Sound carry/noise vs fairness
So, it's come to my attention after playing with multiple groups and individuals of "I'm/we're the best" that the main and overwhelming way to become top dog... is to use a superhuman hearing headset, or worse buy a studio one were you can individually separate the different strains of sound so you can always hear the footsteps.. I've also been around when these same people need to charge their headset and ergo play at 'human' ability... where-in their ability to aim instead of wait around corners when hearing an approach actually mattered.(went form 20-3 averages to 6-5 basic play) I can tell you my main strategy for such ppl is camp during firefights when they're busy and wait on them to slip by listening for me.
The crews where the guy with the great mic calls out where his teammates need to look while dead. I know for myself you can hear basically all over Redline by standing near the elevator, tell which tunnel slappy feet goes down all the way to the bottom stairs on Rock tunnel or Blue, ect.
My question is, can nothing be done to dampen the sound carry or make it more fair? I know our soldiers might have noise canceling headsets for shooting with now days, but the average insurgent grunt does too? The casual players don't always know how sound reliant the "best player's" are nor should ppl be paying to win here. In RL your not hearing much of anything in a dog fight or after you've fired your first few rounds off and your ears are ringing. I'm not recovering at the shooting range from ripping a clip of AK rounds off... especially not in under four minutes.
Just wondering cause with the game battles and all you want to get in it's going to start to significantly show when mediocre players basically listen to win.... Not that that's not the case now, just more ppl might start to realize it.
The crews where the guy with the great mic calls out where his teammates need to look while dead. I know for myself you can hear basically all over Redline by standing near the elevator, tell which tunnel slappy feet goes down all the way to the bottom stairs on Rock tunnel or Blue, ect.
My question is, can nothing be done to dampen the sound carry or make it more fair? I know our soldiers might have noise canceling headsets for shooting with now days, but the average insurgent grunt does too? The casual players don't always know how sound reliant the "best player's" are nor should ppl be paying to win here. In RL your not hearing much of anything in a dog fight or after you've fired your first few rounds off and your ears are ringing. I'm not recovering at the shooting range from ripping a clip of AK rounds off... especially not in under four minutes.
Just wondering cause with the game battles and all you want to get in it's going to start to significantly show when mediocre players basically listen to win.... Not that that's not the case now, just more ppl might start to realize it.
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Having good sound is a key feature in gaming the same way as having a good system to run the game smoothly. Whats next? Telling the Developers to change the layout of the map every week, or changing up the recoil pattern of the weapons every week?.
Good players use sound knowledge, map knowledge, weapon knowledge. And if they are anything like myself they also study their opponents play style like routes they take, do they corner hug, is he playing aggressive or is he playing passive, is he having control over the weapon's recoil pattern.
You are using the sound excuse and calling it pay to win because he bought good gaming gear and lying to yourself to suppress the fact that players in this game are just better then what you are.
No hard feelings, nor am I attacking you on this. Just stating facts.
All that you mention becomes second when they can literally hear you coming from 30+ ft away, far enough to camp any corner or toggle either angle. How do you think I know whom to camp on until they are gone because they got the good headset? *whispers* mayhaps I'm already paying attention*whispers*.
Just the facts, your not that good if you play by sound, come play paintball any day of the week with me. I'm old and ridged but I can still aim lol.
I don't believe you fully comprehend what the definition of pay to win means if it comes to gaming, because the way you describe this is completely incorrect. There is nothing you can buy from within the game that allows you as a person to play better, do more damage or have superiority over other players. This game is pure skill based.
And I don't debate, not on a post like this that is purely based on frustration.
I've given you the facts and that's all I have to say about it.
I notice a huge advantage over players due to my headset and to me it doesn't seem fair either, so I hear you Sibelis. I can tell EXACTLY where someone is in a map.
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So let me get this right, you're upset that a game based on tactical team gameplay...is rewarding players that work as a group and have communication via headsets? But the problem is you're playing solo and that's the only reason you're getting wrecked? Maybe you should get a group to play with. That seems like a logical solution.
I do play in groups, of tried and true killers who will leave you on the ground lmao.(was in a very short list clan for nigh on 8 mo and they'd leave me on the ground if I missed the counter snipe in the opening ten seconds of say, intercept) I'm complaining because of the way superhuman hearing makes the game play, like an exercise in camping at a listening post. Oh and that communication, in party chat, is intentionally discontinued in the game itself for fairness of calling things out when already dead, party chat denies that... let alone if you get a half group whom has part of the squad join in so they can communicate enemy positions... but that's a different rant, and something pvt servers are supposed to help with. tactical communication and teamwork would be great, not one guy calling out all the footsteps he hears even after he's long been secured.
Quite frankly the time I played before and the time I've played since discovering this has two entirely different flavors and feels to them. I used to feel like a grunt in a small scale firefight, now though *shrugs*
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Because they sneak up on me with that daily and you can't hear them at all.
Destiny completely removed footsteps from their competitive play, but I don't think anyone is going to say that they've done right with that game.
Negative, I've never even heard of it related to AAPG on ps4. If it's one were you can't hear though, i'd be playing it.
It's not a game mode, it is a movement type. Basically when you turn it on, you'll move considerably slower but you'll make less noise. You still make some sound but it's significantly less.
On PC it's keybind is called "Tactical mode" or something like that under the controls menu.