Kismet testing - working minefield. Thanks Reyfox!
Special thanks to Mr. Rey Fox for helping with the little bit of Kismet testing that I was doing. It was a grueling production schedule, but with iSoldier on the camera, and Rey doing the stunts, it all worked out. I think I have the proper Kismet sequences for a working minefield instead of the boring old 'out of bounds' that's in the game. This might be MUCH more entertaining.... 
EDIT: It may not be clear, but this vid is produced by iSoldier (not me) on my server...


EDIT: It may not be clear, but this vid is produced by iSoldier (not me) on my server...


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This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Comments
+3 for the video
Some things have been removed from our editor, which makes it tough.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I have used many other types of actors, volumes and kismet setups to no avail. In fact, I don't know what you mean about the ragdoll effect
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I couldn't get those to work.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Keebs, you had it the other way around. The pawn will be blown sky high if it runs into the mine without jumping. If the pawn jumps into it, it'll just fall over.
https://forums.epicgames.com/udk/udk-development/level-design-and-creation/249449-apply-explosive-force-to-player