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Can't really tell because I just recently started playing sniper, I actually dislike playing it in general and rarely play it on public. I was thinking that it was my fault as first, then started recording and rewatching some scenes in slow motion.
I love this community!
Kill enemy, pick up AK, enjoy 3 body shot kills.
Regarding hit detection, the proof of bad hitreg I've seen are people using m24 and shooting the guy too low, not getting a kill and then crying bad hit reg. Just be honest with yourself when you place a bad shot or flat out miss. It isn't that hard. Not to mention the bug with the m24 only shooting on your client.
have you not see my video? instead of a hit reg video asking how did i miss.. my video is asking how did i hit that guy (my teammate)....
Without looking at your video I can think of reasons as to why, now if you really want me to see your video I wouldn't mind looking at it. Granted that you're willing to answer a few follow up questions I may have. Then I'd be willing to propose a few likely reasons.
3 shots with m4 can make sense but you can't have 3 shots to chest with m16 that would mean 1 click of burst would get a kill.
Worked that way in AA2. Of course back then, hit reg wasn't all that great. Half of your bullets wouldn't make it to the target, so it was really like you needed 5 or 6 shots.
m4 or m16 3 shot kills. What's the problem?
I agree with Doba's comment. People seemed happier with double bullet reg. We have to come up with a method that makes more sense. If it's 3 hit kills, lets try it out.
Make AA Great Again!
Agreed,
Devs....we'd like the bill please
So, you're still going to have people yelling about it.
If you can put THREE in a row on target, you can probably put FIVE in a row. In other words the people good enough won't notice, and the people not good enough won't notice.
This brings us all the way back to hit reg/netcode. You can't please everyone...or in this case...anyone!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Make AA Great Again!
And to be honest this is the part of the game that frustrates the most, myself included. I sometimes wonder why we have the 'red dot' as where I put it and where the bullets actually land/do damage are two totally different things. I don't believe in star wars lasers but seriously its a [TOS Violation] game, let my bullets go where I freaking point them to go. The randomness makes leave and go play other games to be honest.
To touch on supported real quick, when all you can see is there head, and you get into a fire fight with them and die then ask them if you hit them 'yeah you got me down to 30' that's what freaking broken. All that shows is their HEAD!!! How??? How can you land shots on there head and get them down to anything BUT dead. [/endrage]
LETS GO PENS
Make AA Great Again!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
In my opinion, whatever inconsistencies a 3 bullet damage scale might mask are heavily outweighed by the oversimplified damage model and the problems it would create. Add movement penalties of any kind, or other non weapon-mechanic penalties, and damage values are easier to manipulate, but with recoil being the only noticeable penalty (supposedly sway is in the game but i don't really notice unless i stop playing and look for it), the less bullets you have to fire to kill someone the less important recoil becomes. Your suggestion actually runs counter to your desire to have a more complex damage model.
LETS GO PENS
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Make AA Great Again!
Without knowing it was a bug the general feeling was "hit reg is better" ...not omg the ballance is off
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
IMO
This has been a test of the emergency flame-fest system. Please do not adjust your set.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw