Damage Model

24

Comments

  • SSKnecaboSSKnecabo Posts: 2,721Player
    cK^KILL@ wrote: »
    If you are playing alot of sniper you'll notice how bad hit reg sometimes is. I can post a few videos if you want me to but there is definitely alot wrong about it.

    It is. But is it just me or the hit reg was better back in time, say before RFI-3?

    Can't really tell because I just recently started playing sniper, I actually dislike playing it in general and rarely play it on public. I was thinking that it was my fault as first, then started recording and rewatching some scenes in slow motion.
  • Yato^Yato^ Posts: 103Player
    edited May 2015
    =IK=Doba= wrote: »
    The damage model I would like to try is 3 body shots = kill .. some are against this but I'd love just to Try it out!!

    I see a lot of positives with this simple change... games like Insurgency have 2 shots and it works well for them.

    You'd see how much better the hit reg would appear...and less Arcadish.

    I could be wrong..it's why I'd like to try it

    Kill enemy, pick up AK, enjoy 3 body shot kills.

    Regarding hit detection, the proof of bad hitreg I've seen are people using m24 and shooting the guy too low, not getting a kill and then crying bad hit reg. Just be honest with yourself when you place a bad shot or flat out miss. It isn't that hard. Not to mention the bug with the m24 only shooting on your client.
  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    Regarding hit detection, the proof of bad hitreg I've seen are people using m24 and shooting the guy too low, not getting a kill and then crying bad hit reg. Just be honest with yourself when you place a bad shot or flat out miss. It isn't that hard. Not to mention the bug with the m24 only shooting on your client.

    have you not see my video? instead of a hit reg video asking how did i miss.. my video is asking how did i hit that guy (my teammate)....


  • Yato^Yato^ Posts: 103Player
    Regarding hit detection, the proof of bad hitreg I've seen are people using m24 and shooting the guy too low, not getting a kill and then crying bad hit reg. Just be honest with yourself when you place a bad shot or flat out miss. It isn't that hard. Not to mention the bug with the m24 only shooting on your client.

    have you not see my video? instead of a hit reg video asking how did i miss.. my video is asking how did i hit that guy (my teammate)....

    Without looking at your video I can think of reasons as to why, now if you really want me to see your video I wouldn't mind looking at it. Granted that you're willing to answer a few follow up questions I may have. Then I'd be willing to propose a few likely reasons.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Super6*1 wrote: »
    AA3 did a great job on the health system. A system not too unlike what Doba was saying where 3 shots kill. Armor that can take 2 shots, but a third to chest /torso would put you down. I think 3 to the torso from an M4 is very reasonable, and would be a great improvement.

    3 shots with m4 can make sense but you can't have 3 shots to chest with m16 that would mean 1 click of burst would get a kill.

    Pie charts + Graphs= Very Bad.



  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited May 2015
    Super6*1 wrote: »
    AA3 did a great job on the health system. A system not too unlike what Doba was saying where 3 shots kill. Armor that can take 2 shots, but a third to chest /torso would put you down. I think 3 to the torso from an M4 is very reasonable, and would be a great improvement.

    3 shots with m4 can make sense but you can't have 3 shots to chest with m16 that would mean 1 click of burst would get a kill.

    Worked that way in AA2. Of course back then, hit reg wasn't all that great. Half of your bullets wouldn't make it to the target, so it was really like you needed 5 or 6 shots.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • .!.dgodfather.!.dgodfather Posts: 461Player
    You can't have 3 shot kills with the m16

    m4 or m16 3 shot kills. What's the problem?

    I agree with Doba's comment. People seemed happier with double bullet reg. We have to come up with a method that makes more sense. If it's 3 hit kills, lets try it out.
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  • Gronfather@TwitchGronfather@Twitch Posts: 466Player
    You can't have 3 shot kills with the m16

    m4 or m16 3 shot kills. What's the problem?

    I agree with Doba's comment. People seemed happier with double bullet reg. We have to come up with a method that makes more sense. If it's 3 hit kills, lets try it out.

    Agreed,

    Devs....we'd like the bill please :)


  • Keebler750Keebler750 Posts: 3,621Player
    I bet very few people are putting three OR five shots in a row onto a target. Instead, they are going HIT miss miss HIT miss HIT miss miss miss miss HIT etc.

    So, you're still going to have people yelling about it.

    If you can put THREE in a row on target, you can probably put FIVE in a row. In other words the people good enough won't notice, and the people not good enough won't notice.

    This brings us all the way back to hit reg/netcode. You can't please everyone...or in this case...anyone!
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  • .!.dgodfather.!.dgodfather Posts: 461Player
    But if you change it to three hits and people drop as expected, maybe a large majority of complainers is happy. Maybe we don't have to argue about hit reg in every forum we've ever had. I'm not saying its our saving grace, but why not try it and look at the feedback from it?
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  • Gronfather@TwitchGronfather@Twitch Posts: 466Player
    I can tell you right now I'm not the best player but I can put shots on target. I've used the M24 and put a shot on some ones throat and 'You got me down to 10%.'

    And to be honest this is the part of the game that frustrates the most, myself included. I sometimes wonder why we have the 'red dot' as where I put it and where the bullets actually land/do damage are two totally different things. I don't believe in star wars lasers but seriously its a [TOS Violation] game, let my bullets go where I freaking point them to go. The randomness makes leave and go play other games to be honest. :(

    To touch on supported real quick, when all you can see is there head, and you get into a fire fight with them and die then ask them if you hit them 'yeah you got me down to 30' that's what freaking broken. All that shows is their HEAD!!! How??? How can you land shots on there head and get them down to anything BUT dead. [/endrage]

  • .sauce.sauce Posts: 308Player
    I don't think increasing damage values will do anything but simplify the game and reduce the value of the few things that matter in the shooting department, recoil control and precision.
    Hello sir, excellent accuracy.

    LETS GO PENS
  • .!.dgodfather.!.dgodfather Posts: 461Player
    edited May 2015
    That department doesn't exist with poor net-whatever performance. With that, no consistency can be calculated to determine the effectiveness of the methods suggested. The suggestion is to test out if the general feel of damage is more widely acknowledged, the same type of suggestion that was exercised in making adjustments to the feel of recoil and precision.
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  • Keebler750Keebler750 Posts: 3,621Player
    I'm doing a bunch of network diagnostics right now and overnight. I wonder how many people know what their internet is really doing to their gaming?
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  • .sauce.sauce Posts: 308Player
    That department doesn't exist with poor net-whatever performance. With that, no consistency can be calculated to determine the effectiveness of the methods suggested. The suggestion is to test out if the general feel of damage is more widely acknowledged, the same type of suggestion that was exercised in making adjustments to the feel of recoil and precision.

    In my opinion, whatever inconsistencies a 3 bullet damage scale might mask are heavily outweighed by the oversimplified damage model and the problems it would create. Add movement penalties of any kind, or other non weapon-mechanic penalties, and damage values are easier to manipulate, but with recoil being the only noticeable penalty (supposedly sway is in the game but i don't really notice unless i stop playing and look for it), the less bullets you have to fire to kill someone the less important recoil becomes. Your suggestion actually runs counter to your desire to have a more complex damage model.
    Hello sir, excellent accuracy.

    LETS GO PENS
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Don't think it would hurt to test ..even if was only in an opt in for a weekend... see where the problems lie..see what needs adjustment and go from there
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  • .!.dgodfather.!.dgodfather Posts: 461Player
    edited May 2015
    "Try it" seems be getting thrown out the window over personal preference or view. I won't, have seen people discuss why they don't, and know people who won't play the game consistently because of how poor the damage model is currently. We have a small community right now and if you have that sort of deviation now, it's only going to unfold when this game goes public. Why not try something that could improve the damage model and build a bigger community and put your opinion to the side until it's tested? I guess if it means a ton of work on the devs don't do it. But if you are able to just tweak the values temporarily, why not?
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Yeah.. don't make me pull people's opinion of SSHD when first tested ..when in fact it was a double damage bug..

    Without knowing it was a bug the general feeling was "hit reg is better" ...not omg the ballance is off
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  • Keebler750Keebler750 Posts: 3,621Player
    The Open Beta was 'supposed' to be about trying and testing and all anyone did was complain in a negative fashion and rip this community apart. The Opt-ins are the first time there has at least been a (last-ditch) attempt at constructive feedback... :(

    IMO
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Only reason not to try this is if changing the values messes up any other code and problems occur everywhere else.. otherwise.. IF, it can be switched like a light switch ...why not? If it gets bad reviews just revert back
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