[LS]Khaner[LS]Khaner Posts: 25Player
edited January 2018 in General Discussion
So I was wondering what resolution the textures are in this game, I thought I heard they were at 768p but im not sure, whatever it is, is it possible we could get an update to them to make the game look nicer?
Higher textures?
  1. Do you want updated textures?10 votes
    1. Yes
    2. No


  • WutevzWutevz Posts: 1Player
  • Keebler750Keebler750 Posts: 3,605Beta Tester
    So... everyone who says "My game lags and performs poorly" ....put your hand up... how much better should the textures be to slow your system down?

    The game is running on an old Unreal engine, and DX9.

    It needs a community with good computers, good internet, and a new game engine. Until then, I think better textures would just hurt the game.

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • [LS]Khaner[LS]Khaner Posts: 25Player
    There would be a scaling option, also I ran this game on a craptop for a year, at 15 fps, and even at that it was an incredibly well performing game, just have a scaling option so people can have textures scaled lower
  • Dct.F|LeventeDct.F|Levente Posts: 539Beta Tester
    edited January 2018
    To answer the OP: it varies depending on the texture. The majority of them is 2048x2048, some 1024x1024, and there are some smaller ones for distant/small objects (I think there are some larger ones, but I can't find them). So I don't know, what the heck 768p supposed to be - as it is a screen resolution (1366x768) thus not applicable to textures -, but these textures seem to be better. I don't know how these textures are scaled, however.

    It is important to note, that the texture resolution itself says absolutely nothing about the quality. You can use a 32000 x 32000 texture, it will look really bad if you put it on a too big surface which is close to the player. If a 1024x1024 texture is used properly, it will create way better looking results.

    Just updating textures won't suddenly make a game look super good either. Shaders, models, animations etc also play a big role. IMO AAPG look good enough for what it is - a free game with 3+ years behind it, old engine etc. You shouldn't expect some Battlefield-level stuff...

    Some examples:
    1st person weapon diffuse ("color") map: 2048x2048
    Most environment diffuse maps: 2048x2048
    Birch tree diffuse: 1024x1024
    Theory and reality are not that different. In theory.
  • m_hermannm_hermann Posts: 623Moderator
    don't forget about the impact of polygon counts
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