[RESOLVED] Game doesnt start after patch.

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Comments

  • [CLS]_SgtMac[CLS]_SgtMac Posts: 199Moderator
    edited October 2016
    This user deleted the
    Documents\My Games\America's Army Proving Grounds\AAGame\Config
    folder and it started working properly.
  • After deleting the configs again it suddenly worked. Dunno what happened. Thx for the support everybody.,
  • (Beer_me)lobo(Beer_me)lobo Posts: 649Player
    im haveing same problem , ive delete config folder, deleted all aapg folders reinstalled fresh and still the same


    Log: Log file open, 10/21/16 17:27:06
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Log: ... running in INSTALLED mode
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9656
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 17 2016 11:30:19
    Init: Changelist: 1202061
    Init: Command line:
    Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\
    Init: AAGame Build Info OPEN BETA - CL 205728
    [0009.00] Init: Computer: LOBO-PC
    [0009.01] Init: User: lobo
    [0009.01] Init: CPU Page size=4096, Processors=8
    [0009.01] Init: High frequency timer resolution =3.418046 MHz
    [0009.01] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=39.9GB Virtual=4.0GB
    [0009.01] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
    [0009.01] Init: Object subsystem initialized
    [0011.69] Log: CachePaths() took 2.47 Seconds
    [0011.69] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
    [0011.90] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
    [0011.90] Log: Adapter has 3050MB of dedicated video memory, 0MB of dedicated system memory, and 1045MB of shared system memory
    [0011.95] Log: Shader platform (RHI): PC-D3D-SM3
    [0012.48] Log: PhysX GPU Support: DISABLED
    [0155.98] Log: 89358 objects as part of root set at end of initial load.
    [0155.98] Log: 0 out of 0 bytes used by permanent object pool.
    [0155.98] Log: Initializing Engine...
    [0156.15] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
    [0157.56] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0157.56] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0163.90] Log: === Critical error: ===
    Fatal error!

    Address = 0x7739c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x25a112d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x2589dbf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x23087ef (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]

  • Keebler750Keebler750 Posts: 3,621Player
    I don't have the Tobii controller, but in my logs I'm not getting any errors as the Game scrolls past the Tobii stuff (I haven't disabled it....)
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
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