Stop bunny-hopping !!!!

DirtySharkDirtyShark Posts: 21Player
AA is a tactical shoozer and not a mainstreamgame for 12 year old children. But it is so idiotic to play with so many bunny-hopper! Never saw any soldier they fump when crossing a doorway ect.
The gamefeeling is so worse when you see all the time such jumping idiots.

So it will be a good idea to cancel the function to jump (like in the very (old)fantastic game "Raven Shield)

Onlly when you near an ostacle you can use the sprint-key to climb on it....but please not fumping.
Such movement is so unrealistic when i cover a doorway and such jumping-child will not hit perfewct becasuse he use this popular bunny-hopping from other brainless mainstream-shooter.

Look ar Red Orchestra 2 for example.There you never see such idiots and so the gameplay feel like much more realistic.

Bunny hopping must be cancel from all games they called "tactical shooter" or realistic. You will never see any jumping soldier.
Such gameplay is only laughable when you cant hit well bercause such bunny-hopper.
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Comments

  • =IK=Wonkss=IK=Wonkss Posts: 92Player
    So basically because someone hops across a doorway and shoots you they should remove it?
    Why instead don't you learn to use all the aspects of the game to your advantage instead of complaining about it? Can you jump in real life? yes? Can you crawl in real life? yes Can you run and jump across a doorway in real life? yes? why remove it again?

    I saw a phaser gun in star trek can we please have those to cause they were in a fps game?
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    I have never seen a soldier in real life bunny hop all over but it would be funny to watch.
    I agree with DirtyShark. STOP IT its silly.
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  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    It is because they were told that by hopping it messes up the hit detection box on the player, at least that is what everyone is saying.. All I know is it is stupid!!

    To use the excuse that you can do this in real life (run and hop) is asinine!!!

    Tell me what soldier, when needing to cross a door way, is going to take the time to worry about hopping, see in real life there is no hit detection box, so your butt is dead in real life if you tried that... So what is the use in the game??

    I don't think jumping should be taken out, however, I would like to see a second or two delay in the ability to hop more then once at a time!!

    All though the guys that need two or three trys to hop on the ledge in inner choke wont like that delay lol
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    You want real life, go enlist. At the end of the day it's just a game. Instead of whining about it, get better at combating it. Seriously who cares about BH. Just kill the [TOS Violation] that does it. :+1:
  • CrushmasterCrushmaster Posts: 501Player
    We should get rid of crouching, too, so people can't do that dumb crouch-stand up-crouch thing. I mean, everyone can do it, but we should get rid of it because some people don't like it. That's an infallible argument.
  • `xinoN`xinoN Posts: 359Player
    edited August 2016

    Who gets killed by a bunny hopper tho?
    Restricting movements is the least thing this game needs.
    There are no boxes.
    Oh well.
  • frankoffrankof Posts: 1,096Moderator
    edited August 2016
    this again?
    players jump, soldiers jump, its not very efficient as a soldier, and it looks stupid, but its doable.
    Movement and player pawn restrictions are bad mostly as were not actually doing the physics in our chairs, just the input to a computer, realism argument is moot.
    And there's not hit boxes to throw off, its just your aim thats off.
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  • TheTotsTheTots Posts: 2,278Player
    Since you have made several of these threads now, I feel like it's worth going ahead and correcting a misconception you have.

    " not a mainstreamgame for 12 year old children"
    Actually, that's what it is. Not 12 year old kids exactly, but it's a game made by the Army to outreach to potential recruits. That would be 18-30ish aged folks, who by and large are playing "mainstream 12 year old children" shooters.

    AA:PG is not a tactical simulation game. We try to have some tactics, and some realism, but it is not a sim game, which seems to be what you are looking for.

    Feedback is appreciated, but you aren't giving suggestions, you are against the base game. That's something we can't just change at this point in AA:PG.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • CrushmasterCrushmaster Posts: 501Player
    `xinoN wrote: »
    Who gets killed by a bunny hopper tho?
    Restricting movements is the least thing this game needs.
    There are no boxes.
    I got killed by one recently, but he's a really good player, plus I had M16, and burst kinda sucks. Haha. It's just a skill thing.
  • -VI-eNkk.-VI-eNkk. Posts: 56Player
    ahahah.. it's a style of playing, if they remove jumping ppl will literally stop playing this game for good

  • !token!token Posts: 2Player
    I like when people bunnyhop, while they're in the air they cant shoot and i can. :awesome:
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    There are plenty of maneuvers that a real life soldier can do that you can't do in game. It's impossible to mirror real life 100%.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • ~Gorilla~~Gorilla~ Posts: 793Administrator
    It is up to the server admins to pick rules against bunny hopping. You will however face this in lost 1st person war games, AAPG, BF, and so on. There is nothing you can to about this unless you look for servers that have admins the TRY to eliminate as much bunny hopping as possible (this is impossible to completely eliminate).
  • =IK=.Scooby=IK=.Scooby Posts: 119Player
    Ever since the extreme nerf of quick peaking, jumping corners is literally the only option to combat corner campers where the %/chance of you killing him is higher than him killing you.

    It's easy to combat, though. Use your sound to listen for the run up, prefire if need be. That requires some level of skill and game sense, though, which people who complain about "bunny hopping"(and where did jumping corners become bunny hopping? Bunny hopping used to be literally just repeatedly jumping(something that you can't really do in this game), not jumping around a corner) generally don't have.

    They just want the game to be made easier and easier for them so they can stay in their corners and get a positive KD every match.
  • DirtySharkDirtyShark Posts: 21Player
    It is only because conter or not conter such moving. Such idiots-hopper sabotage the "feeling" of a tactical shooter.
    When you like such stupid jumping gameplay,play better unreal tournament.
    But you will never see a soldier who jump as a bunny across a dorrway with all his equipment.
    Sure you can conter bunny hopping but not every time and to miss a soldier (game) only because he use such kiddie-tactic to avoid hits is like a cheat.

    You find enough other mainstreamgames where you find a lot of such kiddies they use such poor tactic (it is like a cheat for me).

    But you only find some tactic games.....and such games doesnt need such function for bunny hopping. In RO2,Arma ect you have not such idiotic bunny hopper and so all the "game-feeling" is much more better/realistic.
    To avoid hit when you cross a doorway you can use smoke,move in a team,use flash,use your ears to locate steps ect. So when you cant use the brainless bunny hopper-tactic you MUST use other (more realistic)tactics and all the gameplay is more serious .

    But so PG-gameplay feels so often like a cheap counterstrike-clone (very poor in combination with hectical lone wolf gameplay).
    I think it is not so difficult to make some changes for a better gameplay. And the game called "Americas Army". But AA2 was much more better,there you never saw such hectical lone wolf-bunny-hopper-gameplay. PG is not bad,but the gameplay will too much mainstream.

    Or it will be good to become a hardcore-mode where you cant jump (and perhaps some other changes for a better serious gameplay). AA2 was so great but all modern games must jump on the
    "mainstream-train". (Same with rainbow six,ghost recon ect.)

    Please give us back a game like the quality of AA2 !!!!
  • -ew.raw!^-ew.raw!^ Posts: 176Player
    Who remembers the days back in 2.x.x versions when you could jump non-stop from side to side and shoot a few bullets eact time you landed...


    What ive heard some of those players from that time are still jumping in Weapons Cache...I CANT CONFIRM THIS...:P

    I sometimes jump when enemy is looking right behind the corner where im hiding and i feel like thats my only chance..yesterday it saved me couple of times.
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    AA2 2005 - 2015
    AA:PG 2015-
  • MAXMAX Posts: 251Player
    you are polemical... change game pls
  • -VI-ImaHustler-VI-ImaHustler Posts: 81Player
    DirtyShark wrote: »
    It is only because conter or not conter such moving. Such idiots-hopper sabotage the "feeling" of a tactical shooter.
    When you like such stupid jumping gameplay,play better unreal tournament.
    But you will never see a soldier who jump as a bunny across a dorrway with all his equipment.
    Sure you can conter bunny hopping but not every time and to miss a soldier (game) only because he use such kiddie-tactic to avoid hits is like a cheat.

    You find enough other mainstreamgames where you find a lot of such kiddies they use such poor tactic (it is like a cheat for me).

    But you only find some tactic games.....and such games doesnt need such function for bunny hopping. In RO2,Arma ect you have not such idiotic bunny hopper and so all the "game-feeling" is much more better/realistic.
    To avoid hit when you cross a doorway you can use smoke,move in a team,use flash,use your ears to locate steps ect. So when you cant use the brainless bunny hopper-tactic you MUST use other (more realistic)tactics and all the gameplay is more serious .

    But so PG-gameplay feels so often like a cheap counterstrike-clone (very poor in combination with hectical lone wolf gameplay).
    I think it is not so difficult to make some changes for a better gameplay. And the game called "Americas Army". But AA2 was much more better,there you never saw such hectical lone wolf-bunny-hopper-gameplay. PG is not bad,but the gameplay will too much mainstream.

    Or it will be good to become a hardcore-mode where you cant jump (and perhaps some other changes for a better serious gameplay). AA2 was so great but all modern games must jump on the
    "mainstream-train". (Same with rainbow six,ghost recon ect.)

    Please give us back a game like the quality of AA2 !!!!

    Just a reminder that in AA2 BH was a ragular thing. Everybody did it and i can remember complaints from back then aswell.
    I dont think its a feature that should be removed.. maybe reduce the efficency by giving a bit of a timeout between landing and shooting
  • SSKnecaboSSKnecabo Posts: 2,721Player
    And another comparison to CS. Now try jumping around corners there. Oh wait, that would destroy your delusional view on games.
This discussion has been closed.