[INF]Pietra wrote: »
I think that we all need to say thanks to you devs for the hard and great work you have done with AAPG: it really is a worthy successor to AA3, which i loved as much as i did for AA2 (that was also the first game a played when i was a kid). But as you said AAPG is not done, is not perfect yet, but it will be if you add some cool attachments (which were available in the previous america's army games) such as the suppressor, the acog scope (2x/4x) for the m4, the granade launcher and maybe also a couple of new weapons in use by the US Army: the scar-h and the sniper rifle M110 for axample. That will be sooo cool and will bring a breath of fresh air that will probably bring back a large portion of the player base, which has been missing a little bit in these past few weeks. Anyway, congrats for everything you've done and for what you'll deliver in the future... surprise us !
P.s. i hope you will forgive me if i misspelled some words or done any mistakes, but it's so hard to learn english (especially american english) properly here in Italy !
Hey.I.Have.A.Gun wrote: »
The game wasn't made exactly to my specifications, so I feel it's broken.
Saccho wrote: »
fgn_denial wrote: »
Large games grow comp scenes. Comp scenes don't grow games. Many people are in denial about that.
fgn_denial wrote: »
@whiplash27 I agree with you but IMO AAPG went downhill as soon as 2 comp beta leaders got really angry and instead of removing those 2 and continuing on with this group they disbanded it completely. This hurt the game a ton in the long run whether people want to admit it or not. You also had AA3 beta captains (people who loved AA3 the biggest failed game out there) allowed to participate in this group and voice their different opinions. (These guys seem to have too much power over there, I dunno my opinion) Let's face it if you loved America's Army 3 and played it from release until AA:PG game came out or you had access to this game through closed beta. Then you should not be giving feedback on major game play components as you are trying to sway the game into a AA3 remake. These guys think America's Army 3 failed because of bugs and wasn't complete upon release. They want AA:PG to be AA3 but with more features and content.
SSKbart wrote: »
@dgodfather, not exactly true, as I've seen all posts in the private comp group forum, but that's another story.
@colts, leaning in AA2 is also not exactly that 2 people leaning see exactly the same thing, but I beleive someone already explained this by pictures with FOV's. However, in AAPG this is more extreme as it was in AA2.
I also think 1 mistake in the start was to balance for high pingers. Colts, you remember when you played a scrim vs us in the beta? you guys all had pings >100, but it actually made it impossible for us to hit you guys it seemed, due to the way hitreg was for high pings.
We also had a guy in our team which sometimes had his connection go nuts. At that moment however, it seems like he just won every close combat firefight cause of the hitreg system.
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