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Comments
Good effort iNv|DZADragoN. I appreciate your well stated and professional posts. It was worth a try...
Reminds me of prom night....... Heyo.
Thanks for the update Tots, unfortunate, but I understand that your hands are tied.
PS; Just kidding, never went to Prom.
Over 2k Golden Hawkeyes.
Now we get to ask and pester "when"
Merry Christmas!
I don't want to call you out on this, but I was DESPERATE to have someone work with me in the development phase of "Hostile" and instead I put hours into building a five story working elevator because Comp players can't put their ideas into words.
The best I got was "you think too much."
I knew my map needed work in certain areas, but I was too inexperienced AS A PLAYER and as a mapper to make it happen by myself even though I wanted to. Mapping feedback for a map maker is like standing on the edge of the Grand Canyon......a big echo of "Hello....hello....hello.....hello...o...o...o...o....o.....?"
EDIT: I'm going to add here that I DID have people commenting, including very general comments by Devs during the competition. Even my buddy Duke did a lot of play-testing and suggesting. However, I needed to understand the core elements of gameplay that I was designing around so I could get SPECIFIC. However, I did learn a lot compared to my prior map. I'm still a newb.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I can make a mean drystone wall though
Who did you ask?
I think most of us are going to have different opinions. I'd like to see simpler maps...not the crap that we keep getting with all the extra eye candy added. Focus on some fundamental lanes w/ point and counter point locations. Build a quick layout and jump in and imagine setting up for a 4v4 or 5v5. I think t hat's when you start figuring out what orks and doesn't. Once the fundamentals are set up, then work on some eye pornography.
But the last thing I want is more UMMs. Sure, there are some good ones out there. [TOS Violation], there are some great ones out there. There's some out there I'd rather play over official maps. But it just seems like UMM map competitions are a lazy way for the Devs to add content to the game.
Yeah theres that.. but then theres also the appeal of having something you made included into the game.. its a pretty big incentive and a cool way to reward the playerbase. I've no issue with the comps but they should be second to official new stuff
Surprise, surprise.
As for the comp map, we worked with FLOPS and made a really great map inspired by Mirage. The map was play-tested and tweaked. It was also submitted to the competition. Unfortunately, it wasn't chosen as a winner.
https://steamcommunity.com/sharedfiles/filedetails/?id=686071225
Also, what happened to Hyperlite's comment? It was hilarious!
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
Agreed
As a PM at a software company, I take satirical offense to that. You realize that Project Manager's typically just manage scope, budget, and schedule. You are most likely thinking Product, or Program manager.
Just highlights lack of accountability in the government in general I guess.
I love the game and enjoy trying to make immersive environments for battle and play.
The last 2 of my maps are the most immersive I have made yet
http://steamcommunity.com/profiles/76561198096796482/myworkshopfiles/
Make AA Great Again!
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Great maps bud, I am going to ask our UMM guy to add those to our UMM server..