A little bit more TRANSPARENCY please

2

Comments

  • =IK=Juggernaut=IK=Juggernaut Posts: 69Player
    TheTots wrote: »
    We are working on a few different things right now, but none of them are at a state that I can talk about them yet. I understand you want more than that, but I can't give it at this time.

    Good effort iNv|DZADragoN. I appreciate your well stated and professional posts. It was worth a try... :(
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    TheTots wrote: »
    . I understand you want more than that, but I can't give it at this time.

    Reminds me of prom night....... Heyo.

    Thanks for the update Tots, unfortunate, but I understand that your hands are tied.

    PS; Just kidding, never went to Prom.
    forever_alone_by_foreveraloneplz.png

  • -pR|Arkeiro-pR|Arkeiro Posts: 775Player
    Please, I want that non-fps game with robots. Or that other app!

    Over 2k Golden Hawkeyes.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Be lying if i said "Great news, just what I wanted to hear" but just hearing things are being cooked up.. yep, that will do nicely :+1:

    Now we get to ask and pester "when" :lol:

    Merry Christmas!
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • Keebler750Keebler750 Posts: 3,621Player
    edited December 2016
    iNv|roKis- wrote: »
    We do have an idea of a good map design, just we dont have map designers that can dedicate 100% of their time to it.

    I don't want to call you out on this, but I was DESPERATE to have someone work with me in the development phase of "Hostile" and instead I put hours into building a five story working elevator because Comp players can't put their ideas into words.

    The best I got was "you think too much."

    :(

    I knew my map needed work in certain areas, but I was too inexperienced AS A PLAYER and as a mapper to make it happen by myself even though I wanted to. Mapping feedback for a map maker is like standing on the edge of the Grand Canyon......a big echo of "Hello....hello....hello.....hello...o...o...o...o....o.....?"


    EDIT: I'm going to add here that I DID have people commenting, including very general comments by Devs during the competition. Even my buddy Duke did a lot of play-testing and suggesting. However, I needed to understand the core elements of gameplay that I was designing around so I could get SPECIFIC. However, I did learn a lot compared to my prior map. I'm still a newb.

    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    The experience gave me nothing but massive respect for people who design them for a living.. I used to think how hard could it be.. then I had a go myself :lol:

    I can make a mean drystone wall though :+1:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • doogle!doogle! Posts: 734Player
    Keebler750 wrote: »
    iNv|roKis- wrote: »
    We do have an idea of a good map design, just we dont have map designers that can dedicate 100% of their time to it.

    I don't want to call you out on this, but I was DESPERATE to have someone work with me in the development phase of "Hostile" and instead I put hours into building a five story working elevator because Comp players can't put their ideas into words.

    The best I got was "you think too much."

    :(

    I knew my map needed work in certain areas, but I was too inexperienced AS A PLAYER and as a mapper to make it happen by myself even though I wanted to. Mapping feedback for a map maker is like standing on the edge of the Grand Canyon......a big echo of "Hello....hello....hello.....hello...o...o...o...o....o.....?"


    EDIT: I'm going to add here that I DID have people commenting, including very general comments by Devs during the competition. Even my buddy Duke did a lot of play-testing and suggesting. However, I needed to understand the core elements of gameplay that I was designing around so I could get SPECIFIC. However, I did learn a lot compared to my prior map. I'm still a newb.

    Who did you ask?

    I think most of us are going to have different opinions. I'd like to see simpler maps...not the crap that we keep getting with all the extra eye candy added. Focus on some fundamental lanes w/ point and counter point locations. Build a quick layout and jump in and imagine setting up for a 4v4 or 5v5. I think t hat's when you start figuring out what orks and doesn't. Once the fundamentals are set up, then work on some eye pornography.


    But the last thing I want is more UMMs. Sure, there are some good ones out there. [TOS Violation], there are some great ones out there. There's some out there I'd rather play over official maps. But it just seems like UMM map competitions are a lazy way for the Devs to add content to the game.
  • [kT]Trigga[kT]Trigga Posts: 102Player
    ^+1 I agree on the more simple the map is the better, for competition at least. Maybe this UMM contest can be competition based maps. Pick the best 3 maps for comp and come out with a competition patch. Host a vote under the esports thread and let us vote for them?
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    i9.doogle wrote: »
    But it just seems like UMM map competitions are a lazy way for the Devs to add content to the game.

    Yeah theres that.. but then theres also the appeal of having something you made included into the game.. its a pretty big incentive and a cool way to reward the playerbase. I've no issue with the comps but they should be second to official new stuff
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • ddra-ddra- Posts: 455Player
    TheTots wrote: »
    We are working on a few different things right now, but none of them are at a state that I can talk about them yet. I understand you want more than that, but I can't give it at this time.

    Surprise, surprise.
    Keebler750 wrote: »

    I don't want to call you out on this, but I was DESPERATE to have someone work with me in the development phase of "Hostile" and instead I put hours into building a five story working elevator because Comp players can't put their ideas into words.

    As for the comp map, we worked with FLOPS and made a really great map inspired by Mirage. The map was play-tested and tweaked. It was also submitted to the competition. Unfortunately, it wasn't chosen as a winner.

    https://steamcommunity.com/sharedfiles/filedetails/?id=686071225

    Also, what happened to Hyperlite's comment? It was hilarious!



    image
    Fragmovie 6 | iNv Discord
    FGNL Season 1 Champions
    FN Season 2 & 4 Champions
  • doogle!doogle! Posts: 734Player
    i9.doogle wrote: »
    But it just seems like UMM map competitions are a lazy way for the Devs to add content to the game.

    Yeah theres that.. but then theres also the appeal of having something you made included into the game.. its a pretty big incentive and a cool way to reward the playerbase. I've no issue with the comps but they should be second to official new stuff

    Agreed
  • IO_i_OIIO_i_OI Posts: 1,107Player
    I got bored with this game a while ago. Now that I've got a Super PC, I would love to see a well optimized game with the ability to crank up some graphic settings. We need a serious update!
    googley avatar aapg


  • doogle!doogle! Posts: 734Player
    The Project Manager of AAPG needs to be held accountable.
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    edited December 2016
    i9.doogle wrote: »
    The Project Manager of AAPG needs to be held accountable.

    As a PM at a software company, I take satirical offense to that. You realize that Project Manager's typically just manage scope, budget, and schedule. You are most likely thinking Product, or Program manager.
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    edited December 2016
    dbl post
  • doogle!doogle! Posts: 734Player
    Whoever is managing the direction of the game. The results are not here, and there appears to be very little changing from a player perspective. Same lack of information from those who interact with the community. Same slow decline of a playerbase that should have never have been considered a success.

    Just highlights lack of accountability in the government in general I guess.
  • =[101st]=Muzza455=[101st]=Muzza455 Posts: 1,101Player
    edited December 2016
    Are we all forgetting that this is a free game/ offshoot of training /simulation programs even recruitment . Yes we would all like to see the game develop further and as we play and use mission editors learning and giving feedback on this program.
    I love the game and enjoy trying to make immersive environments for battle and play.
    The last 2 of my maps are the most immersive I have made yet
    http://steamcommunity.com/profiles/76561198096796482/myworkshopfiles/
  • .!.dgodfather.!.dgodfather Posts: 461Player
    Everyone has a lot to say about it being free. Nothing that I specifically have a stance for or against. Preaching about it being free doesn't change the fact that if it isn't used, it won't be a project worth maintaining. That attitude has to change or just kiss it good bye.
    Fragweiser Website
    Make AA Great Again!
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Kiss kiss
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    @-SD-Muzza455

    Great maps bud, I am going to ask our UMM guy to add those to our UMM server..
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


Sign In or Register to comment.