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Comments
it would be a good mode for practice.
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the devs would have to make sure you gain zero score of any kind while playing it. else you know it would become more popular than the normal game mode and pull a large chunk of the community away from the main game.
Training has to be vastly improved in that case
TEAM is the DREAM!
Already in game, it's called player hints.. in settings.
I have been an AA player since 2004 and the days of AA2. Until 2008 I was heavily involved in the AA community. Left in 2008 when AA3 was released and came back for the start of AAPG. I left AAPG because at the time I didn't like the way the game was going. Came back a few weeks ago and I love the current state of the game. Does the game needs improvements? YES. Would I like for the game to get back to its AA2 roots (maps, slower play and such)? YES!! However to add a deathmatch and to add a respawn would be the death of Americas Army. A respawn removes the realism and basically doesn't force the players to learn and improve. It makes dying just a thing, instead of remaining important.
And for the deathmatch, the deathmatch mode is basically equivalent to split the community in 2. We have already gone thru that issue, and for some we still are (AAPG & AA2.5). Adding the deathmatch for me equals the end of AA.
We want to add new players? We want to keep current players? The solutions are very simple:
-many of us are on gaming forums: advertise constantly AAPG
-many of us know people from the old days: recontact them and re-invite them to join us and remake the AA community strong, friendly and powerful.
-all of us we need to be friendly with all players, regardless of whether we like their play or not. Make each player feel welcome and appreciated for his contributions within the game.
-if you are a unit (clan), your activity, the way you interact with players in and out of game helps shape the way the way people look at the AA community. Be friendly, help your fellow clanmates, help fellow players with tips.
-for all of us, in game, instead of all running around like it is "Call of Duty", work as a team, use your voice comms at all times, support your teammates, heal them without being asked and generally be a good teammate.
-Show new players or returning players the real AA community. The one that is friendly and respectful. We don't agree on things, we argue between each other, we argue with devs when they don't provide answers or when we feel devs are holding back (back in the days, between 2004-2008, I was myself very guilty on that front. Just ask Saint or Phoenix...), but at the end of the day, we are all one and we must show this by respecting old and new players alike. We all love AA, we are all addicted to AA. And for many of us old AA veterans, regardless of whether we stayed or left & came back, We Are AA!!!
Well at the end of the life span of AA2 there were modded servers with respawns and it still felt like AA to me, just saying. Also, Ranked Competitive matchmaking like in CS:GO, LoL, Dota etc. works magic in terms of player retention but I have no idea if Devs have the time/resources and incentive to go that way but such gamemode would also give a deathmatch a reason to show up- simply as a practise ground.
As far as I can tell, nobody's running a popular "24/7 warmup mode" server, so I can't say I'm particularly concerned about deathmatch taking over the game. (Having no built-in endpoint or scoring really turns off the long-term appeal, but still.)
Sounds like it's kind of a moot point though.
Just put the time in like everyone else that ever started playing, i don't think we need spend too much time on this.. just give them a few 1-10 honor servers and call it a day... along with basic training.. no need to over think things, if they dont like the game you cant force it on them
Really nothing to laugh about. Games like Call of Duty, Battlefield, Ghost Recon distort how an FPS should be played. Players in those games run around without teamwork/tactics, without comms....
Definitely DO NOT want for AA to turn that way.
https://www.youtube.com/user/levelcapgaming/videos
Any clan or team in any game is going to communicate with one another and work together. That's the entire idea behind organized play, regardless of the game. This is quite the generalization.
About TheBaDaBing's way of mocking on people that like AA2- not gonna be commenting it since it's pretty pointless, best way to ignore those statements. But about your statement, you defy simple logic unless you can point me to a Rulebook of the Interwebz, a paragraph stating how a FPS game should be played.
I was referring to public play because the majority of new/returning players have their first interaction with the game within the public servers.