Bunny Jumper
in Game Support
Hi all first i will say happy new years to you all from me.
hi i see alot of player who jumping and fire when they are in air.are this a bug or no macros becouse when i try it i cant fire in the air but when im are in the floo then i can fire when i stop jumping.but they fire in the air.its same whit frags when i nada before i dies they never be killd from my frags??and also i see when i try to fire when i see one my fire button stops working like one or two sec then i can fire,DEV you need to fix it to next year.)
see you around.
hi i see alot of player who jumping and fire when they are in air.are this a bug or no macros becouse when i try it i cant fire in the air but when im are in the floo then i can fire when i stop jumping.but they fire in the air.its same whit frags when i nada before i dies they never be killd from my frags??and also i see when i try to fire when i see one my fire button stops working like one or two sec then i can fire,DEV you need to fix it to next year.)
see you around.
jumper
- can you get space to stop working in game0 votes
- yes if the server onwer take off the space button from the ini.files at the server not your pc.  0.00%
- all we can do its take off the space button.but then we cant jump like to bed  0.00%
Comments
Its been discussed for as long as i remember and tested just as much, and the only "fix" is to remove jumping altogether.
Not really an alternative as it would mean a total redesign of the entire game.
And, jumping have no impact on gameplay over any other movement, they are harder(ish) to hit simply because they move.
and thats why they can jump and fire.fix it, i fhink that are some bugs or hacks .i dont know ?
https://forum.americasarmy.com/discussion/680/config-for-holding-breath
and i dont know if i wil show this becouse this are all ready in your site
<--- If using hold-to-sight --->
Bindings=(Name="RightMouseButton",Command="GBA_Sight | SetBind LeftShift GBA_Jump | OnRelease SetBind LeftShift GBA_Run")
<--- If using toggle-sight --->
Bindings=(Name="ADS_State1",Command="GBA_Sight | SetBind LeftShift GBA_Run | SetBind LeftMouseButton ADS_State2")
Bindings=(Name="ADS_State2",Command="GBA_Sight | SetBind LeftShift GBA_Jump | SetBind LeftMouseButton ADS_State1")
Bindings=(Name="RightMouseButton",Command="ADS_State1")
Bindings=(Name="P",Command="SetBind LeftMouseButton ADS_State1 | SetBind LeftShift GBA_Run")
It is not possible to fire and shoot at the same time. It's simply a video game tactic that is not limited to AAPG.
Outside of you disliking jumping thers no reason to remove it.
To come to your nades, depending on the location and the amount of time you cooked it. It is really easy to get away from nades, also keep in mind that chairs can stop nade damage and flash effects.
To come to your key bind removal true admin settings on a server, never going to work. I've put my config on read only so that not even the game update's changes my settings.
And "bunny hopping" please, this is America's Army.. It doesn't even have the correct engine settings to even allow you to get close to hopping, lol when trying it in this game you actually slow down.
This is "bunny hopping";
https://www.americasarmy.com/soldier/1071195
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