Game Update Notes (12 APR 2018) - All Platforms

TheTotsTheTots Posts: 2,279Player
We are proud to debut Uptown! After years of dedicated training in our "Downtown" training site, the team is ready to take their learned skills to the real battlefield. Extract the intel and escort the VIP to safety, or relax in the new Sky Bar and go shopping in the open air market. This update also includes face and voice customization for our PC version, as well as enemy weapons in the My Soldier viewer. We fixed many bugs the community has reported and corrected the new PS4 bugs as well. Read on to see the whole list.

  • Enemy weapon support added to MySoldier menu
  • Added head and voice customization from the MySoldier menu

New Map
  • Uptown
  • Extract and VIP
  • Downtown has been re-imagined and brought to the real world

Bug Fixes
  • Servers listed on steam now keep a separate tally of players and spectators.  This allows the server browser to more accurately reflect the state of a server when deciding whether or not to allow the player to attempt to connect.
  • Fixed a case in the setting menu where the gamma button was off position a few pixels
  • Fixed a case where the weapon reload state on the server could exit early. This fixes a bug where you could end up with 1 round in and no magazine.
  • Fix for attempting to join a full server when manually entering IP
  • Error message is now displayed when attempting to connect to a password protected server with an incorrect password
  • The Editor progress bar now functions properly again
  • Fixed challenge progress bars not updating properly
  • adminlogout command now properly persists
  • Fix for player desync related to prone
  • Fix for being able to stay sighted up when exiting prone
  • Shotgun now properly interrupts reloads immediately to fire
  • Fix for being able to use ladders while prone
  • Fixed admin menus
  • Fixed an exploit where non admins could use an admin kick
  • Added new notifications for errors related to joining a server
  • Players are no longer given more than one spotting scope
  • Spectating a player being taken down now properly sends you to the next live camera
  • Fix for an issue where the front iron sights can get out of place
  • Fixed an issue in weapon recoil causing a pop in location at the end of the applied recoil.

PS4 Specific Bug Fixes
  • Fix for PS4 menu scrolling bug
  • Fix for PS4 settings not saving
  • Fix for P2P matchmaking timing out
  • Improved matchmaking based on rank

Map Fixes
  • Fix for grenades and flashes having no effect in cabinet area on Hydra
  • Fix for steel beam penetration on Hydra
  • Fix for penetration values on fountain on Hydra
  • Changed the plastic physmat in the Hydra server room to have more accurate footstep sounds.
  • Added blocking volumes to the arcade cabinet in Hydra to block grenades from passing through
  • Fixed minor collision issue on Hospital
  • Fixed a minor Breach issue allowing a pallet to be used nefariously
  • Fixed Hydra bulletproof glass, making it actually bulletproof
  • Fixed visual bug on Intercept
  • Fixed reverb issue on Insurgent Camp
  • Fix for cabinet penetration issue on Hydra at OBJ site
  • Fix for bad collision in library on Watchdog
  • Fix for visual bug on initial camera view on Breach
  • Fix for being able to see through the floor on Insurgent Camp
  • Fix for map escape exploit at attack spawn on Homestead
  • Fixed a culling issue in Red Line
  • Fixed a culling issue on Watchdog at Y OBJ
The game wasn't made exactly to my specifications, so I feel it's broken.



  • FlatlanderFlatlander Posts: 630Player
    Sweet and thx... But can we save our password now!? :)
    AAPG is good!
  • -SD-Maclobster-SD-Maclobster Posts: 220Beta Tester
    Awesome, thanks for the update :+1: Lets go up :awesome:
    (\/) (',,') (\/)
    AA2 Hospital
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    Nice Job Dev's!!

    Heading Uptown for a cocktail!! :-)
    One day I will graduate noob school!!!

  • Root-AccessRoot-Access Posts: 510Player
    My sisters and I are stoked to test out the new maps, they look amazing! Thanks!

    "I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
  • DrawnDrawn Posts: 170Player
    New update :)

    Uptown looks a lot prettier than I had expected. Looking good.
    I kind of hoped you'd have Stone ruins in that map fix list. I dislike the rock you can lay in.

    These bug fixes are great!
  • [Dev]Rawrster[Dev]Rawrster Posts: 329Developer
    Drawn wrote: »
    New update :)
    I kind of hoped you'd have Stone ruins in that map fix list. I dislike the rock you can lay in.

    I haven't seen a Stone Ruins bug report in ages. Feel free to submit a bug on it with a screen shot (there are a lot of rocks on that map) and I can get it fixed up.

  • RobinSageRobinSage Posts: 12Player
    Sweet dude. Can’t wait for the new weapons tho :3
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,518Player
    Nice Job Dev's!!

    Heading Uptown for a cocktail!! :-)

    Don't Danny you will freeze to death its all open up there =)
  • [EF]=JAY=[EF]=JAY= Posts: 114Player
    Hey Guys

    Thanks for the Update.

    How do we get to use the enemy SMG?

    Steam Name:[EF]=Jay=
    [EF] =Elite Fighters=
    Server IP:
  • TheTotsTheTots Posts: 2,279Player
    The SMG is not available for play yet.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • FlatlanderFlatlander Posts: 630Player
    Something went wrong with the sky bar. Or you did it on purpose... :D If you "sit" still on top it is like the whole building is moving. Got seasick :dizzy:
    AAPG is good!
  • -=[GWYD]=-Noob-=[GWYD]=-Noob Posts: 51Player
    Great work!
  • [EF]=JAY=[EF]=JAY= Posts: 114Player
    TheTots wrote: »
    The SMG is not available for play yet.

    Thank you .

    Steam Name:[EF]=Jay=
    [EF] =Elite Fighters=
    Server IP:
  • RobinSageRobinSage Posts: 12Player
    Is the Smg going to be on the enemy side? If so will the VIP only be able to use it
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    @-SD-DELTON LOL Yeah bit cold up there, but after a few drinks ya kinda warm up, or like me, ya get shot!! LOL
    One day I will graduate noob school!!!

  • ddra-ddra- Posts: 455Player
    Nice map. Will we be getting the BDX version of it, aka Shadowstep?

    Played a few games, certainly has a different flow to it.

    The North side of the middle/central building is much more open now to fire from spawn area and the rooftop restaurant through the added window. Also your view from lower North Central building is now obstructed by the smaller doorframe and concrete walls in the middle portion of the map. It seems like the South side of the building will be the preferred route.

    The North Central building also has a window by the top of the stairs that I feel gives a cheap view to the old Bakery window. You can easily shoot anyone in Bakery window without really been seen from their side.

    The old ambulance spot has some openings between the rubble that give some cheap shots toward Rooftop restaurant.

    Besides some polish, it looks solid. I look forward to seeing it's BDX counterpart.
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  • OICURMT!OICURMT! Posts: 161Player

    Great summary...

    In life, there is no respawn... why should there be in a game?
  • (Beer_me)lobo(Beer_me)lobo Posts: 649Player
    nice to see some new assets, even if theyre no collision models
  • Fix for an issue where the front iron sights can get out of place

    Not fixed, spamming right mouse button still lets it move around back and forward.
  • So on quickly. After the upgrade - a problem with throwing away the smoke. He stays in his hands and nothing can be done.
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