These were compiled over the last week of playing around 15-20 rounds per day.
Last time I checked there were only a few hundred PC players actually playing AA:PG, when compared to the thousands on PS4. Comps are more likely to be on PS4 than PC because PS4 is accomplishing the Army's goals -- not PC.
His point is that of the gaming market in general, not of America's Army. Too many AA fans have this inward view of gaming where America's Army seems to be the only game in the world. In general, the largest competitions in first person shooters are played on PC, period. The largest competitions in general are on PC.