Banned for cheating, even if you just played normally ?

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Comments

  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    This is a thing in all games with private servers.....its only exacerbated by the small population, and random accuracy cone/recoil.

    If the recoil wasn't a bit random a good player would know how to control it perfectly. This would increase the gap between the good and bad players, so I think this would make the hackusation problem worse.

    This conversation has happened many times before. Why would we actively hinder good players, and "knowing" the game? Its like having someone who's learning math and then changing the meaning of 4 to 9 randomly. Sure, the players may learn to compensate but I dont believe thats right.

    As always, i will point to sports. Very little is artificially created chance.
  • -pR|Arkeiro-pR|Arkeiro Posts: 775Player
    Flatlander wrote: »
    I only play against good players... at least they claimed to be good before banning me...

    Plot twist ... claiming how god-given YOU are while screaming ingame how everyone else is a noob and sux doesnt help to stay on a server at all.

    First, I never claimed to be good anywhere. Second, I never scream or screamed in voip, if you heard me once complaining about how stupid someone was, well to bad for you.
    And just like you, I have my own opinions about who is better than who. And some people that I play pubs with are just laughable to watch. And I'm not talking about recent players, i'm talking about high ranks, just like me who have a "weird" playstyle. If I offended you, I'm sorry but life isn't all flowers and roses. Now leave your personal hate to somewhere else.

    Over 2k Golden Hawkeyes.
  • ^The_Good_Guy^^The_Good_Guy^ Posts: 8Player
    edited January 2017
    Keebler750 wrote: »
    This is always about one of three things: Hating actual cheaters, not understanding video games and what's possible, or being so overwhelmed by someone's skill that the ego MUST accuse to save face. I mean, how can someone who doesn't know how to pull some good plays believe that what you did was possible? They can't know what they don't know.

    This is also why higher skill players should stop cherry picking and play against people of the same level. Another alternative is for good players to mentor the new players and teach them how to be better.

    Even I'M at the point where I realize my good plays are looking hokey, and I HATE that feeling. (And I'm not even a really good player....)

    I have no idea how to find a server full of good and challenging opponents so I'm not farming the new people and driving them away.

    There's an average of 530 people on this game at any given time, and factoring in location differences(I don't play in foreign servers, can't stand playing with a ping >110/120, feels way too jumpy for me), so trying to pick and choose who you play with if you actually want to play isn't the easiest thing to do. We try and get pugs/scrims going, but really that's come down to a once or twice a week(if that) thing with how much the comp community has died. And for whatever it's worth, most of my steam friends list that still plays this game is a comp player or former comp player and I do generally try to play with them if I see them on, but again that's not always a guarantee.

    Teaching players only goes so far. I offer tips when I can, but there's only so much any player can teach another. One aspect is repetition. I get called a hacker on inner hospital servers so much that I think it's my name at this point(thankfully I've made friends with at least most of the admins in these servers), but the reality of it is that my in game "IQ" on that map is second to none. Of the like 2,000 hours I've put in this game, over half of it has come on that map. I pretty much know what enemy team players are going to do before they know it, I've seen pretty much every scenario play out on the map. There's times where there's no obvious reason I should know a player is going to peak east choke but I do and get the kill anyway because I expect it from having played so long. For some admins this isn't an acceptable answer and to them I'm just walling.

    I know every corner to prefire and exactly when and where to prefire it. I know how to fend off rushes on every part of the map, I know how to break the defense on every part of the map, I know what spots to sit/stand at to listen to key parts of the map(an example being standing on top of lobby desk lets you hear atrium, surgery/surgery hall and north stairs, while keeping an eye on west choke, meaning the only way you can be taken by surprise is if you're shot at from garden, and just general awareness lets you know if Garden is lost or not).

    If anyone asks how or why I do something I'll answer them, but the fact is they're not going to be able to pull off anything similar until they do it/practice it themselves.

    Another aspect is reflexes. My shot is terrible, maybe the worst in comp. Certainly up there(down there? lawl) at least. But I get by in pubs just fine because I react far quicker than 95%+ of the pub-only players. Players that crouch walk around every where, don't understand the concept of quick peaking, sit in common spots/corners that make them susceptible to quick peak shots/jump shots, etc.

    I can teach them that recoil goes up and to the right and down and to the left is how you can control it, I can teach them not to sit in common spots, I can teach them what quick peaking is/how to do it, but I can't teach them how to react quicker, that's on them practicing.

    Speaking of teaching players, one thing that kills the want to do that is when they automatically blast you with the "you're hacking!!!" accusation. The very few times someone gets upset with how they died when playing me and instead of accusing me of hacking, asks me how it happened, I'll always explain. Sadly that's a rarity, and when I used to try and explain even to the accusers, 99% of the time it was "yeah I bet" or some other condescending answer. Now I just roll with it. Call me a hacker? "Yup, you caught me. 2,000 hours in this game and I just hadn't been caught yet, but I'm screwed now that you know"

    pfff, everyone knows that Scooby and 99.99% of people in this game hack.

    I am the only that that is legit! :proud:

    teach me your ways master.

    but yeah I agree you can only mentor so much, there is a lot that depends on a persons reflexs and that's hard to change like changing the way someone;s brains works ect.
  • Keebler750Keebler750 Posts: 3,621Player
    Simple things like how close you are to a corner or where the camera is on the player made a BIG difference in my game play. And did you know leaning left and right has different exposure? I think the other big deal is mouse setup.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • IO_i_OIIO_i_OI Posts: 1,107Player
    I have never been banned. Even since AA 2
    googley avatar aapg


  • IO_i_OI wrote: »
    I have never been banned. Even since AA 2

    Can be arranged :lol:
  • .!.dgodfather.!.dgodfather Posts: 461Player
    Keebler750 wrote: »
    So...we all agree the problem arises when good players play against inexperienced ones. So...what can be done about it?

    TLDR; Server matchmaking that puts people within their skillset with players of the same. Mentioned a million times over.
    Fragweiser Website
    Make AA Great Again!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited January 2017
    I don't buy that. I've seen good players spit their dummy out when getting killed by players of an evident similar skill level, heck I'd never mention names or anything like that but little old Pubstar Jones the 3rd (me) has even got some skilled backs up * :lol:

    It's more a "sore loser" thing. Matchmaking wouldn't magically fix accusations and kicking.. no way. Sure it would help alleviate the new player 'v' vet player thing, but I foresee such a feature being under constant scrutiny.. probably to the point everyone believed the system was broken/faulty, even if it wasn't.

    Waste of dev time, only silencers will now save this game from that 3 year imminent doom. Take Heed.



    * Never Arkeiro's though! I swear that guy is a machine.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .!.dgodfather.!.dgodfather Posts: 461Player
    Of course matchmaking wouldn't fix hackusations. It would however put players of the same skill together which would be much more fitting. It's far too late for this to be worth the time now. Next go round, it almost certainly should be there.
    Fragweiser Website
    Make AA Great Again!
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    Next go round, it almost certainly should be there.
    Hate to say it, but from the sounds of it "next go around" wont happen check wiki
  • .!.dgodfather.!.dgodfather Posts: 461Player
    Future of America's Army

    In August 2016, Developer "Tots" has said that the future of America's Army is glum at this point and America's Army 5 is not in any sort of pre-production. The developer also stated that America's Army 5 may not even be a First Person Shooter. Speculation is that this game is not being supported by the army any more

    This? I read that message on these forums, but I don't throw all my marbles into what Tots says. Clearly he knows some stuff, but the reality of it is that he isn't the decision maker.
    Fragweiser Website
    Make AA Great Again!
  • frankoffrankof Posts: 1,096Moderator
    edited January 2017
    Dont forget that wiki can be edited by anyone, its not a reliable source.
    (i think "speculations" was the keyword in the "quote")
    ss_4_frankof.png
  • TheTotsTheTots Posts: 2,278Player
    edited January 2017
    Next go round, it almost certainly should be there.
    Hate to say it, but from the sounds of it "next go around" wont happen check wiki

    You just added that to the wiki page. I'd appreciate not being misquoted, the future is not glum at all.
    As I said in that post, just don't box yourself into one notion of what AA can be.
    We're working on some pretty insane stuff right now in the studio. It's a really exciting time.


    EDIT: To clear up any other concern -> The game is still being fully supported by the US Army and the Army Game Studio.
    I'm not in a place to show and tell yet, but we are working on PG still and don't plan to end support for it any time soon.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • FlatlanderFlatlander Posts: 630Player
    Just give us the first letter of that insane stuff,PLZ. :). Just for speculations.
    AAPG is good!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited January 2017
    My guess at "insane stuff" would be VR applications. It's the way a heck of a lot of developers are going these days and media has been hyping up the possibilities of VR for a while now. It's said to be the future of gaming..

    My only doubt is that I don't know how well such a product would do, given how expensive it is, but could AA5 actually be in some sort of VR setting next? maybe when the prices of VR capable hardware drops to something accessible to the masses? and if it was I'd have to assume due to limitations, that it would probably be for education/training/simulation purposes rather than a FPS.

    Hmmm, just remember you heard it here first :mrgreen:

    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .!.dgodfather.!.dgodfather Posts: 461Player
    Probably not too far off. Virtual Soldier has always been the reference for players of the game.
    Fragweiser Website
    Make AA Great Again!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited January 2017
    Can just imagine getting balled at by a virtual instructor for not properly disassembling/reassembling your virtual M4 :lol: then the next thing you know your carted off and sent to scrub the toilets back in the barracks armed with only a toothbrush.. all the while just to add insult to injury, any fellow online players are laughing at you through VOIP.

    If my trollery drives you crazy, you'd better put on your seatbelt.






  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    edited January 2017
    TheTots wrote: »
    Next go round, it almost certainly should be there.
    Hate to say it, but from the sounds of it "next go around" wont happen check wiki

    I'd appreciate not being misquoted, the future is not glum at all.
    As I said in that post, just don't box yourself into one notion of what AA can be.
    We're working on some pretty insane stuff right now in the studio. It's a really exciting time.


    EDIT: To clear up any other concern -> The game is still being fully supported by the US Army and the Army Game Studio.
    I'm not in a place to show and tell yet, but we are working on PG still and don't plan to end support for it any time soon.

    My apologies for the mis-quote. Thanks for clearing up the concern.
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