Opt-In 3 is now live on steam!

http://news.americasarmy.com/opt-in-test-3/
The third Opt-In beta begins Thursday 21 MAY 2015 at 0900 CST and ends Tuesday 26 MAY 2015 at 0900 CST
Maps included with this opt-in test:
How do I participate?
WARNING – this will download the opt-in test and replace the current version of the game you have! You can always select “NONE” and go back, but it will be a few GB download.
There is no limit to the number of people that can download the opt-in beta, but we will have a limited number of servers running. If all servers are full you can spectate to wait for a spot or try again later. There were several user-hosted servers during the last opt-in running custom settings, so there shouldn’t be a problem finding a server to play on.
Additional issues fixed:
The third Opt-In beta begins Thursday 21 MAY 2015 at 0900 CST and ends Tuesday 26 MAY 2015 at 0900 CST
Maps included with this opt-in test:
- Downtown – Check out the new addition
- Bakery window adjusted (again)
- Watchdog AC – New spawn point should favor attack a bit more
- Overload – Another look at this map after a short break from it
- Two new, very new, very raw white box maps
- Outpost – New white box, smaller and fast paced
- Data Center – New white box, larger and slower
How do I participate?
- Right-click on the “America’s Army: Proving Grounds Beta” game in your Steam Library
- Select “Properties”
- Select the “BETAS” tab
- Click the drop down where you select the beta you would like to opt into and select “test3 – Opt-in test #3″
WARNING – this will download the opt-in test and replace the current version of the game you have! You can always select “NONE” and go back, but it will be a few GB download.
There is no limit to the number of people that can download the opt-in beta, but we will have a limited number of servers running. If all servers are full you can spectate to wait for a spot or try again later. There were several user-hosted servers during the last opt-in running custom settings, so there shouldn’t be a problem finding a server to play on.
Additional issues fixed:
- Players may no longer shoot through crates and other objects that should block bullets
- Car no longer clips into wall on Downtown
- Fixed a collision issue for steps on Downtown
- HUD elements hidden when loadout screen comes up
- When joining a game in progress players are put into 1P perspective right away
- Mission type filter on server browser now works as expected
- Crosshair menu dropdowns now have a scroll bar
- Gamepad settings screen removed for now
- Objective icon appears correctly on the enhanced spectator screen
- In-game settings screen now uses a transparent background
- Scroll bar appearance improved on the Settings screen
- Loadout screen elements no longer overlap with text chat window
- Role names now fits within the buttons
Hey.I.Have.A.Gun wrote: »The game wasn't made exactly to my specifications, so I feel it's broken.
Comments
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Love it, now add players names and all is right with the map
I literally threw those together as quickly as possible just so people wouldn't get as lost, haha. Do you seriously prefer that style over what we have for all the current maps?
Clear, easy to read, emphasizes the lanes / chokes, gives clear location names
Please explain what you mean here
Please send me any/all information you have to http://www.americasarmy.com/contact
Will play the game this evening and just enjoy, thanks! Thumb up!!
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On Downtown, the extra area that was open from Shadowstep could be even longer, and start from market. This would mean that defense, would have to defend on two fronts and not in a linear 3 lanes fashion.
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The sound needs to get addressed, and has at the moment too much echo. I will not get further in details, as I am sure you've had ample feedback on that.
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the "new sliding" or the fact that is has changed a little seems good, and is less abusive (I believe that it doesn't allow the player to slide to much whilst looking sideways)
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The small HUD change with the gun selected being a couple of centimeters infront of the others makes perfect sense when having to scroll up or down to change weapon! A detail, but a nice one!
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Performance wise, I am happy - but still feel we could gain more FPS by lowering more the graphics, just to be able to have more players with lesser PCs.
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The overall look of the map is great and is pretty. The different skins on the players are just great and adds the polished feel this game's deserves. For play ability I still think it might be difficult to differentiates clearly between enemies and surroundings, but might just be a "getting used to" thing.
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/Philippovich
*EDIT* Maybe i just send bug report... Has been there since AA3, posted through Tots link.