AA:PG - Playstation 4 Update Changelog

AmericanVampireAmericanVampire Posts: 21Player
edited March 21 in PS4
| AA:PG - Playstation 4 Update Changelog |
| 2019 |


Version 133
-Features
A Private Lobby with over five players may now use a dedicated server.
Reaction map updates
-Fixes
REviving players should no longer be able to cycle the spectate camera
voice icons whit html symbols
Fixed an issue where a private lobby client could access host functions
Audio settings menu, voice playback will no longer default to zero
Master audio volume saveing issue corrected
A few rare crashes, One in the party system and another in input
Takedown attempts now require a short cooldown
When returning to a private lobby, the map just played will now be selected

Version 132
-Fixes
Unresponsive input durin loading screen(s).

Version 131
-Fixes
Fixed issues on Crossfire, Hydra and Inner Hospital.

Version 130
-Features
Added Reaction map
M17 is now the default sidearm
M17, MP7, SCAR-H, CZ Alpha and RPG added to Swenson Range

-Fixes
Fixed issues with clan tags that contain special characters
CZ Alpha no longer drops with iron sights
Fixed hold breath sound persisting under some circumstances
Fixed several map issues and minor bugs

| AA:PG - Playstation 4 Update Changelog |
| 2018 |
Version 129
-Features
Added ScarH, CZAlpha and M17
VIP Players now use MP7
AFA, Armed Forces Affiliation icons have been updated

-Fixes
Fixed an issue with metal surface penetration values
Added a dark backing to the server name on the scoreboard
Fixed an issues where a private lobby host would start a match, then cancel and clients would get stuck in a loading state
Spot/Lean keybind will now require a full key
Private Lobby UI will no longer indicate weapon achievement progress XP gains

Version 128
-Fixes
Texture issues
Fixes for some options in private lobby

Version 127
-Features
Private Lobby
Clan Tags
Player Leaning

-Fixes
Local save data will now take priority over online data
Map Collision fixes
Fixed some game achievements with the RPG

Version 126
-Features
The RPG has been deployed on some maps

-Fixes
Fixed an issue with reloading the shotgun and sliding
Updated the round start timer position
Settings saving and loading fixes
Settings fixes will also help applying weapon skins
Grenades should now apply explosion decals to all walls

Version 125
-Features
Indicator on the UI for profile saving

-Fixes
Training Mode no longer spawns player as VIP
Fixed an issue with party splitting
Warmup mode will now enable when all the players on a server belong to the same party
Fixed an issue where new players could be selected as the VIP
Minor camera fixes
Fixed several issues with player profiles and settings (this fixes optics, camos, settings not saving)

Version 124
New Map - Uptown
Improved matchmaking using player rank

-Fixes
Saving player settings will now take seconds
Lots of minor map fixes
Spectating a player being taken down properly updates the camera to the next target
Fixed an issue in a weapon recoil causing a pop in location at the end of the applied recoil
Players will no longer receive multiple spotting scopes on training maps
Added more server logging pertaining to parties

Version 123
Added voice playback and transmit volume controls for PS4
PS4 servers now have unique names
Enemy weapon support added to the MySoldier menu
Head and Voice customization options are now in the MySoldier menu

Fix for grenades and flashes having no effect in cabinet area on Hydra
Fix for steel beam penetration on Hydra
Fix for penetration values on fountain on Hydra
Change to the Hydra server room floor to have a more accurate footstep sound
Added blocking volumes to the arcade cabinet in Hydra to block grenades from passing through
Fixed minor collision issue on Hospital
Fixed Hydra bulletproof glass to make it bulletproof
Fixed visual bug on Intercept
Fixed cabinet penetration issue on Hydra at OBJ site
Fixed issue with Hydra only supporting 6v6 on PS4
PS4 Ping values adjusted in matchmaking
Halved the wait times while creating a match
Fixed weapon optics not being properly unlocked
Offline mode now properly works on PS4
Scrolling through presets and key binding has been sped up
MP7 no longer shows in MySoldier menu
Fix for PS4 players able to use locked weapon skins
Fix for changes in MySoldier menu not saving
Fix for servers not showing the correct room for new parties to join
Fix for party balance on round change

KNOWN ISSUES
If a member of a party leaves during a game that party may be split up Backing out to the main menu and re-joining a game will fix this

Version 122
Added voice playback and transmit volume controls
Added an enemy weapon list in the my soldier menu
Added server name info to the scoreboard
Updated matchmaking to prefer lower ping games Search time will increase a bit, but players should find more games with preferable latency

Fixed an issue with weapon reloading
Fixed a rare crash for game servers


| AA:PG - Playstation 4 Update Changelog |
| 2017 |
Version 121
Added support for PS4™ Pro On that platform, the framerate cap is raise from 30fps to 60fps

Version 120
Fixed Hydra only allowing 6v6 play

Version 119
NEW extract map: Hydra! More maps coming next year
More performance tweaks, which should result in better frame stability and slightly lower input latency in some cases
Better visual blending when sighting up with the M4 and M16

Fixes:
Fixed incorrect skin on the M9 magazine during reload
Fixed players becoming stuck in global chat under some circumstances
Fixed a bug that allowed players to sprint and cook a grenade simultaneously
Fixed access to unintended areas on Sandstorm
Fixed issue in Homestead where some objects would visibly cull out
Fixed UI issue in the My soldier menu

Version 118
Performing a one-time wipe of all Player settings to fix settings that were broken by update 117 (such as the fire button being rebound to drop your weapon)

Version 117
Team balancing code should no longer split parties between teams This may still happen when first joining a server, but should no longer happen in subsequent matches
Rendering and gameplay performance improvements Frame rate should be steadier, especially in "Homestead"
Get ready to rumble!
Fixed getting stuck in global voice chat mode

Version 116
Fixed culling issue on Redline
Fixed crash when cancelling game join
Fixed multiple third-person weapon skin issues
Reworked friendly fire system
Fix for prone desynchronization that would result in player;s appearing prone when they weren't
Fix for being stuck aiming down the sights when quickly pressing L3 and then L2
Added mid-game host migration on P2P servers
* Know Issue: after migration, the match resets to round 0

Version 115
Reduced friendly fire tolerances
Shiny new weapon skins!

Version 114
Fixed player desynchronization when getting shot during vault/mantle/climb
Fixed even more call-outs not playing!
Fixed objectives becoming unreachable when player goes out-of-bounds Objectives will now be placed at player's feet at boundary
Fixed controller customization setting not saving/loading properly
Spectators can now see the objective progress reticles

Version 113
Fixed player's sometimes rapidly changing teams when joining an in-progress match
Fixed gamma saving/loading
Fixed some call-outs not playing
Improved performance on settings menu
* Known Issue: controller customization does not currently save Fix coming soon!

Version 112
Getting shot at should no longer suppress your frame rate

Version 111
Added ability to customize the controller layout
Players now leave their party when kicked from a game
Volume now smoothly blends to the value saved in the profile settings when they are loaded
Revived now better ensures safe revive positions
Fixed objective exploit
Fixed rare crash when the host cancels a server before the game has started
Fixed dedicated server memory leak, so servers should be more stable
Improved aim assist and tactical movement

Version 110
Fixed escalators not animating on P2P servers

Revived players now receive the current stun effects of the medic to approximate the amount of stun they should have received
Fixed 1-frame "pop" when bandaging, which could expose a player's position
Added option to turn off ear-ringing effect when stunned; when enabled, all in-game audio will drop in volume when stunned
Fixed End of Round music setting not saving and the VOIP Disable setting not loading properly
Added AA:PG "Development Babies" to credits
Removed End of Round background UI component that didn't scale properly
Achievement "toast" pop-up is now working again
New loading screen video
Fix for crash when no room data is available when attempting to join another player's session

Version 109
Fixed joining a game from homes screen resulting in dedicated server becoming unreachable
Fixed dedicated servers resetting when players are still on it
Fixed dedicated servers sometimes becoming unreachable when everyone leaves
Fixed dedicated servers registering with the back-end as "empty" between matches
Preventing party leaders from opening training map as that causes problems with party members
Fixed crash when trying to join a game from home screen
Fixed rare crash when joining a server from match matchmaking
Fixed timers not showing up on P2P servers
Fixed connections to our back-end not getting closed
Fixed players not getting removed from a session when they fail to join a server

Version 108
Kicked players will no longer attempt to rejoin their party in the server they were kicked from

VIP now spawns immediately

Fixed states where VIP round could fail to start

Overhead map now shows enemy fire locations in the same manner as the radar

Fixed being able to reserve slots on and then join a full server

Fixed parties being able to reserve slots on a server that didn't actually have enough space for them

Parties should now typically join servers that can support putting the entire party on the same team

Fixed dedicated servers becoming unfindable when the player that originally reserved the server left the game

Fixed full dedicated servers showing up in search results

Reduced matchmaking progress details that are being displayed

Burst fire now sounds better when there are only 2 rounds left

Fixed Woodland Camo not being usable in multiplayer

Version 107
Returning bodies to ragdoll after interrupted secure to prevent potential body falling through floor issues

Fixed ranks not displaying properly on party screen
Fixed crash on lobby screen when player data became corrupted
Fixed joining another player's session when they are on a dedicated server
Fixed crash when incomplete data is retrieved when attempting to join a players session or accept an invite (game will now display invite handling failure)
Fixed multiple crashed due to attempting to recreate the party session too frequently

Fixed crash when joining server

Version 106
Fixed party members not joining the dedicated server the party leader joins
Fixed getting stuck in the third person spectator view when first joining a server

Version 105
Fixed party members being placed on opposite teams at the beginning of a match
Fixed enemy nameplate colors breaking
Empty dedicated servers should no longer appear in search results (most of the time)
VIP Game will now go back to warm-up mode if the last players on the VIP team leaves
Fixed button images for PS4 tutorial level
Reducing matches to best of 11 rounds by default
Fixed party member's reservations disappearing when the party leader hosts a game

Version 104
Fixed background post process getting stuck turned on
VOIP talking labels should no longer show up in single player
Fixed sound exploit issue
Improved burst fire sounds
Improved party management on the server
Dev/Armed Forces icons should now appear on the scoreboard when you link your PSN account to your existing AA account
Fixed nameplate color issues

Fixed non-empty dedicated servers appearing in empty dedicated server search

Version 103
Various UI clean-up and improvements
Updated transition video and loading screen images
Reinstated "QoS" checks on dedicated servers
Fixed map rotation bug
P2P servers can now be hosted without having to forward port 8765 Note that your NAT type must be "Moderate" or "Open"
Reservations now last through map changes This "may" fix an issue where parties were not kept together on the same team
Fixed server browser appearing when failing to join dedicated server
Weapon handling tweaks
Matches no longer start as soon as two people are matched up

Version 102
Fixed several issues preventing players from joining matches
Fixed a crash that happened when the game would fail to save stats

Version 101
Fixed issue where logging out and back in to the system would break multiplayer
Fixed issue where Keyboard/Mouse prompts would appear

Please do NOT post suggestions or bug issues in this thread
Thank you!

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