To be honest, this makes no sense why you need a smoothing tool to obtain higher FPS, but thats how it works.
Limitation in the UE3 engine, it was never meant to go above 90FPS for online play.
The way it was supposed to work was that with smoothing enabled the game would cut back on details so that you could maintain up to 90FPS(default was 62 for most UE3 games).
By entering a number higher than 90 you sort of "break" the engine(a negative value will grant you uncapped frame rate)
Weird...... thanks for the info! Man, i really wish they would have chosen a newer engine. Considering the engine hasn't received an update since Feb 2015, 8 months before this game's release. I know development take a long time, but I thought development started in late 2012, when UE4 was released in the beginning of the year.
(Speculation) Seems like UE4 would be a great fit for AA5 as there wouldn't be any licensing fees (though after reading, seems like UE3 was free after it was 5 years old). (And if AA5 ever were to exist as an FPS, Tots has broken my heard more times than Gaben and HL3)
Note that this is purely armchair commentary, much like people yelling at football coaches through the television.
I believe it was once said that they (AAPG devs) worked with what they had available at the time and that a decision to stick with Unreal 3 was also so that the game would reach as many users as possible at that time, I mean, not everyone back then had gaming rigs (and still don't).. I also don't think they were going for Batman/Bioshock kinda WOW factor so when you think about it, it was probably a good move, which saved time and money.
Come to think of it even when AA3 launched (all that time ago) there was waves of people who couldn't even run the game as their PC's were literally not capable of running the game smoothly, if at all. Caused quite a stir as a lot of people were coming from AA2 (on an even older Unreal version) where the system requirements were not near as costly. Then of course the game released with teething issues as it was not ready/finished which only further hindered the games reputation, but I digress, that's another story.
However, as times have changed so has hardware/software and the means in which we run games on (operating system variations).. so if anything AAPG is actually now guilty of being an old game being run on our newer tech, which of course can be detrimental to the performance we get from our top of the line/mid range PC's, as weird or wacky as that sounds.
I think therfore its quite safe to say that any future versions of AA would logically be moved to a newer game engine, one thats more up to date and who knows.. maybe even a completely different one.
If my trollery drives you crazy, you'd better put on your seatbelt.
Thanks for all of your comments. I am curious about having framerate smoothing ON. I would think g-sync would take care of that, but I will set as recommended.
Comments
It's now banned after the
latest update.
And enable framerate smoothing otherwise it won't work. No need to edit ini-files for that anymore.
I love this community!
To be honest, this makes no sense why you need a smoothing tool to obtain higher FPS, but thats how it works.
The way it was supposed to work was that with smoothing enabled the game would cut back on details so that you could maintain up to 90FPS(default was 62 for most UE3 games).
By entering a number higher than 90 you sort of "break" the engine(a negative value will grant you uncapped frame rate)
(Speculation) Seems like UE4 would be a great fit for AA5 as there wouldn't be any licensing fees (though after reading, seems like UE3 was free after it was 5 years old). (And if AA5 ever were to exist as an FPS, Tots has broken my heard more times than Gaben and HL3)
Note that this is purely armchair commentary, much like people yelling at football coaches through the television.
Come to think of it even when AA3 launched (all that time ago) there was waves of people who couldn't even run the game as their PC's were literally not capable of running the game smoothly, if at all. Caused quite a stir as a lot of people were coming from AA2 (on an even older Unreal version) where the system requirements were not near as costly. Then of course the game released with teething issues as it was not ready/finished which only further hindered the games reputation, but I digress, that's another story.
However, as times have changed so has hardware/software and the means in which we run games on (operating system variations).. so if anything AAPG is actually now guilty of being an old game being run on our newer tech, which of course can be detrimental to the performance we get from our top of the line/mid range PC's, as weird or wacky as that sounds.
I think therfore its quite safe to say that any future versions of AA would logically be moved to a newer game engine, one thats more up to date and who knows.. maybe even a completely different one.