Ridiculous 150ms ping kick
LookAss^SuR
Posts: 28Player
Hello guys,
It's been more and more difficult finding a server to play because many of them are implementing the "150ms ping limit". I'm from Argentina and I get around 160 - 190ms ping on a US Server.
Official Servers are empty most of the time, so if I want to play I have to go to a private server.
Aparently, many of the AA players don't realize that the player base is going down fast and this kind of rules results in more people leaving this game.
I can't seem to understand why many of you thinks that a "high ping" (180ms is NOT a high ping) is an advantage, when in any case is a disadvantage.
Good luck playing by yourself (and not in a fun way hahahhaha)
It's been more and more difficult finding a server to play because many of them are implementing the "150ms ping limit". I'm from Argentina and I get around 160 - 190ms ping on a US Server.
Official Servers are empty most of the time, so if I want to play I have to go to a private server.
Aparently, many of the AA players don't realize that the player base is going down fast and this kind of rules results in more people leaving this game.
I can't seem to understand why many of you thinks that a "high ping" (180ms is NOT a high ping) is an advantage, when in any case is a disadvantage.
Good luck playing by yourself (and not in a fun way hahahhaha)
Comments
It's bad policy, but that's been the party line for a long time now.
In before thread lock for pointing out private server management issues.
I'd never mention names but I've been booted for being just 2 ping over that 150 limit before, which is why I'm throwing this emote here >
I love this community!
Private servers and how they run things is certainly something we'll be discussing internally.
Over 2k Golden Hawkeyes.
It's now banned after the
latest update.
It's now banned after the
latest update.
You are mostly playing new players on officials. If you want to play against decent players you will always go for private servers. Thus some kind of rules that apply even for private servers would be great indeed.
I love this community!
Implying that 150+ doesn't change/effect play is a laughable idea, but that's just me.
You will get 5 saying one way, and 5 saying the other..
We have noticed, that keeping the pings low on our server does seem to make the server run smoothly, and when there are several high pings, over 160, members who do not see the pings complain of a little lag..
We do not lower the ping to keep certain people off the server, our clan and community is multi nationality, It would have nothing to do with you or anyone being from Argentina or tim buck two, if the ping jumps to far over 150 you may get kicked..
Until the dev's maka a post telling private server owners that high ping has nothing to do with server lag, or low ping players performance, or that in fact there is no advantage to the higher ping player, then you will continue to see owners keeping the pings down..
I don't believe you were around for some of the really major discussions of ping, hit detection algorithms, and more during the open beta. The Devs have covered some of these issues; [Dev]Grubber was kind enough to offer to TeamSpeak with some players to discuss at length and I was lucky enough to take him up on it. Here's one of his posts on the topic.
He covered many subjects in quite a lot of detail during the thread.
http://archive2.forum.americasarmy.com/viewtopic.php?f=45&t=13581
A good article series on networking design in games:
http://www.gabrielgambetta.com/fpm1.html
Anyway, moving to ping more directly, he explains that high ping doesn't directly create asymmetry.
The point there being that both A and B see one another's actions with equivalent delays.
Remember that your connection to the server doesn't depend on another player's connection to the server. The server doesn't wait to hear back from high pingers before sending updates to your client. Could it be possible for high pings to cause the server program to hiccup? Maybe. But it seems just as likely to me that broader networking issues (high traffic, time of day being played, etc) could correlate to when people perceive problems. Or that players selectively remember the times when the admins come back and say "yeah, there's a high ping!" but not when the admins don't see one.
It's a big topic. The Devs covered it in the past. They set policies based on their development and testing on the officials that doesn't include ping limits. They've stated that poor connectivity isn't a benefit.
Take from it all what you will, but the Devs weren't silent on the broader topic of "netcode" during the open beta.
https://udn.epicgames.com/Three/ReplicationRelevancy.html
If any of you have played AAPG on a LAN, I'm not convinced that lower ping is entirely fault-free. The fact that it often plays quite similar suggests that hit reg truly is about PEOPLE MISSING THEIR TARGET and getting grumpy about it.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I was around during all that, in fact I was just as confused then as I am now lmao!!
As far as I am concerned at this point, as long as the Admins, Members, and many friends that visit our server, based on keeping it at 150 ping, guess we will just leave it for now!!
No disrespect to anyone who pings much higher guess you can always go to a server that allows it..
Some one said earlier in this thread, good luck playing by yourself or something to that affect in regards to keeping pings low.. Well our clan is just about 5 months old, our main server has not left the top 10 list in gametracker.. Much due to the low pings, and this is what we are told daily..
Any way, if one day they force us to allow higher pings we will deal with it then, until that time I guess it is game on!!!
Yes Sir! And I've always been welcome on your server.
Let's hope that Server owners realize that high ping only affects the high pingers and eliminate the 150ms rule. I'm sure it would result in an increase in players playing.
Now only admins can see it who knows what your ping is
I personally do think it makes a difference unless it gets silly like 500 or more then I don't think you would be able to enjoy the game with a ping so high.
HooaH
No, players with a high ping will not cause any gameplay issues to other players. In fact it ruins their own gameplay unless that said player always plays with that kind of ping and is used to it.
Yes, if there is a big difference in ping you may find it hard to shoot someone because they may not be exactly where you see him when you open fire. Also the netcode in this game isn't perfect, so if you have a full server specially on those with 10 spectator slots it might be possible that a player with 500+ ping causes - lagg spikes - to other players on the server.
I personally think we need to agree and raise the bar of ping kicks to 300 instead of 150.
It's now banned after the
latest update.