Damage Model
.!.dgodfather
Posts: 461Player
I've always been a proponent of a working damage model. With a damage model, you move slower based on your health %.
I feel that it's a necessary addition for this game. As a new player you receive no feedback on how you've hurt a player if you haven't killed them. It puts pressure on rushers in that they now have to make a more tactical decision on how to attack in that if they get hit, they are basically bait for the following opponents.
What is everyone's take on it these days?
I feel that it's a necessary addition for this game. As a new player you receive no feedback on how you've hurt a player if you haven't killed them. It puts pressure on rushers in that they now have to make a more tactical decision on how to attack in that if they get hit, they are basically bait for the following opponents.
What is everyone's take on it these days?
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Make AA Great Again!
Make AA Great Again!
Comments
Personally I would prefer a revisiting in this department. I would rather a reduction in recoil penalties across the board and a speed reduction of 5% per 25% of health lost (so max at 85% normal speed). I think it would better balance being injured, add some more depth to taking fire while not destroying your ability to compete at low health.
We feel it doesn't fit with our game / pace.
I see a lot of positives with this simple change... games like Insurgency have 2 shots and it works well for them.
You'd see how much better the hit reg would appear...and less Arcadish.
I could be wrong..it's why I'd like to try it
Make AA Great Again!
So 1 solution is lowering number of shots to kill, as suggested. Besides right now it takes 4 body shots, in Insurgency it takes 2, in BF3 (probably 4 also) it takes 4 .. If were to target ourselves somewhere between a realistic tactical shooter and an arcadish shooter, it would make sense to be at 3.
My argument still stands with the one patch that had the double damage bug.. everyone thought the hit reg was awesome.. to me it seems people want the reward that comes with shooting someone.
Right now you shoot someone, if he doesnt die the typical response is "omg this game sucks", "omg hit reg is horrible" .. meanwhile that guys at 15% health... that one bullet takes away thousands of those instances resulting in what seems like a better hit reg.
people I make so much sense it hurts my brain right now
On 3 hits to kill: I think it would be bad for weapon balance. The M4/M16 would become more dominant (again? still?).
I've said before that I'd really like to see damage reports of some sort. I still think that could be helpful both for diagnosing issues and for providing player feedback.
Indeed
Shoot someone, 1 bullet FTW.. after he got naded to kingdom come and is on 10% health (you didn't know that), then hit reg is Awesome!
Shoot someone (who's at full health, you also don't know that) twice with bullets and the dude 180 spins.. shoots back at you and hits your face, kinda lucky but meh.. hit reg is BAD.
To say hit reg is bad you really need some sort of proof to support it, like Hbk's did with his sniper videos.
It is. But is it just me or the hit reg was better back in time, say before RFI-3?
that's a good way for frustrated players to analyze those frustrating situations, and maybe ease some of it... how many times have you been in a pub and the enemy guy is cursing when he loses a firefight, and asks over voip if he hit you and for how much... really this sort of feature would be worth spending the effort to implement...
Or your EGO is pressing against your cranium? :#
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and then we could add some user made competition for custom helmets and silly facial animations under those helmets and funny audio to go along with it.. when the helmet comes off!